JarlFrank
I like Thief THIS much
Jesus, what a knee-jerk reaction.
"God forbid they play the game"? And what if there is a part in an otherwise decent game that I don't particularly enjoy playing? Or what if I played that part <seven times for the story> before and want to get it over with? Meanwhile, games have featured cheat codes since... pretty much the beginning? What's the difference?
I would never have seen the conclusion of VtM:B if I had to dredge through hordes of trash mobs towards the end manually. It was a fucking torture in how repetitive it was. Thank Troika the game had Godmode.
Stop playing shitty games, you say?
I get it, no one likes the difficulty degrading further and further, and it doesn't help that the topic was brought up by a retard who can't shut up about toxic gaming and incloooosivity. But having a way to skip certain content is in no way bad.
What's bad is the attitude of both developers and the gaming press. They're pushing to trivialize games more and more in every way, making player input less and less important with each new "convenience" feature they introduce. Cheatcodes at least involved somehow learning about these codes and then typing them into your game, cheating in Doom and Age of Empires takes more effort than just clicking on an "EASY MODE" button. Also cheating in Doom and Age of Empires is more fun than just a simple content-skipping easymode. You can get all guns and blast level 1's enemies with the BFG! You can create a sportscar with a machinegun at your town center, a unit that is almost invincible and trashes the entire enemy base on its own!
What does an easymode do? Nothing except remove all the potential fun of a well-designed challenging game.
The sewers in VTM:B are terrible filler combat, and they're obviously a result of the devs running out of time. This is shit design. This should be avoided by designers. Instead, designers should design cool encounters that are challenging and fun, not just a boring slog.
An easymode that allows you to skip fights encourages lazy copypasting of encounters like VTM:B's sewers did. Why put in the effort of making your encounters challenging and fun when you know the players can just skip them if they find them frustrating?
This is a terrible development because it further removes the incentive of developers to put any effort into their products.