vazquez595654
Arbiter
I don't know who is responsible for the GUI, but it looks atrocious. It doesn't match the game at all. The picture on the front of your website looks amazing, yet when you go to the screenshots section you see these ugly ass pics with the ugly tan/brown repeating texture that looks like a Windows background reject. I know GUI's are rather time-consuming to make, so at the very least could you invert the colors so were not staring into a light bulb? In other words a dark background with light text? It's what you use for your own website, it's how Fallout was set up, and it's what the Codex uses as well.
Some color suggestions:
The cracked wet/glued stone/glass/tile from your website (behind the red ribbons) would look nice. Even though it's a similar color to what you have now, I think it would look nice and sophisticated.
http://www.irontowerstudio.com/screenshots.htm
other suggestions
Dark wood grain
Dark shiny brown marble (Betrayal at Krondor style)
Dark grey stone
The first game ever to display the base stats horizontally. Why? Not that it makes a tangible difference but it is more difficult to read.
Why not show the base stats vertically on the left side of the screen. Move the Combat skills over the General skills (so they are intuitively in the same column) and if there is room, maybe move Traits and Ranks to the bottom left (similar to where they are in Fallout) than maybe do something with the extra space or just shift everything over a little to the right.
Oh, and while I am hammering your game, is it really necessary to have the grids filled in with blue in combat? I understand being able to see the grid is important, but wouldn't an outline still do the job, while being less blue err... distracting?
Yes/No? Nothing personal, just wanted to be honest with what I thought.
Some color suggestions:
The cracked wet/glued stone/glass/tile from your website (behind the red ribbons) would look nice. Even though it's a similar color to what you have now, I think it would look nice and sophisticated.
http://www.irontowerstudio.com/screenshots.htm
other suggestions
Dark wood grain
Dark shiny brown marble (Betrayal at Krondor style)
Dark grey stone
The first game ever to display the base stats horizontally. Why? Not that it makes a tangible difference but it is more difficult to read.
Why not show the base stats vertically on the left side of the screen. Move the Combat skills over the General skills (so they are intuitively in the same column) and if there is room, maybe move Traits and Ranks to the bottom left (similar to where they are in Fallout) than maybe do something with the extra space or just shift everything over a little to the right.
Oh, and while I am hammering your game, is it really necessary to have the grids filled in with blue in combat? I understand being able to see the grid is important, but wouldn't an outline still do the job, while being less blue err... distracting?
Yes/No? Nothing personal, just wanted to be honest with what I thought.