Blaine
Cis-Het Oppressor
The compulsion to use the strongest and most effective weapon available isn't really a "bad" compulsion. It's a compulsion built into the primal instinct. "Speak softly and carry a big stick" is a thoroughly modern invention and arrived long after the dawn of agriculture.
You're absolutely right, though: Both ends of that spectrum are far from ideal from a gameplay standpoint. Instead of ludicrously and very artificially forcing the weapons to break after three or four swings, perhaps each should actually be useful in specific contexts and/or against specific enemies. I haven't played the game, but from what I've seen of gameplay videos, for the most part non-boss enemies are interchangeable in the sense that all of the weapons work fairly well on any of them pretty much universally. Yeah, you need a cliff if you want to blow an enemy off with the leaf thing, but there are plenty of cliffs and plenty of enemies you can do it to.
That, or the weapons should be fun and interesting enough to use that you shouldn't NEED to make them break after a ridiculously small number of uses, because people will use them anyway for fun and entertainment. It's not like Zelda is a hardcore franchise, so fun is the operant term here.
Personally, I tend to feel that trying to brute-force players not to be lazy and cheesy in their approach to playing your game only ends up undermining the game. Case in point: Pillars of Eternity's camping supplies gayness. I actually didn't need to be babysat, thanks. I kept resting to an absolute minimum when playing the original IE games just to see how far I could go without resorting to a reset button; that, and I always imagined I was "wasting time," even though of course it didn't matter at all in reality.
The problem is that retards and retarded gaming "journalists" will play the game on Easy, rest every 2 seconds, and then complain that the game is too easy. Therefore the monocled must suffer in order to cater to the lowest common denominator, because the LCD can't be expected to possess any self-discipline whatsoever, nor the sense to use a feature over which the player has a lot of control sparingly and judiciously.
You're absolutely right, though: Both ends of that spectrum are far from ideal from a gameplay standpoint. Instead of ludicrously and very artificially forcing the weapons to break after three or four swings, perhaps each should actually be useful in specific contexts and/or against specific enemies. I haven't played the game, but from what I've seen of gameplay videos, for the most part non-boss enemies are interchangeable in the sense that all of the weapons work fairly well on any of them pretty much universally. Yeah, you need a cliff if you want to blow an enemy off with the leaf thing, but there are plenty of cliffs and plenty of enemies you can do it to.
That, or the weapons should be fun and interesting enough to use that you shouldn't NEED to make them break after a ridiculously small number of uses, because people will use them anyway for fun and entertainment. It's not like Zelda is a hardcore franchise, so fun is the operant term here.
Personally, I tend to feel that trying to brute-force players not to be lazy and cheesy in their approach to playing your game only ends up undermining the game. Case in point: Pillars of Eternity's camping supplies gayness. I actually didn't need to be babysat, thanks. I kept resting to an absolute minimum when playing the original IE games just to see how far I could go without resorting to a reset button; that, and I always imagined I was "wasting time," even though of course it didn't matter at all in reality.
The problem is that retards and retarded gaming "journalists" will play the game on Easy, rest every 2 seconds, and then complain that the game is too easy. Therefore the monocled must suffer in order to cater to the lowest common denominator, because the LCD can't be expected to possess any self-discipline whatsoever, nor the sense to use a feature over which the player has a lot of control sparingly and judiciously.
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