Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,852
What you are saying isn't controversial. It's just retarded.
What you are saying isn't controversial. It's just retarded.
PoE's crafting is not that bad, it is very strategic and CnC like.
You people are the equivalent of a battered wife. No matter how many times you get the shit beat out of you, you still keep coming back. Stockholm Syndrome at its finest.he actual games had small budgets and were made by teams that HAD to play it safe because if they didn't, they could forget funding anything else through KS.
True, but they could've been so much more. A lot of unrealized potential there, both narratively and mechanically.Shadowrun games were pretty fun.
So, were the games risky? They were not? Did that matter? All strong opinion and no reasons given just makes you look more and more stupid.PoE's crafting is not that bad, it is very strategic and CnC like.
You people are the equivalent of a battered wife. No matter how many times you get the shit beat out of you, you still keep coming back. Stockholm Syndrome at its finest.he actual games had small budgets and were made by teams that HAD to play it safe because if they didn't, they could forget funding anything else through KS.
True, but they could've been so much more. A lot of unrealized potential there, both narratively and mechanically.Shadowrun games were pretty fun.
This is a bunch of nonsense, they already kind of pulled a miracle with that budget. People asking for more are p. insane given what they were working with. The talent they got on their art and writing departments is praise worthy.True, but they could've been so much more. A lot of unrealized potential there, both narratively and mechanically.Shadowrun games were pretty fun.
No no, the money was really too much. All the people who haven't even developed a text editor said so!This is a bunch of nonsense, they already kind of pulled a miracle with that budget. People asking for more are p. insane given what they were working with. The talent they got on their art and writing departments is praise worthy.True, but they could've been so much more. A lot of unrealized potential there, both narratively and mechanically.Shadowrun games were pretty fun.
Thread is retarded, its sentence is slow death by derailment. So go ahead and make it about one, hypothetical or otherwiseThought this thread would be about an RPG where you try to fight communism.
It was kind of a weird premise. Still don't quite understand Infintron's points all that well.
What's interesting to me is the idea that the "middle class RPG" as a whole has lost some of its comparative advantages.
What does that tell you? It tells you that maybe, when it comes down to it, they didn't want isometric party-based RPGs back so badly. And if that's the case, what kind of RPG do they want? What kind of RPG would make them go "Yeah, I don't care that this game has flaws, because this game is the kind of game that I want RPGs to be like, it takes the genre in the right direction"?
For a decade, The Codex said "We want isometric party-based RPGs back. We want isometric party-based RPGs back. We want isometric party-based RPGs back." That desire seemed to be so strong, that people should have been willing to overlook many flaws in any new isometric party-based RPG. Yet the games are here, and clearly many people haven't been able to overlook those flaws. Some of them even think these games are horrible and should never have happened.
What does that tell you? It tells you that maybe, when it comes down to it, they didn't want isometric party-based RPGs back so badly. And if that's the case, what kind of RPG do they want? What kind of RPG would make them go "Yeah, I don't care that this game has flaws, because this game is the kind of game that I want RPGs to be like, it takes the genre in the right direction"?
For something with an audience the size of BG, there's going to be a lot of different fans, and those different fans are going to all want different things. Unless you do an exact copy, someone somewhere is going to be pissed at whatever you leave out, even the tiniest little thing. And even if you do do an exact copy, the fans who wanted something new will be pissed that you just made a copy. Nostalgia dredges are a lose/lose situation for a dev. Cept for initial funding, of course.I'm reasoning (spitballing, really) about the factors behind people's lack of excitement with what should be an exciting time for them.
For a decade, The Codex said "We want isometric party-based RPGs back. We want isometric party-based RPGs back. We want isometric party-based RPGs back." That desire seemed to be so strong, that people should have been willing to overlook many flaws in any new isometric party-based RPG. Yet the games are here, and clearly many people haven't been able to overlook those flaws. Some of them even think these games are horrible and should never have happened.
What does that tell you? It tells you that maybe, when it comes down to it, they didn't want isometric party-based RPGs back so badly. And if that's the case, what kind of RPG do they want? What kind of RPG would make them go "Yeah, I don't care that this game has flaws, because this game is the kind of game that I want RPGs to be like, it takes the genre in the right direction"?
On the other hand, for a dev, signing up for d&d in its current state is one of the stupidest decisions imaginable.
Maybe, but its hard to tell, because PoEs biggest failing is that its boring. Shit writing and bad systems could have been forgiven if it was interesting or fun to play. But its so fucking banal, nothing worth experiencing or remembering happens in the 60+ hours it takes to beat. That in itself is an accomplishment of sorts i guess.On the other hand, for a dev, signing up for d&d in its current state is one of the stupidest decisions imaginable.
The team of PoE, using 3.5D OGL (or DDN) in the Forgotten Realms, Dragonlance or Dark Sun settings sounds pretty fucking good to me. As you said, 99% of the bullshit that's wrong with PoE gone instantly since they'd have 1) a stable system that just works and 2) a setting that's established with names people can fucking pronounce without trying to be new age californian hipster know it all little shits.
Sad state of affair when a rework of an almost 15 years old game would actually raise the barI personally want to see a rework of something ToEE-like.
There is nothing wrong with romances in videogames.
Joined: Mar 30, 2016
I don't want RPGs to become dating simulators I just think a little romance subplot does not make or break a game. If Divinity OS 2 sucks it will not be because they added romances.There is nothing wrong with romances in videogames.
wut?
Joined: Mar 30, 2016
Oh ok.
I would hardly call a fade to black sequence titillating. I get what you mean with games like the Witcher where you go around collecting sex cards but it was also completely optional there too even they did try to force it on you a couple of times.Romances are always creepy, not because it's romance, but because it's always apparent that it's done to titillate in the most pathetic way possible. It's like having your mother choose your porn for you.
Romances are always creepy, not because it's romance, but because it's always apparent that it's done to titillate in the most pathetic way possible. It's like having your mother choose your porn for you.