Context-sensitivity is always objective.
Well, it means you depend on a context that's created for that specific purpose. You're picking one point of view over potentially thousands in order to get concrete data in objective relation to that specific pov, so while the data can be objective the pov isn't.
There is obviously a gap that *can* (and 99% of the time, does) exist between mechanics and the art, mechanics-as-metaphor (for example) are very rarely utilized to any degree.
How is there obviously a gap? In the sense of different development strategies, designer ideals or are we talking literally about different forms of data? I see it as a conscious choice of streamlining the actual development process that has caught on due to efficiency despite churning out mediocrity.
I have no idea what you are trying to say here.
Something along the lines of,
Concrete and subjective are polar opposites.
No they're not. You're thinking of abstract, which is the polar opposite of concrete.
Very few things on this world are subjective (taste, for example, ISN'T) and creating something out of subjectivity is a) pointless and doesn't go anywhere (i.e. lacks context-sensitivity), b) schizophrenic and c) I don't think it's even possible.
Taste is personal, biased, impossible to verify or transmit from person to person -- it's about as subjective as it gets. Creating a set of concrete albeit subjective criteria for a game is the definition of context-sensitive analysis, and it isn't pointless because it enables an objective debate on the merits of said game. Why would it be schizophrenic or impossible?
To go back to personal preference vs choice - what and how you choose isn't based on personal preference, your personal preference may be to not have a child, but you do it anyway to please your partner. Your personal preference in times of fear may be to run away, but you choose not to in a display of courage. In the context of creating art - you only have the finished product in front of you, so only the creator's choice affects you, and his/her personal preferences have no relevancy at all in how you evaluate this particular piece of art.
This is some of the most inane shit I've read in recent times and I don't even see how this is relevant to any point you could possibly want to make. Are you saying that my choice in how I choose to write this response isn't directly related to my preference for how to communicate my point across, and that this specifically tailored communication has no effect on how you choose to interpret and evaluate it? Well, I guess it makes sense that we're talking past each other when you're stuck in a completely different fucking dimension.
It's not, here's why - opera's logical center is the music, everything else is secondary, whatever skewed understanding of uncle Wagner you (general you) might have :p.
Oh really? I'm not a big fan of opera, but I figured it was DRAMA set to MUSIC, not the other way around. Take away the music, you have theater. Take away the drama, you have music. It's multi-platform cross genre at its finest.
Gaming is in the same boat, music is demonstrably not the logical center, so what is?
Your whole idea of a logical center in any creation is flawed, based on a subjective preconception of how things work, or if not how they aught to work, and you continuously fail to demonstrate any necessity for your view to have any merit. If a game is the sum of its parts, including fluff such as music, it may just as well consist of 7 or 8 "logical centers" without which the house of cards comes crashing down. Maybe it would help if you could break down a game into all the various constituents and put them up to your ear like a sea-shell found at the beach and hear the waves roll in each one.
I shouldn't have named this creativity I suppose, because you can exhibit creativity in the gameplay as well. What I meant by "creativity" is actually the elements outside of the gameplay. Aesthetic, music, plot, graphics etc.
EDIT: What I meant to write is "which is preferable in the long run", it's obvious that the gameplay is the logical center.
But by your own definition of gameplay, these elements are not outside of gameplay but rather an intrinsic part of it. Look, study this video carefully and return to the discussion once you know what you're talking about: