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Game News Godus 2.0 released

Whisky

The Solution
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Feb 22, 2012
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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Tags: 22cans; GODUS; Peter Molyneux



Godus has reached version 2.0
, with Molyneux claiming, "The game you had before is nothing like the game you're going to get now."

After its release, much of Godus's development team went silent. This is explained as them wanting to do one big update to address the numerous issues people had with the game.
 
Unwanted

jcd

Punished JCD
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
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Last edited:

suejak

Arbiter
Patron
Village Idiot
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Aug 16, 2012
Messages
1,394
This is a HILARIOUS video. Molyneux is such a smooth-talking fraud; it's amazing.

"People complained about it being a clickfest. So, we went down to the bunker, and we stayed silent for four months. November, December, January, February... we worked in silence. But NOW. We have FINISHED. This game has virtually no clicking left. I think we've really done it here."

And then, no shit, the guy next to him looks at the camera and makes this face: :smug:
 

Explorerbc

Arcane
Joined
Nov 22, 2012
Messages
1,170
Looks like they have almost dropped the project by now :lol:

Some quotes from the full article

Oh Godus, What The Hell’s Going On?

Hey, remember Godus?! It was successfully Kickstarted in 2012, despite launching with no video at all, as the name of “Peter Molyneux” still carried enough currency to raise over half a million pounds for his return to the god game genre. Just over two years have gone by, and mobile free-to-play versions of the game launched last year, but what state is the PC development in now? Molyneux has announced that he’s now working on a new project, a mobile thing called The Trial, suggesting Godus is no longer his focus. And the team currently working on the game have recently acknowledged that they, “simply can’t see us delivering all the features promised on the kickstarter page.” Uh oh.


So what is the state of the development? It sounds as if the developers themselves do not quite know. Designer Konrad Naszynski has recently been added to the team and is being impressively frank about his experiences on the Godus message boards. As well as stating that he doesn’t believe the Kickstarter promises are achievable, he added, “a lot of the multiplayer stuff is looking seriously shaky right now especially the persistent stuff like hubworld.” And more recently he has posted to explain how “frustrated” he is with the speed at which he’s able to bring change. The developer arrived by peculiar means, having played the Godus alpha and becoming concerned about the direction in which it was headed. He was given an unpaid position by Molyneux, he says, and after a year was finally appointed to a place where he should be able to influence the direction of the game. When trying to fix seriously underdeveloped aspects of the game, Naszynski explains that he had to choose something that seemed quickly achievable with minimal resources, so chose the story. He says that had he selected to overhaul the resource system, “I would have been told outright no.”

...


Molyneux states that a Kickstarter causes one to over-promise at the start of development. He told Tech Radar,


“There’s this overwhelming urge to over-promise because it’s such a harsh rule: if you’re one penny short of your target then you don’t get it. And of course in this instance, the behaviour is incredibly destructive, which is ‘Christ, we’ve only got 10 days to go and we’ve got to make £100,000, for fuck’s sake, lets just say anything’. So I’m not sure I would do that again.”

Who would have thought Molyneux would overpromise.

 

bonescraper

Guest
He says that had he selected to overhaul the resource system, “I would have been told outright no.”
Heh, then fuck this piece of shit. This is why the game sucks so hard right now.
 

taxalot

I'm a spicy fellow.
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9,613
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Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
Peter Molineux is a fairly enjoyable fellow and quite interesting to watch as long as you do not give him any money.
 

OSK

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
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Absalom

Guest
Peter Molineux is a fairly enjoyable fellow and quite interesting to watch as long as you do not give him any money.
So nice to see someone take up BILLY MAYS' torch after his untimely death :salute:
 

Jaedar

Arcane
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Messages
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Yeah, I was quite surprised that his KS worked as well as it did. Perhaps this will finally dispel idiots of their false notions.

Probably not.
More likely, they will blame the kickstarter system and not their own inability to pick worthy projects
 

Jezal_k23

Guest
What a fucking hack. What a colossal clusterfuck Godus turned out to be. I don't understand why people still eat up his shit.

Now that he jumped ship from Godus, he's ready to fuck up all over again.

RPS said:
His new game, The Trail, will be an “experience never seen before” according to the Fun And Serious Games Festival at which he announced it.

RPS said:
He goes on to explain that his new game will, “build on feelings and emotions untapped so far.”

Oh boy...
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
No, there are stories about it in some GG/Strategy forum threads. The kid basically got shafted. It got to the point where no one contacted him and he gave up after them being fairly disinterested in his calls.
 

sbb

Learned
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Jun 21, 2014
Messages
541
The wonderful "timeline" at 8:40 is one of the god damn ugliest design decisions I've seen in games this decade
 

Metro

Arcane
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Messages
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http://www.eurogamer.net/articles/2015-02-11-the-god-who-peter-molyneux-forgot

"For a moment I was excited. My general feeling was, depending on how well the game does, I was thinking in terms of worst to the best, I could get £10,000 to £500,000. At the very best. Still, that would be awesome. But so far not a penny.

"I don't really know how to explain how I feel. It's already forgotten about. Everyone's forgot about it, including me, and I won it. I know a lot of people will find it strange that I'm not pissed off. Maybe I should be. I don't know."

Bryan has stopped emailing and stopped texting because the replies dried up long ago. Nearly two years after Peter Molyneux revealed the "life-changing" prize at the centre of the Curiosity cube, Bryan is yet to see a penny - and he has yet to receive an apology.


"I totally and absolutely and categorically apologise. That isn't good enough and I'll take it on my own shoulders that I should have made sure he was communicated with. We will from today onwards do that."

Peter Molyneux has had a rough day, I can tell. Our phone interview comes soon after questions are raised about the future of Godus and 22Cans' ability to meet its Kickstarter goals for the crowdfunded game.
 

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