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Wasteland How involved was MCA with W2's writing?

Eyestabber

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Title.

Because the game mentions him on the very first "credits" panel, but I didn't get much MCA "feel" from this game. I found the plot passable, an "okay" background for shooting things on a TB enviroment, but nothing memorable. Anyone who bothered to read dev-diaries or other info would like to provide some insight on what exactly MCA did for this game?
 
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Title.

Because the game mentions him on the very first "credits" panel, but I didn't get much MCA "feel" from this game. I found the plot passable, an "okay" background for shooting things on a TB enviroment, but nothing memorable. Anyone who bothered to read dev-diaries or other info would like to provide some insight on what exactly MCA did for this game?

MCA doesn't always write liquid gold.
 

Roguey

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Yah, he did area design for the first two and last two areas. He did no actual writing (except for a novel that still hasn't been released).
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
There was a post here by somebody who claimed that he recognized "clearly Avellonian writing" in parts of Wasteland 2, despite the fact that the game is supposed to contain none. Still trying to find it.
 

KK1001

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Seems like MCA was just used as a marketing gimmick, then both inExile and Obsidian gave us the old bait and switch.
 

Zeronet

Learned
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Not involved enough, wish he had been involved in less dungeony areas.
 

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