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Halo Infinite - the next Halo game

LESS T_T

Arcane
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Codex 2014
https://www.halowaypoint.com/en-us/games/halo-infinite







https://www.halowaypoint.com/en-us/news/our-journey-begins

E3 2018 is a monumental moment for the Halo franchise and for us here at 343 Industries, and we couldn’t be more excited to share with you a glimpse of our new Slipspace Engine, which will power our next title, Halo Infinite. It’s been a busy stretch here at 343 since the launch of Halo 5: Guardians between supporting the title with post-release updates and secretly working on our new Slipspace Engine tech in parallel. Finally showing the world some of what we’ve been working on has really energized the team!

The Slipspace Engine demo shown at the E3 2018 briefing is the culmination of years of work and is infused with the passion of hundreds of people here at 343 Industries. When we started this project, the team’s vision for the game was ambitious – so much so that we knew we had to build new tech to fully realize our goals for Halo Infinite. The E3 demo showcases some of the exciting potential of this technology – everything you see is running in-engine. We still have a long way to go until we ship the game,so things will certainly evolve between now and the release of Halo Infinite, though the engine demo is a clear indication of the direction we are heading with our next game and a great snapshot of where our tech is right now.

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It’s hard to believe that 343 Industries was formed just over a decade ago. Over the years, the team has learned a lot from creating Halo 4 and Halo 5 and from you, our community. I hope you can see nods to some of that in our demo, such as the approach to some visual elements. Halo Infinite will feature Sparth’s (Art Director, Nicolas Bouvier) new art style that draws significant inspiration from the most iconic and historic parts of the Halo franchise and your feedback, all while modernizing and taking advantage of the full power of the Xbox One family. The new Master Chief helmet directly showcases our new art style.

The team also heard feedback loud and clear on the amount of time spent playing as the Master Chief in Halo 5. In Halo Infinite, the game will focus on the Master Chief and continue his saga after the events of Halo 5.

I know waiting can be hard for folks who are excited for more info about the game. We are taking the time we need to make the right game and are making changes to how we approach things this time around. The goal of the entire 343 Industries team is to make a great Halo game for our fans that also invites new players into our franchise. We will have some new and unexpected directions to take folks in and I believe the way we achieve that is to build alongside our community, iterating and improving as we go.

In the future, you will be able to join early flighting programs that will let members of the community play the game with us, and give direct feedback, much like the current Insider flighting program for Halo: The Master Chief Collection. It will take some time for us to be ready to kick those flighting events off, but when we do they will start small and grow along the way.

I would love to hear from you as we build Halo Infinite. You can hit me up @tefferlee on Twitter and let me know what you think about the engine demo. Keep in mind that I do have a game to build so you won’t see me out there on social media quite as often as other folks, but I will definitely be listening along with the development team. And don’t worry, our community team constantly funnels feedback and info to us as well. If you are someone who wants to directly help realize our vision for this game, check out our careers page at the brand new 343industries.com site to see if there is a role for you here at the studio and Halo.

I’m incredibly proud of what the 343 Industries development team has done with the Slipspace Engine and this first tease of Halo Infinite, and I look forward to sharing more with you all in the future once we are ready. Thank you all for your support and passion for Halo. This is an exciting moment for all of us, and we look forward to embarking on this journey together!

Chris Lee, Studio Head, FPS
 
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Freddie

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The Slipspace Engine demo shown at the E3 2018 briefing is the culmination of years of work and is infused with the passion of hundreds of people here at 343 Industries. When we started this project, the team’s vision for the game was ambitious – so much so that we knew we had to build new tech to fully realize our goals for Halo Infinite. The E3 demo showcases some of the exciting potential of this technology – everything you see is running in-engine. We still have a long way to go until we ship the game,so things will certainly evolve between now and the release of Halo Infinite, though the engine demo is a clear indication of the direction we are heading with our next game and a great snapshot of where our tech is right now.

This is interesting if Slipspace Engine is actually what is used on PC as well and perhaps something MS studios could use more or less universally instead of licensing engines from others. For someone as big as MS it would actually make sense, if they want to get back to become relevant on PC again. They need more than Forza, which their XBox division needs against Playstation's Gran Turismo anyway.
 

J1M

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Messages
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Holy fuck that is insufferable. Journalist takes a minute to spit out a question. Just loves to hear himself talk. Woman spends even longer to respond.

TLDR:
"Is Halo Infinite a Live Game?"
"Yes, and we will use nostalgia to sell it to you."
 

