Tacticular Cancer: We'll have your balls

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Games with cities that actually feel big?

Discussion in 'General Gaming' started by deuxhero, May 20, 2012.

  1. Matt7895 Augur Patron

    Matt7895
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    Such original names, those.
  2. Clockwork Knight Arcane

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    GTA4, Mafia, Bully and Prototype don't count because the whole gameworld is the city.
  3. sea Arcane

    sea
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    I agree, Ultima games, Arcanum, and Baldur's Gate all feel completely gigantic. To a point, it's actually a weakness (navigating them can get awkward and tedious sometimes), but Baldur's Gate (the city) or Tarant feel far bigger and more lively than most 3D cities I've seen in games.

    Arcanum especially gives an immense sense of size because of just how many locations there are on the world map and how big some of them are once you actually "jump in." The fact that you can theoretically cross the entire world without technically even using the world map is something that still blows my mind.
  4. Turisas Magister Patron

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    You don't get to make the rules here, you're not the thread creator. :smug:
  5. Tehdagah Learned

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    Every city of Ultima Online.
  6. Refined_Gentleman Learned

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    Baldur's gate and Athkatla
    Downtown L.A in Bloodlines
    GTA's cities are big, but mostly empty.

    Name of the game plz?
  7. Clockwork Knight Arcane

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    Arcanum, city of Tarant.
  8. circ Prophet

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    Looks like shit - must be Arcanum.
  9. laclongquan Liturgist

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    Zoom out to the max do that to your vision.
  10. evdk comrade troglodyte Patron

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    anus_pounder, DwarvenFood and Metro Brofist this.
  11. Refined_Gentleman Learned

    Refined_Gentleman
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    I shall immediately rectify that mistake. Arcanum is on my todo list, but being a combatfag....
  12. Trash Undisputed Queen of Faggotry Simply fabulous Patron

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  13. abnaxus Magister

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    Prince of Persia: Two Thrones.

    Mirror's Edge.
  14. Clockwork Knight Arcane

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    Arcanum has plenty of combat actually, it's just kinda shitty in that regard. Still, you can make an appropriate character.

    [IMG]
  15. Palikka Savant

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    Bätmän: Arkham City
  16. JarlFrank Великий князь Patron

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    Arcanum's Tarant looks small when it's zoomed out like that, but it feels like a city in the game due to its layout and its content. You got a noble residential area, you got the port with nearby warehouses and a whorehouse, you got shops along the main road, you got a telegraph office, you got a train station, you got two museums, you got a factory district (which also contains some of the seedier elements of the city), you got street signs that name each street, house numbers at each house in the street, etc etc.

    Even though it might not be *that* big, it feels big because of all the detail put into it and because it has everything a real city would have, too. Sure, there's some things missing like restaurants or a lower class apartment area, but you don't notice the absences because it has so much that other RPG cities don't.
  17. Erzherzog Savant

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    Arcanum could've been great if they actually polished it, and picked turn-based and balanced solely for that. As it stands it's just so broken but with plenty of actual options. (That you don't care about because it's broken.) You also have to ignore that your character doesn't NEED to be magic or tech, as you can play many other flavors of melee and ranged.

    This is heresy but I'll mention the city from the first Witcher game. It didn't feel centered on my player, therefore it always felt like there was more than was just being shown.
  18. Refined_Gentleman Learned

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    That's the point. I've quit the first time because I couldn't stand the combat, but eventually I will get over it. The setting is what really turn me on.
  19. Tel Velothi Learned

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    GTA San Andreas

    Unlike all other GTA's, the whole gameworld is not only a city.
  20. Infinitron RPG Codex Staff Patron

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    Not heresy.

  21. MetalCraze Dumbfuck! Dumbfuck!

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    So they don't count as games that have big cities because they have big cities?


    Also even if Infinitron's favourite game had 2 buildings in the middle of an empty field it would still count as having a big city.
    curry Brofists this.
  22. Infinitron RPG Codex Staff Patron

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    Wat? :lol: I'm not even entirely sure what my favorite game is.
  23. CorpseZeb Learned

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    Legends of Valour - one, big city. Plus some dungeons under. Nightmarish experience, even if you are equipped with map from game instruction.

    Edit: Ok, there's a scan of map from instruction:

    [IMG]
    dbx Brofists this.
  24. pipka Scholar

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    If you count a long corridor as a big city, then Rapture.
  25. Humanity has risen! Magister Patron

    Humanity has risen!
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    I think the Yakuza games are pretty much the best at this. The imaginary Tokyo neighborhood depicted isn't that big, but it does such a fantastic job of presenting a living, breathing city to you that actually feels menacing, with tons and tons and tons of stuff to do, and sidequests that force you to get into the heart of it. As you visit the same relative environment from game to game it really gives the place a ton of character. There just is no other game that even approaches it.

    Also when it comes to this, I need to suspend my disbelief. I'm always really miffed when I am able to see the entirety of the town, I prefer when all I can see is a small portion of it. I think that Tales games are pretty much like this.

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