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Game News Galactic Civilizations III's Beta 5 Update released

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Tags: Galactic Civilizations III; Stardock



Galactic Civilizations III's Beta has had a new update which introduces new factions, the ability to create Custom Factions, amoung others.

Added faction abilities for the base factions and for any custom races you create. These are:

Engineers- Shipyard production does not decal with distance
Ancient- Precursor relics provide research
Patriotic- Immune to the Approval penalty from large empires
Starfaring- Starbases get the first module free and immune to nebula effects
Colonizers- Colonies get their first improvement for free
Unwavering- Colonies take twice as long to culture flip
Prolific- Colonies start with twice the population supplied by the Colony ship
Paranoid- Free drone defend planets, shipyards and starbases
Zealots- Gain an ideology point each time you invade a planet
Entrepreneurs- 2 extra Trade Routes and trade Routes generate an Approval bonus for both parties
Synthetic- Disable Food and natural Growth, instead an assembly project is used to produce citizens (was in Beta 4)
Intuitive- Starts with free Research
Unrelenting- Invasions never cost credits
Wealth- Starts with extra Credits and Tourism enabled
Adaptable- can colonize tier 1 extreme worlds
Knowledgeable- Starts knowing the location of other home worlds
 

DramaticPopcorn

Guest
Whats the point of the elaborate combat screen when you cannot control the ships?
 

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