Jaesun
Fabulous Ex-Moderator
http://www.ishallremain.com/index.php
The combat it real-time however. bleh. Though a fully developed stat and skill system is good to hear. There is a video on the website.
Jake writes in to introduce his project I Shall Remain, an indie "zombie survival RPG" currently in production. No doubt the subject will instantly draw comparisons with Dead State but this is a more combat-oriented experience based in a freely explorable city. Looking at the screens (which look quite nice), there seems to be a fully developed stat and skill system, although Jake acknowledges combat is central.
The official site is here and they have a Kickstarter page here to encourage funding - although the development is well underway, so this isn't one of those pipe-dream projects.
Here's the feature list:
A huge city to freely navigate. Hundreds of objects to interact with.
Recruit, equip and maintain men and to fight with you.
Use vehicles to navigate through the zombie crowds.
A compelling story of a young Marine written by Jacob Way.
Astounding visual art, sound effects and music.
Designed by a team that is dedicated to the game's players and their ideas.
The combat it real-time however. bleh. Though a fully developed stat and skill system is good to hear. There is a video on the website.