I needed someone to post something else so I could avoid a double post.
- I'm in Chapter 3, witnessed the Sleeper part (so even though I accidentally read the spoiler tag, it doesn't come as a surprise at the moment). I like how the quests just work and the sidequests make sense. Gothic so far is a game that takes me a while to start up, but one I can't drop once I'm playing. I put 5 hours into the game just today, so I'm guessing the reason I'm only 15 hours in is because the early game was maybe a tad frustrating and I ended up ragequitting far too many times.
- I have, as usual, a few control issues but that's mostly because of CTRL getting stuck and the left-click not working properly (need to dismantle the mouse and see what's wrong).
I'm using a Light Guard Armor now, and a pretty cool mace that does 37 damage (or so I suppose). I destroy low-level enemies in one hit (Scavengers, those flying bugs, molerats), two hit other enemies like lizards and wolves (fuckers were a nightmare in the past), and three hit other enemies that still barely deal any damage to me. The dinosaur thingies are dangerous in groups so I need to lure them out one at a time, same with other enemies. Orcs are still a no go.
- The world feels fantastically alive, with lively camps and NPCs who talk to each other. Voice acting is really underrated when done well, and very overrated when it is included in a game (since most games don't take advantage of it). The day/night cycle is very well done, especially regarding creatures.
- I like the sense of progress. Joined the camp, people didn't hate me for introduing into their homes anymore, later a Shadow and now a Guard, even the guy who bullied me at the beginning of the game (and who I defied) now congratulates me for being a part of the flock.
- I can't stress out how much I like the experience system. It shows that the 0-10 skill scale system in 3D RPGs is pointless, particularly in FO3 and FNV's 1-100. Not so in Morrowind, since it works on dice rolls and every point counts. But Gothic really pulls of the "inexperienced, skilled, master" aspect, it's so simple yet so realistic in a way that really makes me take my hat off to the germans who made the game.
My only regret so far is that Gothic's early game on a first run is a one-of-a-kind experience, since I know I won't be as incompetent in my second run. Hopefully not reloading when attacked by human opponents will make the game more interesting.
Also, how much I'm loving Gothic despite hating it at the beginning ALMOST makes me want to give Arcanum a second chance. Almost...