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Preview First Cyberpunk 2077 gameplay details revealed

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
I want a single example of the game where we actually had conversations like that.
Name a single fucking one.

I never said there was a game like that - ofc there hasnt, first of all, because of technical limitations we had till recently (kinda hard to show someone rolling his eyes, if the eyes are composed of two fucking pixels).
What I did say was that it would be possible to make a game along those lines, if you were using FPP. Could you do so now? Maybe. Will you be able to do so in future? Most certainly. Will anyone do it? Probably, sooner or later.
The thing is, you seem to fail to understand that I'm talking about theoretical capabilities of games, or to be more precise, first person camera. Im talking about what games can do, once the medium starts truly exploring itself, and all of its capabilities with maturity. Dont forgit, vidya are still very young.

Nah, you are failing to comprehend that talking about "theoretical posibilites" you pulled out of your ass means shit as an argument about advantages and "amazing effects" FP has.

You are evidently just... too FUCKING STUPID to get it, and so automatically fall for "oh im so smart that other guy doesnt undersaaand meee" lie you tell yourself.


If you are playing a dumb ogre with 3 int, whatever you try to make him do in combat - he still wont be able to do if his other combat skills dont allow it. And thats why an RPG is a motherfuking RPG.

The player controls the strategy and meta options, but cannot override limits imposed by character abilities.

But by controlling strategy and meta options, you did override the capabilities of character abilities, cause dumb ogre knows only how to "ME SMASH" because of his 3 int, and you, the player, certainly perceive more complex tactics no matter how intelligent you are. You can ignore what you perceived and act like an idiot in order to roleplay, in the same vein you can ignore subtle NPC cues in my "UberUltraCool TM" dialogue system.

And I already wrote this exact same thing in the part of the post you quoted. Read what I'm writing, not what you want to read.[/QUOTE]

Eh, no. :)

Welcome to my little trap.
And that happened because your Int is so low. haha.

First of all, Int in that case isnt a combat skill. It wasnt designed to affect combat and it doesnt.

What it was designed to do is to affect other things, like dialogue and similar things. Which you cannot override.
Ogres on the other hand are naturally talented in brute combat - which their skills abilities and traits support. Which is why you can control strategic meta part while his abilities control execution.

ASSHOLE. :)

btw, RPGs are not games where characters control everything. Which is why the player has a certain kind of influence on characters performance. Less in case of True RPGs, more in case of action RPGs and various hybrids.
 

Ruzen

Savant
Joined
May 24, 2015
Messages
238
I mean even POV porn are more popular these days. So first person is more logical to reach wider audience
 

v1rus

Arcane
Joined
Jul 14, 2008
Messages
2,253
Nah, you are failing to comprehend that talking about "theoretical posibilites" you pulled out of your ass means shit as an argument about advantages and "amazing effects" FP has.

You are one of those people who would scream "MAN IS NEVER GONNA BE ABEL TO FLY RETTAADDRS" before the airplane was invented, arent you?

You are evidently just... too FUCKING STUPID to get it, and so automatically fall for "oh im so smart that other guy doesnt undersaaand meee" lie you tell yourself.

I guess i have to repeat every answer several times so that devolved skull of yours gets it through to that shriveled excuse for a brain rotting inside.

Seems like we both suffer from a case of that, huh. One of us is prolly right tho.

Welcome to my little trap.

It truly is your little trap, but in a way I dont think you realize.

Anyway, I feel like everything that needs to be presented to you, has been presented. Perhaps I missed a point or two, but thats cause your posting style is difficult to follow thanks to the overabundance of... your poetic expression. Was certainly a pleasure to experience the legendary hiver himself in person. All the myths and stories of your deeds and capabilities were certainly true :salute:


Shit fucking hell we aint son.
You dont get to decide that.

Oh, yes I do get to decide what am I or am I not going to talk about with you. Watch me doing it. :happytrollboy:
 
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Quantomas

Savant
Joined
Jun 9, 2017
Messages
260

That's an interview done right.

