Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Installation-wise there's not that much you can do, I think.
I guess you know all that already: Put it at the end of your load-order (only put compatibility patches and Alternate Start after it), run the patcher if you use the latest version, activate the new esp that is created by it, "enjoy"!
If you have any mods you suspect that might conflict with Requiem, disable them and try again.
If loaded last Requiem should override changes, but this being a Bethesda game, one never knows...

To test the features, other than toggling them in the MCM menu if there's an option, use trial and error, maybe?
Find a few low-level bandits with bows (e.g. Valtheim Towers should have several) and try to hit them with a melee weapon while they have their bows out.
Alternatively, try asking in the Nexus thread if there's a script command you can execute via console, maybe?
 
Joined
May 6, 2009
Messages
1,876,045
Location
Glass Fields, Ruins of Old Iran
Dive into a river to escape a dragon. Jump back onto the dragon's lap because of the slaughterfish. Such is life in Tamriel.

For some reason, yesterday Skyrim decided to activate all my ESPs, including inactive ones that cause CTDs with my current setup. The only thing I did was changing the texture resolution on the launcher for a quick test. :roll:
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
DraQ
Dunno if you're using a Bashed Patch, but for requiem creating the Bashed Patch is kinda different than normally. The load order too. Maybe that's a possible error source.
Here's a link to the guide how to do it.
Note the highlighted stuff.
ASIS has to be excluded from and loaded after the bashed patch too btw.
 
Last edited:

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
I have to say i am not sure i like the way you get free spells on perk level ups. It makes it very easy to specialize in a predictable manner, instead of maybe going with what loot you find.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
I thought so to, but looking at it again i think it is significant, since you can specialize in these 2 spells. So you can take necromancy 2 spells for conjuration and get the perk, or get two fire spells and get the perk etc. Maybe if they lower it to 1 spell it would be more balanced
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I thought so to, but looking at it again i think it is significant, since you can specialize in these 2 spells. So you can take necromancy 2 spells for conjuration and get the perk, or get two fire spells and get the perk etc. Maybe if they lower it to 1 spell it would be more balanced
TBH it's a "don't care" feature for me. As long as it's a small number it can be whatever it wants to be - 0 included.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
DraQ, regarding your Requiem issues, make sure to open the inventory after (re-)loading a game. Some scripts only seem to fire once you open it the first time.
At least for me stuff like carry weight, regeneration, movement speed, etc. is not set correctly until I do so.
 

tred

Augur
Joined
Jan 2, 2012
Messages
241
Anyone who played Requiem extensively can tell me if it is really sub optimal to stick with light armor/evasion?
And what play style did you enjoy the most? Heavy or light armor?
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I wonder if someone is working on creating a OOO style mod-megapackage for Skyrim.
Yes, it's called "Requiem." It's better than OOOOOOOOOOOOOOO ever was.
FCOM was better tough, at least in my opinion
But mostly since Oblivion had some things that Skyrim dosent, such as spell making, and better guild progression
Oblivion's spellmaking wasn't worth shit.

In Morrowind the effect were applied sequentially and there were enough effects and relationships between stats and all sorts of variables to make spellmaking interesting, fun and worthwhile.
In OB all you could do was "hurr bigger fireball", "fireball with frost AND lightning", and perhaps "weakness to magic + damage health" that needed to be spammed to actually make any difference and was just lolhax when spammed. There was no crippling enemy in interesting manner with attribute drainage/damage/transfer, because attributes didn't work in an interesting manner, there were no interesting shenanigans with multiple summons, and all sorts of helper spells, because there were no multiple summons, and there was no interesting resistance piercing or otherwise using one effect to pave way for another, because the effects weren't sequential.
What little of interest could be done with OB's spellmaker can be done with Skyrim's dual casting.

Guild progression - pacing maybe, Skyrim's guilds are hardly stellar, have broken pacing and some hilariously addled logic at times, but they are still leaps and bounds ahead of constant, intrusive retardation of OB questlines (with possible exception of TG) in terms of sense made and not encouraging the player to forget he's using an LCD screen and try to headbutt it in vain hope of death via concussions and/or haemorrhage.

If we were to consider Skyrim and Oblivion alone pretty much every single design decision in Skyrim, including blatant cases of dumbing down, could be considered justified and net incline.
:hero:
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Anyone who played Requiem extensively can tell me if it is really sub optimal to stick with light armor/evasion?
And what play style did you enjoy the most? Heavy or light armor?
Light:
-usable without perk investment
-small casting penalties
-faster movement
-faster and stronger attacks
-dodging
-reduced falling damage
-poor protection
-bad idea against archers without cover unless you are confident you can rush them without getting shot by any
-not that bad idea against wizards - gives you a chance to get out of the way of incoming magical attack and doesn't cripple your stealth
Heavy:
-needs perk investment to just be practically usable
-crippling casting penalties that can only be alleviated via heavy perk investment
-slowed down movement
-good protection
-bad for stealth
-very good against archers
-very bad against casters (armor doesn't protect against magic and being slowed down is terrible when your best chance is to get out of the way of attack ASAP)
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
I wonder if someone is working on creating a OOO style mod-megapackage for Skyrim.
Yes, it's called "Requiem." It's better than OOOOOOOOOOOOOOO ever was.
I meant more like the G.E.M.S stuff that alters visuals and NPC's and include "immersion" mods like Frostfall and Wet'n'Cold and Realistic Needs. Not that I need anything like that but at some point in the future I'll have a proper gaming PC again and might want to play Skyrim but the idea of installing two hundred mods and then fiddling with Boss and scripts and what else does not fill me with anticipation.
 
