Johannes
Arcane
Kinda want to
...
But no point really, I'll wait for a while first. Maybe.
...
But no point really, I'll wait for a while first. Maybe.
$49.99
Awesome!
Where do you get this from?
Steam page still isn't showing up a price, and retail at Amazon costs less. http://www.amazon.de/Grey-Goo-Limited-Steelbook-PC/dp/B00PM0AO8G/ref=sr_1_1?ie=UTF8&qid=1421479978&sr=8-1&keywords=grey goo
it is a bit strange that the retail costs more than the limited ed steel box.
To me, ‘depth’ in an RTS boils down to the essential question of – how many meaningful options does a player have to execute different strategies, to respond to their enemy, and how nuanced and meaningful are the interactions between a player’s own units and those of their opponent? Ultimately, I’m not sure if Grey Goo provides enough… nuance, though in my opinion it surely delivers on fun. This, as an admittedly middle of the road RTS gamer who’s perhaps easily impressed.
Holy shit what an inappropriate narrator. Betas and Limeys don't go toget...never mind.
http://www.actofaggression-game.com/AoA?
Empire at War was way above mediocre. Its space battles are some of the best RTS gameplay I've seen, and they blow stuff like Homeworld completely out of the water. Just a shame that the land battles are so terrible.
Empire at War, however, had not "Space Battles", they had reskinned stock RTS battles in space (You cannot say that Starcraft has true "Space Battles" even if you get a bunch of Battlecruisers in a Space Tileset).
why they are better? Homeworld has a variety of strategies and tactics
Z-axis
excellent campaign
Empire at War has.... nice factions?
Star Destroyers spamming Tie-Fighters?
The difference is that Empire at War had different units for space and different units for land, as opposed to Starcraft where you could bombard zealots with battlecruisers. Plus, the dynamics and shit of space combat were completely different than land - auxiliary reinforcements limited by space station level (as opposed to land battles' constant spamming out of units from buildings), star destroyers with limited fighter payloads, much more robust rock-paper-scissors mechanics and priority-setting for blowing up hotspots on big ships.
Which isn't used for anything major except looking cool.
YMMV. I personally found it to be mind-numbingly boring in how easy and repetitive it was.
Nice factions that are also very diverse and asymmetrical, and which genuinely play differently. And as previously mentioned, it has p. much all the good parts of Homeworld's gameplay, along with some insanely cool missions in the singleplayer campaigns.
All star destroyers have a limited amount of tie bombers and tie fighters that they can churn out, and you might find yourself in a p. bad situation if you let all of them get blown up.
Perhaps. But considering Eugen's track record, a C&C successor by them is even more unlikely.Sorry raw dude, but Petroglyph has never grown out of mediocracy.
The HP-as-resource has not been done before to my knowledge. The G is actually very interesting from a game play perspective and what I am looking forward to the most.of whom the Goo are totally uninteresting