LESS T_T

Arcane
Joined
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Messages
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Codex 2014


https://www.halowaypoint.com/en-us/news/discover-hope

DISCOVER HOPE

E3 is an exciting time for the entire video game industry, but for our team at 343 Industries it also marks a new beginning. Last year we unveiled a first look at Halo Infinite and a glimpse of our new Slipspace Engine; built from the ground up to power the future of our game. This year our story-driven teaser, created with that same engine, unveils the beginning of the narrative marking the next chapter of the Master Chief’s story.

And at E3, we’re also pleased to announce that Halo Infinite will debut in Holiday 2020 on Xbox One, PC and our next generation of consoles, Project Scarlett.

I want to take a moment here to go deeper into the art, science and story of the in-game scene we’ve named “Discover Hope." These elements are not only deeply rooted in the Halo franchise, but illustrate the passion of the entire team to create something more ambitious than anything we’ve done previously. We don’t want to simply build a sequel, we want to build on the story and invention that has gone before and take the gameplay and narrative in bold new directions, while honoring the legacy that fans have fallen in love with for almost twenty years.

So with that immense responsibility in mind, we are building what we internally refer to as a spiritual reboot, a game with a vision set firmly in the future, but a foundation rooted deeply in the things our team and our fans have fallen in love with – the scope, the scale, the heroism and the moments of spectacle and wonder that brought players together on couches, at basement LAN parties, on Xbox Live and in esports arenas for years. The stories of shared adventure and individual discovery that made the first Halo game such a defining moment for millions of gamers – and helped chart the course for countless FPS games ever since. We want to recapture that sense of awe and delighted surprise – and the right way to do that is to lean into the things that are already magical, and build outward from there.

VISUAL APPROACH
Halo has always been a graphically exciting universe to explore. From the epic sci-fi settings, unforgettable alien threats, and the iconic hero in the Master Chief, there are so many amazing things to discover. You can see glimpses from the video how the team has continued to embrace the art direction we touched on last year, envisioned by our Art Director Nicholas “Sparth” Bouvier. The new design for the Master Chief is, by far, the highest fidelity we have ever created to leverage the power of next generation platforms, but with a design that is Master Chief to the core and takes inspiration from the past, with color and texture and detail unavailable to us till now. This same attention to our design for the Chief is true of everything in Halo Infinite. You can see examples in the interior of our UNSC Pelican, the design of our pilot, and even details down to the UNSC logo on his flight suit. Halo Infinite is intended to embrace all that our fans have grown to love in our franchise, while evolving it to something even more visually stunning for players.

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UNFORGETTABLE MUSIC
Music is critical to every Halo experience. It has been from the very beginning and in Halo Infinite, we’re taking that tradition very seriously. I am excited to introduce our new Music Supervisor, Joel Yarger, who led the creation of music for major franchises like God of War, Uncharted, and countless other blockbuster video games. Our Audio Director, Sotaro “Tajeen” Tojima, has challenged Joel to find accomplished music composers that can stay true to the musical traditions of Halo -- originally created by maestros Marty O’Donnell and Mike Salvatori -- harness its inherent power, and build on those foundations with new creativity and emotional depth.

Given the enormity of the score’s importance and scope, we wanted to hire a team with a specific working sensibility and skillset. More importantly, a team of talented composers of original music that could work seamlessly with existing melodies and themes to blend the classic and the new – music that will sometimes map to familiar characters and ideas, but also introduce brand new threats, wonders and discoveries in dramatic and immersive ways.

We are excited to introduce Curtis Schweitzer, who composed all of the music in “Discover Hope” and music for Halo Infinite. We have been inspired and impressed by the emotional depth and creativity Curtis has delivered so far. There have been tear-inducing, hair-raising, and spine-tingling moments each time we have listened to his inspired compositions. Joel and Curtis are hard at work on Halo Infinite to bring rich emotion to our experiences, to punctuate the thrilling moments of combat, and to connect players to our universe more deeply than ever before. We look forward to sharing more of this new vision for our music in the future!

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THE POWER OF SLIPSPACE
Beneath the hood of every important game rumbles an equally important engine. A game engine can define how a game looks and performs – and that’s incredibly important, but it’s more than a method of putting pixels on a screen and making them dance, it’s also key to a game’s soul. There are millions of lines of code that can be read and understood, but when it’s all running smoothly, those bits create far more than the sum of their parts – they create the soul of a game and the hard-to-describe feeling of holistic fun. The original Halo engine was extremely powerful and, for its time, innovative. It let console players, for the first time, explore worlds at a scale of interaction and visual spectacle that was industry leading in 2001. And elements of that still hold true today.

