Silva
Arcane
Oh and I was watching a Senua's Sacrifice playthrough and that game seems to do some crazy things Ludo-wise:
See, your character is supposedly a squizophrenic (or something) girl in the viking age. She fights norseman warriors through a Souls-like fighting game, and each damage she takes makes this black smudge that she has in her arm grow more and more toward her head. It's explained that this black smudge represents darkness (or death?), and that if it reaches her head - the "seat of the soul" in norse myth - she will die and be sent to Helheim, the norse afterlife, and it's game over for the player and THE WHOLE PROGRESS WILL BE DELETED. But in truth what she is really fighting is the sickness in her brain, and with each defeat it approaches the point of no return when she will be a permanent schizoprhenic. I don't know if that's true really (the deleting your progress thing) but regardless this seems to be exactly the intent of the game - putting the player in a situation of constant danger where he fears for his life/saved progress, without knowing what's true or lie (there are also this baziliion voices in your head that sometimes give you tips, other times shout and scare you, it's bizarre).
Don't know if the game is actually good (I dropped the playthrough), but between this, Automata, Papers Please!, Soulsborne, etc. it just reinforces my theory that this stuff is being observed more by the devs these days.
See, your character is supposedly a squizophrenic (or something) girl in the viking age. She fights norseman warriors through a Souls-like fighting game, and each damage she takes makes this black smudge that she has in her arm grow more and more toward her head. It's explained that this black smudge represents darkness (or death?), and that if it reaches her head - the "seat of the soul" in norse myth - she will die and be sent to Helheim, the norse afterlife, and it's game over for the player and THE WHOLE PROGRESS WILL BE DELETED. But in truth what she is really fighting is the sickness in her brain, and with each defeat it approaches the point of no return when she will be a permanent schizoprhenic. I don't know if that's true really (the deleting your progress thing) but regardless this seems to be exactly the intent of the game - putting the player in a situation of constant danger where he fears for his life/saved progress, without knowing what's true or lie (there are also this baziliion voices in your head that sometimes give you tips, other times shout and scare you, it's bizarre).
Don't know if the game is actually good (I dropped the playthrough), but between this, Automata, Papers Please!, Soulsborne, etc. it just reinforces my theory that this stuff is being observed more by the devs these days.
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