Love that a creator gets his vision fulfilled. Mike Pondsmith has obviously put a ton of work in this. Good to see that CDPR respects him. Speaks well of both and bodes well for the game.

Ruzen Thanks for sharing it here.
 

Shilandra

Learned
Joined
Sep 22, 2016
Messages
152
Location
The Hive

That's an interview done right.

Love that a creator gets his vision fulfilled. Mike Pondsmith has obviously put a ton of work in this. Good to see that CDPR respects him. Speaks well of both and bodes well for the game.

Ruzen Thanks for sharing it here.


The man in the superman shirt makes me very uncomfortable.

As an aside, After 24 hours with no sleep is breathing through your nose and feeling pain in only half of your head just regular old sleep deprivation or the early warning signs of a stroke?
 

Roygbiv

Novice
Joined
Jun 14, 2018
Messages
25
Any chance of wasteland gameplay? I seriously doubt they'll include the nomads, but it could present an interesting alternative to the classic neon lights meme, that cyberpunk has become so closely associated with.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Any chance of wasteland gameplay? I seriously doubt they'll include the nomads, but it could present an interesting alternative to the classic neon lights meme, that cyberpunk has become so closely associated with.
In trailer there was mentioning that city, where main character live, was "worst city in America to live". I not sure, but it could meant that in other places life better (in another words not wastelands). However, I can be wrong.
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
Nah, you are failing to comprehend that talking about "theoretical possibilites" you pulled out of your ass means shit as an argument about advantages and "amazing effects" FP has.
You are one of those people who would scream "MAN IS NEVER GONNA BE ABEL TO FLY RETTAADDRS" before the airplane was invented, arent you?
Nah, but you are one of those assholes who cant discuss anything without trying to evade answering by using false equivalences and idiotic strawmans.

Btw, men are still incapable of flying. Airplanes do, but not men. Get your fallacies in order.

Seems like we both suffer from a case of that, huh.
Nah, its only you. Because you just cant come up with any single actual answer or argument.

It truly is your little trap, but in a way I dont think you realize.
Oh, gosh... i wish i could telepathically understand what you are implying there! :lol:

Anyway, I feel like everything that needs to be presented to you, has been presented.
Another pathetic attempt to evade answering. You sure did present a lot of those and several idiotic arguments you cannot defend.

Hey, but by using a few "difficult words" you managed to convince other morons you are smart.

Perhaps I missed a point or two, but thats cause your posting style is difficult to follow thanks to the overabundance of... your poetic expression. Was certainly a pleasure to experience the legendary hiver himself in person. All the myths and stories of your deeds and capabilities were certainly true :salute:
Attempts to seem snarky while asskissing are first grade low level shit. (of elementary school, not the high school)
As are all the replies you made where you proved incapable of giving actual arguments but instead went for just ... implying various dumb stuff, while not even being able to outright say what you mean.

Oh, yes I do get to decide what am I or am I not going to talk about with you. Watch me doing it.
Thats not deciding what we are going to talk about, just you. And its basically turning tail, again. After dozens of same retreats.
Running away from a challenge - again, a second time, is just overkill.
The point that escaped you is you cant talk about such features of games but avoid talking about what specific genres are made of and just evade and run away.

"Realistic" GFX or descriptions is a matter of preference probably. Both are valid, and powerful options when used properly, with its own set of advantages. Just like with FPP, TPP, Isometric camera, and everything else really.

This is the only actually correct thing you said in this whole thread.

Although some of those specific mechanics fit better and enhance main features of specific types of games.
 

Roygbiv

Novice
Joined
Jun 14, 2018
Messages
25
Any chance of wasteland gameplay? I seriously doubt they'll include the nomads, but it could present an interesting alternative to the classic neon lights meme, that cyberpunk has become so closely associated with.
In trailer there was mentioning that city, where main character live, was "worst city in America to live". I not sure, but it could meant that in other places life better (in another words not wastelands). However, I can be wrong.
Shit, i hope we get to see it, but I'm not holding my breath tbh.
 

