SkiNNyBane , you are definetly going to like my mod for Deadfire, when I get around to releasing it.
If your not joking I can see how with proper difficulty modding etc the combat can be pretty decent there. What are your ideas so far?
- Most, if not all, abilities become per-rest
- Your healing spells castable outside of combat
- No regenerating health after combat. You'll have to choose who to heal and which per-rest spells to expend.
- Rest spamming is the player's problem. If he does it and doesn't feel like a jerk, that's up to him.
- Armors, weapons and some items become class-locked so no wizards with morning stars, etc.
- Only the heaviest armors will give a small action speed penalty. The rest will have no penalty.
- Armors give a bonus to deflection. Armor bonuses vs specific damage types should be rebalanced so they are smaller vs the right kind of damage for this armor, and larger vs the wrong type of damage for this armor.
- Health and defences progression is not uniform for all classes. Different classes receive different passive abilities which advance their max health and defences per level at a different pace.
- more stuff...
Each of these things is doable by just modding the gamedatabundle files. My goal is to make classes more ~diverse~ in how they play.