But as we move forward to Project Scarlett and PC gaming platforms, we have an amazing opportunity to create a powerful new engine to take advantage of new hardware and architecture – and take better advantage of the still-not-fully-tapped power of the Xbox One.

hi_stinger_hologramexplosion_wtrmk-dab3f455aa1545c89b7fc7c97e9b920a.jpg


There were some inward facing reasons to do this now. We want better, more flexible tools, so that our artists and engineers have more agility and are taking advantage of more power and performance to iterate on our experiences. To push things further and higher and faster than we have been able to in the past. We want to give our creative teams faster workflows and better control over the creations and concepts that are vital to the player experience.

Slipspace not only empowers our creative teams to reach detail and performance no Halo has ever delivered, but also provides technology and tools – from cameras to facial capture that will let us tell intimate stories like the moments you witness in “Discover Hope” -- and the ability to iterate and update those experiences to compliment gameplay. By harnessing the power of our new Slipspace Engine and combining it with the power and promise of Project Scarlett, we plan to build the Halo game we’ve always dreamed of – and share it with even more players, competitors, adventurers, and creators than ever before.

BEGINNING THE NARRATIVE
The Master Chief is our hero and Halo Infinite will continue his decades long saga. While we plan to introduce important new characters -- like the resilient Pilot you already met in the video -- this story is the Master Chief’s. The universe will continue the continuity of Halo 5 and in that sense contain the adventures that led up to this moment, but in the pursuit of our “spiritual reboot” and the launch of a new console, we also want to make sure that this is a perfect starting point for new players too. This story will mark the beginning of a new chapter and challenge for the Chief, but it will also respect and continue threads that led to this point. If you’ve never played a Halo game before, this will be a great place to jump into the story. You’re arriving in the middle a universe at war, with a sense of history underlying your entry into the world. But it will also feel fresh, full of potential, and new adventure. We will weave in context and guideposts to understand your place in a new universe. But if you’ve invested in Halo for all these years, you’ll feel immediately at home – and some of our story moments will spark a different resonance for your investment.

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To tell great stories, you need great storytellers, and great storytelling capabilities. Paul Crocker, our Associate Creative Director, and Dan Chosich, Narrative Experience Director, have done an amazing job weaving story and technology together for Halo Infinite -- and the “Discover Hope” video is just a glimpse of that. Although the content here is ultimately a real part of the game we’re building, the team balanced polishing this moment with the rigor and effort of our mainline game production schedule. This was a labor of love from more folks than we can name, who worked long days to get it right from a place of pure passion. It will change and evolve as the process continues, but simply getting it into a state of readiness and polish separately from the main production pipeline is a herculean effort and we’re extremely grateful to them.

Our new focus on art direction that both advances Halo’s scale and fidelity, while also looking to its history for inspiration and aesthetics, is amplified and augmented by the Slipspace Engine, the Xbox ecosystem, the potential of the PC platform and the incredible opportunities afforded to us by Project Scarlett.

It’s also helping our effort to lean into the core storytelling principles that made Halo so engaging for fans. “Discover Hope” is the first glimpse into this story and sets the stage for the beginning of Halo Infinite, leaving you with a sense of mystery, curiosity and wonder for us to unravel together in the coming months.

UNTIL NEXT TIME
Bringing a game to life is incredibly challenging and moments like this, sharing our vision, mean so much to us. I know that many of you will want to see and know more about Halo Infinite and I am excited to share more of our experience with you in the future. As I said last year, we’d love to hear what you think, and we still intend to support an early flighting program that will give you a way to play the game and provide feedback that will directly impact decisions we make for launch and into the future. We aren’t ready to kick this off yet, but you will certainly hear about it when we’re ready to welcome you to the program!

As for what’s next, E3 2020 will be a big moment for Halo Infinite. Until we reach that destination in 2020, we’ll continue to embrace the mystery and wonder of Halo and the endless opportunity and potential of this engine, this hardware and, most of all, this team.

- Chris Lee

Studio Head of Halo Infinite
 

DalekFlay

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I haven't played one since 2 because I'm PC only, but didn't I read somewhere 4, 5 and 6 were supposed to be a new trilogy? Did they just drop that after 5? Was it poorly received? Genuine questions, just wondering.

Anyway the in-engine cutscene thing didn't look any better than a UE4 game on PC today, so not a very exciting next-gen hype builder.
 

Kem0sabe

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9r57r2gbtec51.png


Xbox fanboys over on reddit are hyping themselves up over this, saying that as it looks like the cover of the original halo it will for sure be as good or better. They are even fantasizing about climbing those towers with the new grappling hook to unlock more of the map and roaming the open world clearing enemy camps and forts like some kind of Ubisoft shit.... its fucking pathetic.
 
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Seeing 3*3's visual redesign (and some audio changes) of Halo 1 and 2 in the anniversary editions was all I needed to know that Halo in their hands will never, ever be as good as the originals. It's like they're allergic to soul.
 

wahrk

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I haven't played one since 2 because I'm PC only, but didn't I read somewhere 4, 5 and 6 were supposed to be a new trilogy? Did they just drop that after 5? Was it poorly received? Genuine questions, just wondering.

Yeah, they were calling it the Skywalker Reclaimer Saga, but I have no clue if that’s still the plan. From the article:

This story will mark the beginning of a new chapter and challenge for the Chief, but it will also respect and continue threads that led to this point. If you’ve never played a Halo game before, this will be a great place to jump into the story.

So it’s a soft reboot. Not surprising since Halo 5’s campaign was such a shitshow. 343 sucks.
 

Kem0sabe

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Reminder that all of the bellow comments are from the box art... not actual footage or screenshots of gameplay...

You can't contain the hype I have for this damn game, and tomorrow as a whole. Xbox is about to drop some fucking nukes.

It looks absolutely incredible.

No one talking about the halo clearly looks like it was rendered in game meaning that we could be seeing a portion of the actual play space

GOTY

GOTY

GOTY

It’s beautiful wipes tear

This is going to look marvelous running on Series X outputting to my OLED

Its beautiful. Ive looked at it for hours now

Those lights are probably some sort of side mission or towers to reveal the map. Hopefully it’s like God of war, still a single player strong narrative campaign but with open world sections of maps.
 

DalekFlay

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Yeah, they were calling it the Skywalker Reclaimer Saga, but I have no clue if that’s still the plan. From the article:
So it’s a soft reboot. Not surprising since Halo 5’s campaign was such a shitshow. 343 sucks.

I wonder if they'll even bother with Halo 5 on PC then. Does 4 end with a cliffhanger? They never bothered with Gears 2 or 3, which turns me off ever playing 4. I guess they assume every PC gamer has a console too, but obviously many don't.
 

Markman

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Gears 4 is with new female lead. Whole new chapter.

For Infinite Im not sure. The amount of hype helps bring expectations down a notch. They are pumping it like its second coming.
Kinda like Sony does with their games and then you play them and go meh.
How good singleplayer is gonna be is also a big question. Open world is rumored. And that would be a big decline in my eyes.
 
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aweigh

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gears 4 was a soft reboot of the entire franchise that did a time skip and changed the cast, has barely anything whatsoever to do with the first 3 games. they started an intentional shift away from
 

DalekFlay

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gears 4 was a soft reboot of the entire franchise that did a time skip and changed the cast, has barely anything whatsoever to do with the first 3 games. they started an intentional shift away from

I didn't know it was that disconnected. Interesting.
 
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aweigh

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i mean it's still related to classic Gears, you literally play as Marcus's son in gears 4, but you aren't fighting locusts and the war has been over for a long time.

like i said, it's a "soft" reboot, like Force Awakens. Gears 5 distanced itself even further and you play as Strong Activist Woman there with Marcus's son as soyboy backup telling her how Strong she is every step of the way.
 

ADL

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So Bungie left to make a loot shooter that fans hyped up as Halo Combat Evolved's sandbox levels but a ton of repeatable content and even despite 343's two flops, it looks like 343 is going to deliver that experience before they do in a constantly evolving title? Nice job Bungie.

IGN spoke with Halo Infinite Studio Head Chris Lee ahead of today’s long-awaited gameplay reveal of Halo Infinite. During that conversation, Lee revealed that Infinite is the last standalone release for the franchise for the foreseeable future.

“Halo Infinite is the start of our platform for the future,” he said. “We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.”

This does not mean that Halo Infinite is a live service game, a la Destiny. But it does mean that new story experiences will be told underneath Infinite’s umbrella, and it also means Infinite will be evolved technologically for quite a while. 343 confirmed that Infinite will get a free raytracing update sometime after launch.
 
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