Mebrilia the Viera Queen

Guest
Pretty much depends also how the first person is done... the first mirror ege had the camera of the character on the head all the majority of the other fpp games you are basically a floating head with arms stuck on your cheeck... You costantly see your hands like the character is retarded and walk with the hands costantly on front of the face... When aiming with a pistol seems that the character stick his hand on his check to shoot...or in the cause of doom the hand comes out straight from your nose.... Some retard find this immersive i find it idiotic.... Many fpp game also have this stupid over the top head bobbing animation like if character were running in penguin style...
images


e0995708d07a68aac318f0945d173e28_t.jpg


Also you lack awareness most of the time.. Something that in RL you have and in a first person game you don't have... The real immersive first person is VR but games in VR are super cluncky to play
 

Mebrilia the Viera Queen

Guest

are you saying that i cant have 3rd cybernetic arm in cyberpunk for best shooting experience?

I am just saying that if first person were truly implemented in immersive way now we would have less shooters around i find first person immersive only when reflect a true first person and not a floating head with arms.. SO the whole argument.. FIrst person is more immersion vary from person to person is subjective really.
 

Sothpaw

Learned
Joined
Mar 2, 2015
Messages
227
3rd person perspective is shit for shooters. CDPR made the correct choice. Combat has always been shit in the Witcher games and fp will make it much easier for CDPR to implement at least decent combat.

Also that trailer was as good as trailers get.
 

Aim1ess

Novice
Joined
Jun 6, 2018
Messages
75
Location
United States
That is highly subjective i get most immersed from context story and ambience not from the visual.
So if you could explain your perspective, or how fpp increases immersion in general I would greatly appreciate it. Because as it stands now when people talk about fpp being more immersive there is this massive dissconnect in my mind that prevents me from properly understanding what they're taking about,
It doesn't unless you're a retard.

v1rus is full of shit. PoV the way he talks about it has nothing to do with games.

Point of view is an extremely powerful tool, and one taken for granted very often. There has been a shit ton of philosophy (some retaddred, some damn interesting) in film theory, detailing what PoV actaully is, and whats it capable of, the common agreement being that "point of view" can serve as the point of view of the extradiegetic narrator (film camera), the point of view of the intradiegetic characters and, in a broader sense, as viewpoint/standpoint (as in, Eisensteins film are from the point of view of an average commie, hating the nasty bourgeoisie). Nick Browne has an exceptional essay where he analyses "the power of the view" in John Fords "Stagecoach". In short, he concludes that how you frame and compose the shot holds great deal of information that naturally communicates with the viewer, both on the consciousness and subconsciousness levels. While someone casually seeing the scene he analyses (the lunch break, near the start of the film) would certainly understand (or rather, feel) whats happening in it, he would probably be unaware of all the subtle machinations that are at place there, that all serve to reinforce what the scene is trying to present. And we are talking about films here - you cant literally see from the characters PoV, but rather a camera angle and shot composition that enforces a characters PoV.
This has nothing to do with anything and you only wrote it because you felt smart writing it. Games are not films or paintings and this certainly doesn't apply to the everyday game camera. It applies when a game tries to imitate a painting (Dark Souls does this sometimes when you enter a new area you are presented with a very picturesque shot but funnily enough, the PoV doesn't really do anything there either, it's more about how the image on the screen is presented not about whether or not you see your dude) or when it tries to imitate a film (in cutscenes). From the functional gameplay perspective, any framing or the position of the camera have barely any effect other than the availability of information.

