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Deus Ex GMDX: Deus Ex Advancement Mod v9 Released!

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,058
So Ash fiddling with cocks game files transformed a pathetic needlethrower called "assault rifle" into a monstrous deathbringer of doom . Also it looks like NPCs react to their comrades disappearing from positions , if this is true and not just me misplacing bodies than I might've had the biggest erection ever thinking of video game's AI .

So far the speccing into rifles made the game easier than running around with heavy weapons (who would've thought , right ?!) , striker is still super strong , sniper rifle still blowns everyone's brains out , assault rifle got a huge upgrade and I have a fuckton of ammo. Good shit sir.:salute:

EDIT:
Forgot to mention that despite your efforts to improve AI there is one thing I find broken . If you run away from AI they give up on chasing you too easily , it happens pretty often , for example: in middle of shootout I retreat to a better position and they just forget about me , what's even more silly they return to their regular patrol route and forget about encounter , I suggest putting them into permanent alert state if they've already been in combat with player , if that's even possible .
 
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Ash

Arcane
Joined
Oct 16, 2015
Messages
6,435
Also it looks like NPCs react to their comrades disappearing from positions , if this is true and not just me misplacing bodies than I might've had the biggest erection ever thinking of video game's AI

Unfortunately not true.

Forgot to mention that despite your efforts to improve AI there is one thing I find broken . If you run away from AI they give up on chasing you too easily , it happens pretty often , for example: in middle of shootout I retreat to a better position and they just forget about me , what's even more silly they return to their regular patrol route and forget about encounter , I suggest putting them into permanent alert state if they've already been in combat with player , if that's even possible .

Alert as in communicating with each other, searching the area, clearing rooms etc Metal Gear style? Not really possible without the original voice actors. Shouldn't be permanent if it is done though, but rather temporary because otherwise stealth gameplay would be too difficult.
There is sort of that in very simple form though. Post-combat seeking they'd run to your last known position, then give up shortly after. I expanded upon that and added potential to throw flares if it's a dark area, check nearby rooms and hide points, seek a little differently or rarest of of all, sound an alarm (which if you're hiding in the line of sight of a turret, you're in trouble).
But a lot of this depends on the location. If it's not dark they won't throw a flare. If there are no reachable unlocked doors or hide points they won't seek those out. If there are no nearby alarm panels they won't sound it, so it could result in not being that much different from vanilla, depending upon location. Though I did add a couple extra "hide points" (actors pre-placed in the world invisible to the player) for areas without much of the other things.
 
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Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,058
Fun times in New York .
GMDX_2017_10_23_22_31_11_27.png

Evil-Toddler.jpg

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Alternatively the entire street can be cleared by applying a scramble grenade on the bot .
GMDX_2017_10_23_22_44_57_11.png
 
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RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
730
Fun times in New York .

[20mm HE shenanigans]

Alternatively the entire street can be cleared by applying a scramble grenade on the bot

I like how you think. I personally went for remote-controlled White Phosphorous. This shit is way too fun.
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,058
I like how you think. I personally went for remote-controlled White Phosphorous. This shit is way too fun.
Well it's a cool thing about games with such freedom of finding solutions . You get to see how different people make different decisions and have different approaches . At this point I've finished the game 3 times and had never thought about breaking doors with sniper rifle until I saw it in this topic .
Multitools are so versatile with wireless hacking, and many doors can be opened with the Sniper Rifle force.
 
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RoSoDude

Arcane
Joined
Oct 1, 2016
Messages
730
PSA: I highly recommend checking out the alternate lighting available in the DX10 renderer, which comes packaged with the Deus Exe launcher that GMDX uses. Navigate to C:\Documents\Deus Ex\GMDXv9\System\gmdx.ini and change the "ClassicLighting=True" parameter to "False". The new lighting scheme has much more contrast between light and dark, removes the color banding that plagued dark areas in Deus Ex, and gives the lighting a warmer feel with more vibrant colors.

