nomask7
Arcane
- Joined
- Apr 30, 2008
- Messages
- 7,620
Some people in this thread should examine the meaning of "grow on you" so they could take part in the thread with something appropriate to the topic.
...and Dark Omen is a masterpiece, a truly wonderful game that is perfect in every way. I can usually think of something that could be better or something that almost spoils an otherwise great game, but in the case of Dark Omen I can only stand in awe.
Games that grew on me:
Two Worlds. The combat seemed so primitive, but learn to dodge - and refocus on loot and exploration rather than combat - and you'll discover the game is rather nice after all. Perhaps a case of something being valuable only because it's rare, but rare it is. Certain types of enemies constantly kicking sand in your face is still a face-palming moment, but few are the games that don't have their ridiculous flaws even if they aren't so in your face about it.
Din's Curse. I didn't like the feel of it when I first tried it. Years after that, I decided to try it again, and started to enjoy it a lot pretty soon. I now think it's probably the best game of its type.
Neverwinter Nights. Seemed all sorts of awful, especially in terms of story presentation, but I started to kind of enjoy plowing through it. Looking back at it, it's not that it got better - the beginning, the zombie slums and whatnot - may actually be its best part; I think I just started getting into the right sort of frame of mind. I'm not trying to sell the game, I don't think anyone should play it these days, because there's so much other stuff that is better that one should play instead. However, "Hordes of the Underdark" is a nice game and should be played, and I probably wouldn't have played it if I hadn't acquired that momentum I somehow got while playing the original campaign.
Dark Souls. Seemed cumbersome, linear as fuck, stupid. I kept a long break, came back to it, tried to like it a little harder, and succeeded beyond my expectations. I'm now a fan.
...and Dark Omen is a masterpiece, a truly wonderful game that is perfect in every way. I can usually think of something that could be better or something that almost spoils an otherwise great game, but in the case of Dark Omen I can only stand in awe.
Games that grew on me:
Two Worlds. The combat seemed so primitive, but learn to dodge - and refocus on loot and exploration rather than combat - and you'll discover the game is rather nice after all. Perhaps a case of something being valuable only because it's rare, but rare it is. Certain types of enemies constantly kicking sand in your face is still a face-palming moment, but few are the games that don't have their ridiculous flaws even if they aren't so in your face about it.
Din's Curse. I didn't like the feel of it when I first tried it. Years after that, I decided to try it again, and started to enjoy it a lot pretty soon. I now think it's probably the best game of its type.
Neverwinter Nights. Seemed all sorts of awful, especially in terms of story presentation, but I started to kind of enjoy plowing through it. Looking back at it, it's not that it got better - the beginning, the zombie slums and whatnot - may actually be its best part; I think I just started getting into the right sort of frame of mind. I'm not trying to sell the game, I don't think anyone should play it these days, because there's so much other stuff that is better that one should play instead. However, "Hordes of the Underdark" is a nice game and should be played, and I probably wouldn't have played it if I hadn't acquired that momentum I somehow got while playing the original campaign.
Dark Souls. Seemed cumbersome, linear as fuck, stupid. I kept a long break, came back to it, tried to like it a little harder, and succeeded beyond my expectations. I'm now a fan.