Vault Dweller said:Well, it's the Codex and most people here, including me, sound like complete assholes, so don't worry about it and don't can it next time.Hazelnut said:I have to agree with Snails on this VD... (I started writing a hurried post last night before going to the pub, but I was sounding like a complete asshole, so I canned it)
Hehe, well I've no idea if anyone has noticed, but I don't change my personality just for the Codex, I'm just me. And that means I try not to be an asshole unless I want to be because something/one has pissed me off. There's far too much conformity on the Codex these days - you know, fit into the mold to be one of the boys so to speak. Well, as far as I'm concerned, fuck that! We're all angry cunts, given, but lets not all fall into the trap of Codexian stereotypes ourselves eh?
*steps off soapbox*
Vault Dweller said:Huge difference. Take Planescape, replace all the locations with "Spiderweb in 3D" stuff and see what happens.It's probably a good time to actually think about how much difference redesigning the town layouts will make to people who might buy the game.
Hmm, but this is ignoring the focus of AoD somewhat isn't it? If you want to follow that argument to it's logical conclusion, why not redo the graphics again? Get the shiny next-get shit in there! Seriously though, we're talking about atmosphere rather than gameplay here aren't we? How important is redoing the settlements really given the focus of the game? As I've already said, I don't give a shit personally because that's not what I'm after from the game - but of course better is always, well, better. The concern I have is that it's a load more work for very little gain. Why not just do some tweaking to the worst bits or something given the priority in the grand scheme of things?
Vault Dweller said:Overall, I want to make the best possible game I can [vs. "hey, I made a game and it works" or "not bad for the first game"]. I must confess that I don't understand the "ship something out now and do better next time" logic. I think that's the reason why so many games suck these days.
I. Agree. 100%!
But, then you'll never create the perfect game, and you have to prioritize what's important and not compromise on that, what's irrelevant (like next-gen gfx), and what's in between and worth x amount of effort and no more.
Vault Dweller said:Understandable and there is a good chance that you are right. Then, of course, there is a good chance that I'm right too, and using my table analogy, there is a big difference between a "finished product" and a good product.Snails said:When you've got a finished product and then start rewriting things because you think it could be better, that kinda gives me a warning signal.
I missed the table analogy - so I'm off to find that.