Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

I hate games that contain X

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I dislike loot tables and random loot. There's just no valid case to be made for it.
"Increases replayability" no it doesn't.
"Makes loot more exciting" no it doesn't. Quite the opposite.
It potentially ruins item balance/distribution. D:OS was much worse because of it.

You haven't played Might&Magic games, and Diablo 1-2?
Diablo had loot drop primarily from monsters, and had randomized pre/suffixes. You only had your one character (and perhaps a henchman) to distribute loot for. It's an entirely different case.

Different from what?
Different from other games.

Some things make sense in some games, some things don't.

I'm quoting myself:
It potentially ruins item balance/distribution. D:OS was much worse because of it.

Itemization in D:OS sucks.
When it works, like in your example of Diablo which is a hack n' slash with a ton of item drops, I don't see any issues.
So, different cases.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,564
Romance, sexism, pr0n, boobs
Most online games
Every other formula than paying for an entire game
Being unable to build my party for no reason
Linearity (can't explore the world) for no reason
And of course : bad controls, "not enough virtual memory",...
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
There's not any singular thing that will make me quit a game, it's always a sum of them. As DraQ rightly points out, this wasn't the OP question.
So when I look at games I've quit it's been for these reasons combined:

Shitty UI, shitty performance, shitty graphic style/art direction, shitty fetch quests, too much running around

I quit Skyrim because of all those, for example. Add to it the shitty level scaling, shitty loot and the game treating me like a retard. That might actually be one thing that would make me quit a game really quickly.

Another big reason is the general boredom. Like BG1, it's so fucking boring, nothing happens for so long and the game fails to keep me entertained until the story picks up. The dialogues were shitty, make-believe high fantasy kitsch, it sounds like parody at some points. The fake ye' olde english shit. The same goes for Arcanum + shitty UI but I gotta try that one once more in the future because I didn't try hard enough.

Another interesting thing is that I'm playing Alpha Protocol right now and it's so goddamn shit in all of its aspects that I seriously doubt I'll finish it. Shitty UI, shitty performance, shitty bugs, shitty shooting, shitty stealth, shitty everything except for the dialogues and voice acting and the fact that it's been too long since I played any stealth game. I don't actually have much experience with QTEs and the dialogue wheel (it's not a wheel but it plays the same in AP) and all those shitty mechanics so I don't mind them as much although they are fucking horrible.
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
Silent hill (1&2), parasite eve 2, resident evil (2&3)

Silent hill 1...




i shouldn't have played silent hill when i was 10 years old...
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,564
Silent hill (1&2), parasite eve 2, resident evil (2&3)

Silent hill 1...




i shouldn't have played silent hill when i was 10 years old...


Learning how not to sleep can help you to spend more time on games later.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
While they haven't ruined any games for me yet, elaborate 19th century sewer systems in pseudo 14th century European fantasy settings do make me want to punch the screen. Those vast, underground sewer networks that are not only boring as fuck to explore, but also far larger than the actual settlements they serve, and almost as anachronistic as replacing knight's horses with armored personnel carriers.
Not quite true. Sewer systems predate the Medieval period.

So if your fantasy city was built over a previous fantasy-Roman city, it might still have a sewer. That aside, the sewer level is still inevitably goofy, since you wonder what, exactly, this sewer is doing as there isn't a lot of sewage in it.
 

the_shadow

Arcane
Joined
Dec 30, 2011
Messages
1,179
Excessive cutscenes.

Poor AI in single player games.

Misleading in-game information about game mechanics and/or misleading information about game mechanics in the documentation.

Excessive backtracking.

Slow travel speed over large empty spaces.

Excessively dark games.

Games where you have impaired visibility in general (eg. Ultima 6).
 

darthaegis

Cipher
Joined
Dec 27, 2014
Messages
403
(more than usual) shitty f2p, "follow some really slow asshole" missions, crap UI, lifeless open worlds (ex. DA:I)
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Water levels. When I was a kid the giant eel in Mario 64 ruined me..
Oh boy I hear you. Took me a long time to go back and brave that eel in Mario 64. I think I would still tremble if I faced it today.


The nautilus creature in Donkey Kong on the Gameboy haunted my dreams. To this day, I still did not finish those water levels.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,231
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I can't stand it when a game doesn't let me rebind my controls.