The view from Liberty Island:
VuVYIyT.png

Notice how different things look with the flashlight on and off, and how many gradations of color there are in darkness:
w72GdWS.png

RZfELDB.png

And a bunch of other screenshots that show off how good GMDX's updated level aesthetics look with ClassicLighting off
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Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,058
I managed to forget why I hate Tong . The moment you get to Paris he can't fucking shut up for a second . Being able to cut down infolink messages would've been a great QOL improvement .
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,435
He's some good educational material, a tour guide to compliment your trip to paris. Never really had a problem with him.
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,058
Another playthrough of Deus Ex is complete .
rsz_1gmdx_2017_10_29_14_00_32_52.png

Haven't noticed a lot of changes compared to version 8 , but :
- No more corpse throwing fun :mad: ( already said that )
- No more sub machine gun for pistol users , whatever .
- Looks like enemies became less durable ( realistic difficulty ) , I remember it took me 4 headshots with advanced pistol to take down MJ12 elite , I was taking them down with just 2 shots this time while having only trained skill level . May be my aim was bad at the time though .
Playing with rifles dismissed almost all of the complaints I had previously , so just Deus Ex balancing , derp .

And I think that's about it . I currently have just one suggestion . Make advanced options and hardcore difficulty available from the start ( yeah I know there is a line in .ini file for hardcore mode , haven't found one that allows you access options ) , but still why not just allow people to play how they want ? Oh and may be you will consider adding some special ammo for sniper rifle as well , I think it's lacking in that department .
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,435
but still why not just allow people to play [hardcore]?

It's not really intended for a first playthrough (unless you really, really value old school challenge), and some people will choose it unknowingly of this fact if not locked. Additionally, some people are simply not up to the challenge in general, but may still choose the mode expecting modern "challenge", then blame the design when they get their ass handed to them old school style.
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,058
It's not really intended for a first playthrough (unless you really, really value old school challenge), and some people will choose it unknowingly of this fact if not locked. Additionally, some people are simply not up to the challenge in general, but may still choose the mode expecting modern "challenge", then blame the design when they get their ass handed to them old school style
The issue I see here is that Deus Ex is an easy game and it's unfit for multiple playthoughs without player taking a break , and this break might take months even years and in this period of time it's likely for someone to erase the game from computer and lose progress .



Forgot to include this in my previous post , I found this moment in Area 51 very touching .
GMDX_2017_10_29_12_49_36_57.png
 
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Ash

Arcane
Joined
Oct 16, 2015
Messages
6,435
The issue I see here is that Deus Ex is an easy game and it's unfit for multiple playthoughs without player taking a break

Huh? Deus Ex is highly replayable. The game was designed for replayability, and GMDX too. So you've just beat the game combat, don't you want to try stealth now? The result is a rather different game, and it's been polished, deepened and refined. OK, so maybe you don't like stealth, you want to try combat again with different weapons and builds? GMDX updates and deepens ALL rpg systems, and as per good old classic RPG design you've not even experienced half of it. You've also unlocked hardcore and a new options menu consisting of ten or so new options to play with, seen that? That too should tempt a replay. Not to mention all the reactivity, hidden dialogue and areas and whatnot in vanilla that people are discovering even today. "Unfit for immediate replays" he says...I know a guy that's beat GMDX 30+ times (and vanilla even more). Another that's on his eighth or so playthrough of GMDX since the beta. Myself I've played the game a ton of times too.
Also, "easy"...that's exactly what hardcore mode addresses.
 

ArkStrike

Literate
Joined
Oct 18, 2017
Messages
5
What Ash is saying is true, I finished a Pacifist Run in Realistic with hacking, electronics, lockpicking, stealth, athletics and pistols mastered. It was mostly as I remembered it but thanks to GMDX it was a more polished experience and offered some new things to the formula but it was still a solid experience. Now just as I finished that one run which took me over 20 hours and over 1200 quick saves (shame?) I inmediatly began a Genocide Run in Hardcore and it has been just so much fun. I do want to point out that I am using the addon to enable QuickSaving but ONLY because I don't have a lot of free time and it would take a horrible amount of time to finish the game but I am at Hong Kong with barely 152 quick saves, yet thanks to this I have been able to find out about so many hidden dialogues and options that I didn't even know where there! Like how if you don't speak with Harley Filben until AFTER you take down the command at the top of liberty island or if you rush it and don't kill everyone but only like half of them and even some dialogue with Sam Carter if you kill too many people and ask for more ammo. Since I was always the sneak type and the non-lethal takedown specialist this just offered so many new experiences.

And I'm not even done, next time I plan to do a ghosting run with NO tech skills (unless necessary) and maybe next a run with melee only and maybe the flamethrower since I've never even used it.

If I could request anything, it would be some sort of modifier that placed stuff in other new locations, behind new containers or plain removed it. Also the only complaint I got with Hardcore mode are the Electronics and Lockpicking values for that mode, jumping from 15% in ADVANCED to 50% in MASTER is just way too stupid if you ask me, it should be 25% in MASTER because otherwise its not hard to upgrade them to MASTER and lo-and-behold no door or keypad can challenge you now.
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,058
So you've just beat the game combat, don't you want to try stealth now?
There is a reason I've never touched Thief series and unlikely to do so .

OK, so maybe you don't like stealth, you want to try combat again with different weapons and builds? GMDX updates and deepens ALL rpg systems, and as per good old classic RPG design you've not even experienced half of it. You've also unlocked hardcore and a new options menu consisting of ten or so new options to play with, seen that? That too should tempt a replay. Not to mention all the reactivity, hidden dialogue and areas and whatnot in vanilla that people are discovering even today
The thing is that your build only matters for like 1/3 of the game and after that it's not particularly important where you and what you do since you turn into a night unstoppable powerhouse no matter the skills or augmentations you are using . Reactivity ? I already know outcomes of different situations I was interested in , I tried to do something new this time - reading news and notebooks , but quickly abandonned as it didn't tickle me .

And about that dude who completed the game 30+ times ? I think it's more of exception than a rule , after this run I feel like I've already seen everything . Of course I will return to play it once more and try something else , but later .
 

ArkStrike

Literate
Joined
Oct 18, 2017
Messages
5
I guess some people are just more picky about replayability or how they spend their time. There isn't a whole lot of new stuff to see in a 2nd playthrough but it's true to a certain level that different actions and routes only bear a small difference in the final outcome. There has never really been a game out there that has more than 1 or 2 entirely different paths for your actions, I mean even games like Mass Effect, Dishonored and Dragon Age which have the "More Than One Way To Solve A Problem" don't exactly differ all that in terms of rewards, encounters or outcomes.

If there is a game out there that does this, I'll be impressed and either EA sucked the life out if long ago or the company just disbanded.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,435
I mean even games like Mass Effect, Dishonored and Dragon Age which have the "More Than One Way To Solve A Problem" don't exactly differ all that in terms of rewards, encounters or outcomes.

"Even"...Deus Ex has ten times the replayability of those games by virtue of it being a great game while they're popamole decline, not to mention Deus Ex's gameplay is very much built around replayability in nearly every facet, while those mostly centred around dialogue choices only and have bottom of the barrel gameplay. But yes, entirely new main plot branches and levels to visit based on choices Deus Ex does not do, yet as you mention it is a rarity in general. Interestingly enough, it was something The Nameless Mod did, where you could pick faction A or faction B and the missions you'd get, levels you visit and plot events that happen would differ somewhat based on those choices. The result, however, is you sort of get two 12.5 hour long games rather than one meaty 25 hour one, which is extra relevant in the case of an RPG. To me, Deus Ex had its priorities perfect in how it strove to create replayability, player agency etc. Even before I begun working on this Deus Ex was probably my most replayed singleplayer game.
 
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Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,058
Never liked stealth . My pinnacle of sneaking is observing enemy position without them noticing you or taking the first shot on the most dangerous one .

I also don't play those horror games where you can't fight back .
 

ArkStrike

Literate
Joined
Oct 18, 2017
Messages
5
Never liked stealth . My pinnacle of sneaking is observing enemy position without them noticing you or taking the first shot on the most dangerous one .

I also don't play those horror games where you can't fight back .
Basically you are sort of a no-nonsense kinda of guy? I can recommend you System Shock 2, Dead Space and Borderlands, probably. Also I bet you'd love the splinter cell and hitman series.
 

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