belowmecoldhands
Savant
- Joined
- Jan 4, 2014
- Messages
- 795
Ok so this morning I entered the forums and clicked on "looking for new mmo" and started to wonder what kind of MMORPGs are out there with roles or groups still being at center stage? Long story short, I got tired and entered "group based MMORPG" in google. The results are below.
What's Saga of Lucimia? After perusing their site (https://sagaoflucimia.com), I get these things:
Pantheon look out! If this one survives, it'll be competing with you. But somehow I doubt it'll get anywhere. The team has no experience. An alpha build doesn't mean anything yet. Release is still years away.
EDIT: Want to make a distinction between group-based MMORPGs and the standard MMORPGs which're out there. Standard MMORPGs DO have groups and high end content for groups and raids. The main difference between them and group-based MMORPGs seems to be they allow players to solo up to maximum level or at least to the high level range.
A strictly group-based MMORPG isn't necessarily something to be proud of, since soloing is probalby favored by 60% to 70% or more of the audience and this will kill interest in SoL and pollute its forums, but I like to see someone try this!
How will they deal with low population at night or when the game loses relevance (and population)? They've got a mountain of challanges ahead even without this one, but damn they have my attention.
What's Saga of Lucimia? After perusing their site (https://sagaoflucimia.com), I get these things:
- high fantasy MMORPG
- it calls itself a "challenge-based game focused on group content."
- group-based 8-man party system
- soloing is restricted to some skills and crafting--uses language like "you won't find it."
- raids are up to 32 players
- set to release in Dec 2017 or 2018
- allows you to pay--right now--to gain access to the alpha server
- its story is based on a "four-book series drafted by T.W. Anderson in 2008."
- uses a classless skill-based levelling system but still allows new players to select a class at char selection
- there will be no pvp
- housing is planned
- no mini-map in hte GUI
- it's trying to be sandbox-like, so there'll be no quest hubs, although there'll still be quests
- it will be a subscription-based payment model--monthly fee is 100% of the game
- they're making their game for people who play hours per session: 15-20 hours per week
- none of the design team have made an MMORPG before--to counter htey point to their alpha build
Pantheon look out! If this one survives, it'll be competing with you. But somehow I doubt it'll get anywhere. The team has no experience. An alpha build doesn't mean anything yet. Release is still years away.
EDIT: Want to make a distinction between group-based MMORPGs and the standard MMORPGs which're out there. Standard MMORPGs DO have groups and high end content for groups and raids. The main difference between them and group-based MMORPGs seems to be they allow players to solo up to maximum level or at least to the high level range.
A strictly group-based MMORPG isn't necessarily something to be proud of, since soloing is probalby favored by 60% to 70% or more of the audience and this will kill interest in SoL and pollute its forums, but I like to see someone try this!
How will they deal with low population at night or when the game loses relevance (and population)? They've got a mountain of challanges ahead even without this one, but damn they have my attention.
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