This! So much fucking this. I don't use WASD, so I rage at any game that comes with WASD controls by default and WON'T ALLOW ME TO CHANGE THEM. I've come across games that also let me use the arrow keys/numpad, but still have the Q and E and F keys assigned for 'Use' and similar functions. Fucking lazy developers.

The next step below are games that start with "WARNING! THIS GAME PLAYS BETTER WITH A CONTROLLER." Even if you can redefine the keys, chances are good the control scheme is gonna suck.
 

pippin

Guest
I remember when I tried The Last Remnant and every indication (like press this button to accept, go back, yadda yadda) was shown as its equivalent on the gamepad. I don't even own one, and it sucks. It seems weird though, how could you fuck up something this basic, it doesn't matter if your game is a port. Then I remember we don't even have the save anywhere option. It's always things like "DON'T TURN OFF YOUR PC WHILE THIS ICON IS THERE". wTF?
 

Mutavore

Literate
Joined
Nov 25, 2014
Messages
10
What's wrong with WoW graphics? To me WoW is THE game that understands best the importance of color palette and thematic environments over fancy graphics. Blizzard decided to make a game that could run on shitty machines and took it as a challenge to get the most out of the primitive shaders, lighting and polygon count, and they did succeed.
If we're talking about games that emulate the WoW aesthetics for the sole sake of stealing wow's aesthetic success, I can understand. But as of today this style still works amazingly well for mobiles games where realism would look much more bland due to the technical constraints.

What I don't stand :
- Being able to save anywhere (except for when leaving the game), effectively destroying the tension and difficulty
- Bosses that are upscaled enemies with upscaled health and upscaled damage instead of trying to bring a memorable change of pace
- Games with both magic and weapons where magic is basically "weapons, except magic" instead of non-offensive interesting mechanics
 
Last edited:

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,782
Location
Rio de Janeiro, Brasil
Even if I dont agree with your first paragraph, this..

Mutavore said:
What I don't stand :
- Being able to save anywhere (except for when leaving the game), effectively destroying the tension and difficulty
- Bosses that are upscaled enemies with upscaled health and upscaled damage instead of trying to bring a memorable change of pace
- Games with both magic and weapons where magic is basically "weapons, except magic" instead of non-offensive interesting mechanics
..I totally agree with.
 

Maschtervoz

Learned
Joined
Feb 5, 2015
Messages
106
When every character in the game has the same style of "witty" dialogue full of forced jokes at every occasion no matter how inappropriate. If dialogue writing is so hard for you just fuck off instead of turning everyone into a failed comedian.

Also, zombieshit, escort missions, uncontrollable companions, elves-and-dwarves fantasy, QTEs, level scaling.
 

H-K

Learned
Joined
Oct 14, 2011
Messages
81
Location
Sweden
Water levels. When I was a kid the giant eel in Mario 64 ruined me..
Oh boy I hear you. Took me a long time to go back and brave that eel in Mario 64. I think I would still tremble if I faced it today.


The nautilus creature in Donkey Kong on the Gameboy haunted my dreams. To this day, I still did not finish those water levels.

The little fucker that chased you?

This one?

latest

 

Snorkack

Arcane
Patron
Joined
Jan 8, 2015
Messages
2,979
Location
Lower Bavaria
Shadorwun: Hong Kong
Rubberband AI. The Level-Scaling of racing games.

3rd person view shoulder camera action games.

Blobbers with real time combat.

Unskippable cutscenes. Even better: Unskippable cutscene, then give the player control for 5 seconds to open a door, then loading screen, then unskippable cutscene.

3D games that don't let you jump and even a bedside rug is an unsurmountable obstacle.

Something I like too call "Too Much Crap Syndrome". Think of Dungeons of Dredmor. No 5 minutes in the game and your inventory is filled with too much crap.

Games that tell you that you are the chosen one and thus the planet's only hope, but unfortunately this is an mmo and next to you are standing 70 other dudes who right at this moment are getting told that they are the chosen one and thus the planet's only hope. Also, some of them don't wear any clothes and spam /dance.

And the 2014 runner-up: RETRO PIXEL GRAFFIX
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom