Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
Think about Duke Nukem Forever.
George Broussard was already a millionaire when he started working on the project and was unconstrained by any commercial interest at that point. He could put in as many years into his labour of love as he wanted.
And yet, the end result sucked way more than the Duke Nukem that Broussard made when he actually needed money.
For a more controversial example, though, there is Morrowind, since I understand not everyone likes it on the Codex. Though there seems to be some agreement that Morrowind is better than what followed.
Morrowind was made in a do or die situation for Bethesda financially. If that game did not succeed financially, Bethesda would shut doors. So money was a constraint. In that hunger for making a game that would really sell well, the end product was something worthwhile.
I understandable it is fashionable to think that big commercial interests ruin gaming and that somehow games would be better if they were some sort of "art for art's sake" thing, but it just doesn't always seem to work out that way.
George Broussard was already a millionaire when he started working on the project and was unconstrained by any commercial interest at that point. He could put in as many years into his labour of love as he wanted.
And yet, the end result sucked way more than the Duke Nukem that Broussard made when he actually needed money.
For a more controversial example, though, there is Morrowind, since I understand not everyone likes it on the Codex. Though there seems to be some agreement that Morrowind is better than what followed.
Morrowind was made in a do or die situation for Bethesda financially. If that game did not succeed financially, Bethesda would shut doors. So money was a constraint. In that hunger for making a game that would really sell well, the end product was something worthwhile.
I understandable it is fashionable to think that big commercial interests ruin gaming and that somehow games would be better if they were some sort of "art for art's sake" thing, but it just doesn't always seem to work out that way.