Rpgsaurus Rex
Guest
Why do some prefer 2 over 3?
Outside graphics/design.
Outside graphics/design.
Simplicity, you know. With the addition of some features and further overhaul of the magic system H3 became a little too complex for some players. Personally, I hate H3 combat system with Wait button all the way around. The magic system with Mass Haste/Mass Slow appearing too early in the game is also not the good way to make a balanced gameplay IMO. Not even mentioning the increased number of secondary skills and the implementation of hero specialties, some of which proved to be completely useless junk.
Did anyone attempt to rework magic system in HoMM3?
One legit reason is gold. In III you have to play on impossible to retain any sort of economic challenge and even then you get rich just way too fast. II is much better in that regard, getting enough cash to afford tier 6 is a big deal and you really have to prioritize with more than one town making the game a bit more interesting. Other than that yeah - graphics and general atmosphere. It's just too charming to not get back to it from time to time.Why do some prefer 2 over 3?
Outside graphics/design.
The wait feature in Heroes 3 results in using it in 90% of cases which sounds no less than abusement. It could be different and more dynamic if fliers and shooters had H2 mechanics (just as an option) so the players would at least need to think whether they should use Wait or not.Orzie The wait feature is an excellent tactical mechanism, compared to other TB games. I don't understand what sort of abuse do you see in it? Maybe with Archdevils + obstacle, which is a bit too obvious. Otherwise, it is perfect and brings in complex decisions especially in large battles.
Otherwise, I fully agree with your critique. The magic system of HoMM3 is incredibly weak in structure.
The wait feature in Heroes 3 results in using it in 90% of cases which sounds no less than abusement. It could be different and more dynamic if fliers and shooters had H2 mechanics (just as an option) so the players would at least need to think whether they should use Wait or not.
If you think about it in another way, what if the armies wouldn't start on the very edges of the battlefield? This would leave a lot more space for tactics and there wouldn't be any problems with speed/range changes. The Wait feature would still be pretty useful and not redundant.Crossing the map in 1 turn or firing across with full damage (regardless of speed) made them rather overpowering though. I think the speed\range adjustments in H3 were an improvement.
If you feel that a creature is overpowered, you can always manipulate the numbers when everything else is monolithic.made them rather overpowering though
If you think about it in another way, what if the armies wouldn't start on the very edges of the battlefield?
There were many ways how to improve the game, and the one chosen by NWC had its flaws for sure. If you think that 1-stacks and chain-style army transfer is a conscious decision rather than an overlooked feature with unpredicted consequences which built the whole effective gameplay in the long run, then - oh well. Many useful things were made later in Heroes 4 regarding the issue (and again Heroes 4 had its own flaws like the elemental summoning), but the gaming industry was already crumbling so can't blame NWC much.
If you feel that a creature is overpowered, you can always manipulate the numbers when everything else is monolithic.
That doesn't do any bad with the abovementioned situation.Indeed, and there are several heroes that start with Tactics.
You just lower the stats you require. [2]Grand Elves are still plenty powerful in 3 without needing to do full damage across the field.