Jim the Dinosaur
Arcane
- Joined
- Nov 19, 2009
- Messages
- 3,144
Of all the Kodex Klassiks, Fallout (2) has always been the one that allowed for the most in-depth modding ever since Chris Jones put together the Fallout Editor and released it to an adoring public way back in the day. You could do a whole lot of interesting things, and were only hindered by three things really: not being able to change the fundamental mechanics, having to deal with a horribly annoying scripting language (SSL) that was the bastard stepchild of pascal and C preprocessor for some reason, and only being able to make thorough changes to Fallout 2.
As a result of the tireless efforts of a female Oblivion modder with the handle Timeslip and then her successor some Russian going by phobos2077, these first two problems have to a large degree been addressed. For one, you can now change pretty much change everything that ever annoyed you about the system everybody loves to hate, SPECIAL. Want to make skillchecks no longer be random? Want traps to be a usefull skill? Want to make eyecrits no longer be automatic in the mid-late game? Pretty much everything is possible with the modding tools of their collaborative effort, sfall. Secondly, it has recently become far more user-friendly to do so through the changes to script editing and the scripting language itself accomplished by phobos. With hovertips and autocompletion among many other new features, it's finally no longer a process of byzantine complexity to figure out how to do the most elementary things. The scripting language too has become more accessible through the inclusion of many features from other languages (e.g. "for" loops, easy to use arrays, and so on). The final "problem" of only being able to mod Fallout 2 thoroughly is on the verge (though I'm being optimistic here) of being addressed by the already 95% completed project of, among others, Sduibek of porting Fallout 1 to the Fallout 2 engine.
Both Timeslip and phobos have (in the latter case, very) recently stopped expanding on these efforts because the modding "scene" is pretty much dead and limited to NMA, which itself is coincidentally also pretty much dead. However, phobos has expressed interest in continuing work in case there's a modest revival of interest. So should some of those here be interested in tinkering a bit with the greatest games ever made and staring into the abyss of insanity that is modding, then you should not think twice to do so and contribute to revitalizing this great project.
As a result of the tireless efforts of a female Oblivion modder with the handle Timeslip and then her successor some Russian going by phobos2077, these first two problems have to a large degree been addressed. For one, you can now change pretty much change everything that ever annoyed you about the system everybody loves to hate, SPECIAL. Want to make skillchecks no longer be random? Want traps to be a usefull skill? Want to make eyecrits no longer be automatic in the mid-late game? Pretty much everything is possible with the modding tools of their collaborative effort, sfall. Secondly, it has recently become far more user-friendly to do so through the changes to script editing and the scripting language itself accomplished by phobos. With hovertips and autocompletion among many other new features, it's finally no longer a process of byzantine complexity to figure out how to do the most elementary things. The scripting language too has become more accessible through the inclusion of many features from other languages (e.g. "for" loops, easy to use arrays, and so on). The final "problem" of only being able to mod Fallout 2 thoroughly is on the verge (though I'm being optimistic here) of being addressed by the already 95% completed project of, among others, Sduibek of porting Fallout 1 to the Fallout 2 engine.
Both Timeslip and phobos have (in the latter case, very) recently stopped expanding on these efforts because the modding "scene" is pretty much dead and limited to NMA, which itself is coincidentally also pretty much dead. However, phobos has expressed interest in continuing work in case there's a modest revival of interest. So should some of those here be interested in tinkering a bit with the greatest games ever made and staring into the abyss of insanity that is modding, then you should not think twice to do so and contribute to revitalizing this great project.
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