Unreal Engine was caught in a difficult situation. The big publishers figured out that it's easier to create your own technology, and re-use different parts of it in your projects. Like, for example, EA completely switched to their own in-house built Frostbite. And Unity right now is pretty much the king of the indie segment. I believe UE4 still will be used widely, but not as much as UE3.Unfortunate, but understandable. It takes a dedicated team, and that's expensive. Nowadays UE4 is the best option, but soon enough Source 2 is going to be a no-brainer, if you ask me.
The difference is that EA can afford it with ease, and it saves them a lot of money in the long run: 5% of revenue on all projects if they used UE4 or unknown royalties+very expensive CryEngine licence. Source 2's main selling point and advantage over the competitors is that there's absolutely no cost involved. You don't pay for the licence, no royalties, nothing. Only thing Valve demands is that the game has to be released on Steam, which is a given unless you're EA.Unreal Engine was caught in a difficult situation. The big publishers figured out that it's easier to create your own technology, and re-use different parts of it in your projects. Like, for example, EA completely switched to their own in-house built Frostbite. And Unity right now is pretty much the king of the indie segment. I believe UE4 still will be used widely, but not as much as UE3.Unfortunate, but understandable. It takes a dedicated team, and that's expensive. Nowadays UE4 is the best option, but soon enough Source 2 is going to be a no-brainer, if you ask me.
Source 2 looks neat so far, but it is a dark horse. They're building their own physics engine called Rubikon to replace costly Havok, integrating Vulkan API (which is even a darker horse), and some other stuff. Also, it's being said that the main focus of Source 2 is user-generated content. Hard to say what will come out of it.
It's that or Unity, and Unity sucks.UE4 is overrated as hell. It's an engine for weak consoles.
very expensive CryEngine licence.
Commercial releases using the EEAS pay 20% royalties and can't even be released on consoles. It's the worst deal of all for indie devs. CRYENGINE "Engine-as-a-Service" (EaaS) program – FAQvery expensive CryEngine licence.
8 - 10€ a month with no royalties for the basic package isn't something that'll make a hole to someone's budget.
Commercial releases using the EEAS pay 20% royalties and can't even be released on consoles. It's the worst deal of all for indie devs. CRYENGINE "Engine-as-a-Service" (EaaS) program – FAQ
Here at Crytek, we want to give people the opportunity to work with and enjoy our cutting-edge CRYENGINE technology without paying additional license fees or royalties.
By ruling out royalties we are aiming to make CRYENGINE the best choice for everyone
Or, they can pay for a full license. I'm sure this option is present, but no one knows the price. I heard CryEngine cost around $1.2 million, and UE4 can only be more expensive.The difference is that EA can afford it with ease, and it saves them a lot of money in the long run: 5% of revenue on all projects if they used UE4 or unknown royalties+very expensive CryEngine licence. Source 2's main selling point and advantage over the competitors is that there's absolutely no cost involved. You don't pay for the licence, no royalties, nothing. Only thing Valve demands is that the game has to be released on Steam, which is a given unless you're EA.
"Work with and enjoy" is some odd wording. They mention a "commercialization agreement" in that page. A simple $10 subscription doesn't add up if you ask me. If that's the case, then it's definitely an extremely limited version of the engine.Commercial releases using the EEAS pay 20% royalties and can't even be released on consoles. It's the worst deal of all for indie devs. CRYENGINE "Engine-as-a-Service" (EaaS) program – FAQ
First sentence, mate...
Here at Crytek, we want to give people the opportunity to work with and enjoy our cutting-edge CRYENGINE technology without paying additional license fees or royalties.
and
By ruling out royalties we are aiming to make CRYENGINE the best choice for everyone
Later they mention 20% royalties when going from the free SDK (which the 10 € a month is not).
Don't know about the console stuff though. From what they say it looks like it's just PC and Linux off the EaaS.... I guess.
But you have to release your game on Steam to be successful on PC anyway, so all you have to do is something you'd already do regardless of the engine. UE4 doesn't have an upfront price to use it, their only cost is the 5% of revenue, which for indie projects only kicks in once it generates revenue past a certain point (I don't remember how much).Or, they can pay for a full license. I'm sure this option is present, but no one knows the price. I heard CryEngine cost around $1.2 million, and UE4 can only be more expensive.The difference is that EA can afford it with ease, and it saves them a lot of money in the long run: 5% of revenue on all projects if they used UE4 or unknown royalties+very expensive CryEngine licence. Source 2's main selling point and advantage over the competitors is that there's absolutely no cost involved. You don't pay for the licence, no royalties, nothing. Only thing Valve demands is that the game has to be released on Steam, which is a given unless you're EA.
Releasing your game on Steam means you will be giving 30% to Gaben anyway. Yes, you can release it anywhere else too, but Steam will be the main source of income.
But of course it has an upfront price. It's the way they're dealing with major companies, and I doubt they would want to shoot themselves in their legs. You just need to contact Epic, and negotiate with them about terms. Of course they won't advertise this option, nor the price of it.But you have to release your game on Steam to be successful on PC anyway, so all you have to do is something you'd already do regardless of the engine. UE4 doesn't have an upfront price to use it, their only cost is the 5% of revenue, which for indie projects only kicks in once it generates revenue past a certain point (I don't remember how much).
The 30% cut is fixed, and Valve gets that from every copy sold anwyay. Epic eats 5% of the revenue forever.Unless the Source 2 sucks at first, I wouldn't think twice.
If you require terms that reduce or eliminate royalty for an upfront fee, or if you need custom legal terms or dedicated Epic support to help your team reduce risk or achieve specific goals, we’re here to help.
"Work with and enjoy" is some odd wording. They mention a "commercialization agreement" in that page. A simple $10 subscription doesn't add up if you ask me. If that's the case, then it's definitely an extremely limited version of the engine.
Actually it was updated significantly over the years, and there are at least five major versions of Source SDK (2004, 2006, 2007, 2010, and 2013).The thing about Source is that it was barely updated over the years and the tools were hard to work with.
Nothing like UE3 or 4, really. UE4 is already at 4.9, for example, with countless improvements. Valve has to step up their game (and I hope they do).Actually it was updated significantly over the years, and there are at least five major versions of Source SDK (2004, 2006, 2007, 2010, and 2013).The thing about Source is that it was barely updated over the years and the tools were hard to work with.
Capcom (SFV), Namco (Tekken 7), 505 (Adrift), Focus Home Interactive (Styx), WB (probably a new Batman game or whatever), Nexon (the new Cliffy's game), etc.Microsoft and Square are the only big publishers using any of these engines so far.
Maybe not like UE, but not as you said "barely" either. The engine has received a number of significant upgrades over the years just like any other engine. It's not like it's abandoned or anything like that. If Valve wanted to step up their game they would release Source 2 around the same time with CryEngine 4 and UE4, but they're building Source 2 for a different audience and with a slightly different purpose.Nothing like UE3 or 4, really. UE4 is already at 4.9, for example, with countless improvements. Valve has to step up their game (and I hope they do).
So I open this thread and last 50 posts have square root of fuck all to do with Obsidian.
And you are..?soon enough Source 2 is going to be a no-brainer, if you ask me
UE4 is overrated as hell
Unity sucks
but everything about Source 2 sounds like a very good deal to me.
some high-profile UE4 game... (are there going to be any in the near future?)
The cheap/free UE4 is also limited. It's not like they give you all the source just like that.
In the land of the blind...And Unity right now is pretty much the king of the indie segment.