Nahel
Arcane
- Joined
- Feb 12, 2015
- Messages
- 862
Well you can't really compare the amount of skills and active abilities in both games. Fighters, Rogues, Paladins and such classes were banal-shit-boring in the old DnD editions. In IE games they couldn't even knock the enemy down, shield bash, charge or grapple him. Druids were weaksauce also. The only 2 classes that were interesting were mages/sorcerors and clerics.
In PoE every class is unique and interesting to play. And for example the Cipher is pure awesome sauce. Every class has plenty to do. It's not really fair to compare PoE with BG... the PoE systems are far more advanced and refined. There's just no contest and ADnD 2.0 rules are terribly outdated. Regarding combat, admittedly the magic system is one of the most comprehensive and interesting in the IE games and the bestiary is good too. The rest sucks however.
If we were comparing PoE with NWN for example (3.0 rules), it would be a closer match with all the character building options, multiclassing and feats (but then some other game aspects were not so great in the base NWN).
Fighters were actually more interesting in BG2 due to the variety of weapons and encounters. The choice of kits and weapons proficiencies was also fun and was a real difference. POE fighters were like a MMO one, where you built it like a tank, not caring about damage. Act one is the only interesting act in POE because your skills are limited and make a huge difference. After that its downhill despite some encounters not being too bad, but you have to do so many trash fights to get them.