I don't mind the added difficulty at all considering I've probably beaten G2+NOTR like over a dozen times now. I'll definitely be trying it out once my new pc parts come in. Thanks for the info m80.
This is planned for
0.9.5:
▶ Changed/added a lot of new models
▶ Added a lot of details in the Valley of Mines and Khorinis and a few in Jharkendar
▶ Added new interactive objects
▶ Now two handed weapons have 4 levels instead of 3. The previous Master animation has been pushed forward to 75%. Current 25% is the old 30%, the 50% has a new animation, based on Alex Draven's work. This was made to make more difficult to train two handed to Master and compensate for radius and damage. And simply because training it to 60% was too easy
▶ Added new parameters - thirst, hunger, fatigue. The information is displayed only when the value passes 50%. When these parameters are at 100%, the hero starts to lose health. Added barrels with water to deal with thirst. Sleeping is now limited
▶ Added items weight. A new parameter has been added - maximum carrying capacity. It depends on the hero's strength. When the maximum allowed weight is passed, the hero loses the ability to run and fight effectively. The weight indicator is always displayed. Added a belt that increases maximum carrying capacity
▶ Remade forging system. Now to make a blade you need to go through Forge -> Anvil -> Bucket -> Crafting table -> Whetstone
▶ Now you can't craft a sword without crafting the previous one first
▶ Added improvement for the last swords from Harad ("Fine bastard sword" and "Flamberge") which you can learn from Bennet's and Jan's books
▶ Special Paladin's weapon now does additional damage to undead
▶ Added new skill - armor crafting. Now all new armors and armor improvements in the mod depend on armor crafting skills level (Carl teaches the levels as you progress through chapters)
▶ Added a unique new armor which is based on the temerian armor from The Witcher 2. This is the first unique armor you can wear through the whole game
▶ Added new skill - Leather tanning. Bosper can teach you how to tan skins at special tables after you bring him his skins. The leather is required for forging
▶ Added new skill - Prospecting. Added new iron and magic ore veins in Khorinis and Valley of Mines. The ore can be harvested without the skill, but the amount of harvested ore depends on the skill (The skill is learned from Harad's apprentice, Bennet's apprentice and a miner in the Valley)
▶ Added new skill - Bow crafting. Now Bosper can teach his apprentice in bow crafting (bows are from Returning 2.0). After learning a bow, the arrows are learned automatically
▶ Added new skill - Wood harvesting. Woodcutter Grom can teach you this skill. Now several trees can be cut down to obtain a wood blank for bows and arrows. To craft arrows you will need to cut the blank on the wood saw. The wood can be gathered without the skill, but the gathered amount depends on the skill
▶ Added new still - Enchanting. Available only to Mages. Taught by Selivan. Now when mining ore NH also gets various gems that can be used in enchanting. The higher the Mining skill - the higher the chance to get more valuable gems. All usual enchantments are learned automatically when learning skill. Special ones are learned separately (but there are only 2 of them so far)
▶ Added some new models from Carnage Graphics Patch (Mark56)
▶ Added new animation for frying meat on campfires (Mark56)
▶ Added animated furniture (Mark56)
▶ You can now fry meat in portions on campfires and stoves (campfire animation is used)
▶ Added animation for sarcophaguses
▶ Protection from cutting damage is now displayed (Using MARVIN-mode can mess up the proper display)
▶ Added health regen at 160 strength and mana regen at 160 mana to compensate for the acrobatics bonus. Regen turns off if you have a debuff from thirst, hunger or fatigue
▶ New areas and implementations of the mod were added onto the maps of Khronis and Valley of Mines
▶ The hero's starting parameters were lowered because of the large amount of xp overall
▶ Mages can add/remove the hood on the light robe on the crafting table (thus you won’t ask me "where can I find a hooded robe?")
▶ If you collected the bounty for Canthar then in chapter 3 Sara will not dissapear, but instead change her routine, because the citizens don’t want to miss her new talent
▶ The main menu now doesn't change after changing res and is positioned how it was intended. Added a background for options menu. The skill windows is a little stretched to fix text problems of large res
▶ A few more unimportant changes
▶ A few fixes and changes from the last version.