sullynathan
Arcane
I've been playing a lot of Japanese games lately with Resident Evil remake, Devil May Cry & Yakuza 5. I notice that these games have some central design choices that some would complain about or dislike.
Yakuza 5 from the 10 hours I've played of it is a game heavily focused on mini games. A good amount of the main missions are mini games and so are nearly all the side missions yet the game makes it very fun and exciting, maybe it's the Japanese setting that seems so foreign and at times ridiculous but it works. They're definitely much funner to do than the collectathon that a lot of open world games have.
Off the top of my head I can say that I've yet to play a game with great constant random encounters, Yakuza 5 has a lot of these and it can get tiring and so do the early Final Fantasies.
Yakuza 5 from the 10 hours I've played of it is a game heavily focused on mini games. A good amount of the main missions are mini games and so are nearly all the side missions yet the game makes it very fun and exciting, maybe it's the Japanese setting that seems so foreign and at times ridiculous but it works. They're definitely much funner to do than the collectathon that a lot of open world games have.
Off the top of my head I can say that I've yet to play a game with great constant random encounters, Yakuza 5 has a lot of these and it can get tiring and so do the early Final Fantasies.