Mustawd
Guest
By your definition ARPGs are action games in a fantasy (or traditional rpg) setting with rpg elements like stats and what not? Yeah, I can get behind that.
I mean there are so many games that are not in fantasy settings that fit the criteria of an ARPG. I'm playing GUN right now and it has the following elements:
1. Stats
2. Main Quest
3. Side quests
4. NPCs
5. 3rd person action oriented combat
6. Loot/money
7. Upgrades to weapons
Hell, that has more elements of an RPG than Diablo (which is missing #3). And while it doesn't have explicit experience per se, your stats improve as you complete side quests, which is like quest/non combat XP.
Really, ARPGs are just action games in a fantasy setting if you think about it (except for ME and Technomancer which are sci fi).
I mean there are so many games that are not in fantasy settings that fit the criteria of an ARPG. I'm playing GUN right now and it has the following elements:
1. Stats
2. Main Quest
3. Side quests
4. NPCs
5. 3rd person action oriented combat
6. Loot/money
7. Upgrades to weapons
Hell, that has more elements of an RPG than Diablo (which is missing #3). And while it doesn't have explicit experience per se, your stats improve as you complete side quests, which is like quest/non combat XP.
Really, ARPGs are just action games in a fantasy setting if you think about it (except for ME and Technomancer which are sci fi).