This should all go double for vidya, not only cause you can literally see through the eyes of your character (or rather, yourself), but because you can connote shit ton more of information (and emotion, for that matter) than you could in third person view. For an example, if Witcher 3 was in the first person, you could (theoretically) detect, identify and analyze the trails/footprints yourself, from up close, instead of using much hated breadcrumbs Witcher Sense mechanic. In the same vain, seeing from someone eyes has bigger emotional capabilities - a banal example, but seeing a NPC crying while looking at your player character is way emotionally weaker than a NPC crying while looking directly at you - not only does the PoV of the PC matter, but so does the PoV of NPCs, and how it relates to your PCs PoV. If the dialogues are in first person, you can notice subtle changes in the NPC you are talking with - how he avoids making eye contact, stares at you, shifts his view at specific talking points etc., without the need for [PERCEPTION] marker in dialogue options. (Some of the crowd over here might frown upon this, since this stuff is dependent on players perception, not the PCs, but thats not the point atm. Besides, if you are playing dumb ogre with 3 INT, you, as a player, will certainly think of better battle tactics than him for instance, and there is nothing you can do to prevent it. Sure, you could avoid using those, and intentionally role-play a retard, but so you can ignore the fact that you know that the NPC is lying you, since the PC probably wouldnt.)
You are talking about functionality, nothing to do with any "immersion". Immersion happens in your mind and it is as possible to be immersed in Fallout 1 as in Skyrim (if you're a fuking retard). Basically, you just wasted a paragraph talking off-topic.

tl;dr - FPP has way broader and powerful capability "showing you" something, as opposed to "telling you" - you dont need extradiegetic elements (interface, popup windows) telling you there is a little strange mark on the wall, since you can see it for yourself. Thus, its more capable of intradiegetic means of communication (beside the literal PoV being yours), which means are more immersed in the game world than with tpp games.
FPP limits information as much as it enables it, example being TW3 which you presented yourself. If you didn!t see Gerrardo spinning around you!d have to be told how awesome a swordmaster your character is because all you could see would be the tip of your blade and the vomit on your monitor screen from the constant spinning of the camera. It's a little bit of an artistic choice, much more of a functionality choice.
So why do you think fallout 1 zooms in to talking heads for important characters? Almost as if you are talking to them face to face?

Also, your comparison kind of shows you don't even know what you're debating. No one said FP in a shit game would be more immersive than TP in a great game. That's just retarded.
 

Mebrilia the Viera Queen

Guest
Depends on the first person again for how they are describing the game seems to me that they wanted to obtain a more personal dramatic approach using first person to make people experience more. A choice that i can agree with they seems also to have designed the game around that wich make sense. But they make a mistake first person is restrictive this is why you don't usually have a lot of customization in first person rpg.Customization is one of the key feature the fan of the pen and paper were looking for is also part of the 4 important points of the setting itself... Being stuck to watch your hand all the time kinda make pointless customization.

Again people are not complaining that the action is done in first person.. or the gameplay is in third person people are complain because they want to see their character in third person roaming the street. If cd project implemented first person with a toggle or also forced first person in combat nobody were complaining.

The decision they made alienated a lot of hardcore pen and paper fan and that is an issue.
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
If you see your own eye plucked out its ... more immersive from FP perspective... ffs...
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,513
Location
Tuono-Tabr
This video is a really good work by Outstar. I'd hate to see false hype build up since it always leads to disappointment. It's much better to be honest and dispel lies and ridiculous misconceptions ASAP.
 

Aim1ess

Novice
Joined
Jun 6, 2018
Messages
75
Location
United States
Hearing it will have multiplayer anything is an unfortunate development. Whether its going to be there at first or not if they know they are going to do something eventually they will have that in the back of their head when making development decisions. Hype dialing back down. Still gonna buy the song from the trailer though, that shit was great. Probably watch the trailer a few more times too.
 

Mebrilia the Viera Queen

Guest
That video was pretty useful even in Cyberpunk discord people think this game will be a sort of deus ex open world... for the accurate infos we have that is not the case.
 

Shilandra

Learned
Joined
Sep 22, 2016
Messages
152
Location
The Hive
what if they give you reallty ppretty nail poilish in first person. That would be great.
 

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