Joined
May 6, 2009
Messages
1,876,045
Location
Glass Fields, Ruins of Old Iran
Just go to GEMS and pick one mod from each category, then. You'll only reach "hundreds of mods" if you are a quest mod addict or start adding stuff like potion bottle retextures and "removes that unsightly seam under the bed inside Farmer Osorio's house" fixes. BOSS requires you to push a button.

Anyway, OOO was not a mega cumpilation, just a really big mod (like Requiem).
 

Drax

Arcane
Joined
Apr 6, 2013
Messages
10,986
Location
Silver City, Southern Lands
He probably meant something like Morrowind Overhaul which comes with a lot of pre-configured mods and plugins.
In a couple of years, when people want to play an "updated" skyrim, they'll probably have a "Skyrim Overhaul" pack, for now, GEMS and the nexus' "Top 100 mods" list are good enough to get the must-have mods.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Anyone who played Requiem extensively can tell me if it is really sub optimal to stick with light armor/evasion?
And what play style did you enjoy the most? Heavy or light armor?
Light:
-usable without perk investment
-small casting penalties
-faster movement
-faster and stronger attacks
-dodging
-reduced falling damage
-poor protection
-bad idea against archers without cover unless you are confident you can rush them without getting shot by any
-not that bad idea against wizards - gives you a chance to get out of the way of incoming magical attack and doesn't cripple your stealth
Heavy:
-needs perk investment to just be practically usable
-crippling casting penalties that can only be alleviated via heavy perk investment
-slowed down movement
-good protection
-bad for stealth
-very good against archers
-very bad against casters (armor doesn't protect against magic and being slowed down is terrible when your best chance is to get out of the way of attack ASAP)
Did they tone down the speed boost you'd get from increasing stamina in the latest Requiem? I remember having problems with that feature in 1.7, since at some point the character just becomes too fast.
And can you even avoid lightning attacks? My impression was that they always hit.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
thank you DraQ!
btw, which did you enjoy the most when playing?
Hell if I know. They just play differently.

Light probably has a bit smoother learning curve (you get raped by archers before you even start encountering stuff like wizards, rather than breezing through archer and then facing massive rape), then again, there are also dwemer centurions and other stuff to make the curve fairly punishing.

P.S. Sadly, I have to disendorse Crimson Tide despite it being arguably the best in terms of gory visuals you'd expect from people lobbing bits of each other off with pieces of sharp metal. For some reason it refuses to play nicely with Requiem (I think it did work ok before) and seems to adversely affect stability in general.
 

Lord Azlan

Arcane
Patron
Shitposter
Joined
Jun 4, 2014
Messages
1,901
Not related but I could not find anywhere else. Just shows how my 1,000+ hours on Skyrim was also educational about US empire.

In New Statesman, Joe Donnelly

How Skyrim is teaching university students about the decline of US empire

Rice University’s psychoanalytics course "Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim" uses an open-world action role playing video game as its core reading.

Sometimes I browse through university prospectuses. Not because I’m interested in studying, but because I’m interested in what others might be. I’m interested in what British institutions have to offer. And I’m interested in the ways in which they figuratively showcase their educational wares on crisp, glossy A4 pages, as well as within streamlined, digitally formatted PDFs; the dual-pronged approach to advertising seemingly fitting for this perceived age of media convergence in which we live. The old-meets-new agglutination makes me especially interested in the plethora of hybrid, diversified and culturally endowed courses available to today’s prospective undergraduates. Film, media, television, theatre, comparative literature - the arts are all well represented, waiting to be discovered on paper and/or at the click of a button.

Well, almost all. If you have a penchant for video games, you’ll likely struggle to find modules over and above the standard programming and development classes.

But why is this? Why is film or television or theatre legitimised in creative academic circles, acknowledged as "art", yet video games as a medium - surely the cultural medium of the twenty first century - is not? "Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim", taught at Rice University in Texas, lends little credence to the increasingly tiresome debate. Introduced by Professor Donna Ellard in 2012, the 15 week long module uses the popular video game Skyrim as its core text and, by holding a mirror to modern day America’s political spectrum, draws comparisons between Skyrim’smythical institutions and the Land of the Free’s economic and governmental establishment.

Aimed predominantly at students interested in psychology, politics, and history - and perhaps crucially those with little video game experience - Professor Ellard explores why America has a tendency to fantasise towards a historical period inconsistent with its own, and how Skyrim’s Tolkien-esque themes and setting can help students to understand America’s place on the world stage against a tide of ever-receding imperialism. In doing so she attempts to portray how video games can and should be considered valid academic platforms.

“We have no historical relationship to the British mediaeval past, and, even further afield than that, we’ve got no cultural kinship with Scandinavia,” explains Ellard in reference to the United States in modern context. “So the class is really interrogating why we have such strong cathexis to a medieval period that is not our own and also to a medieval period that is markedly Viking. The course couples readings with Norse sagas and also mythology, Freudian psychoanalysis and Skyrim itself to try and think about why, in this cultural moment, we love Skyrim so much. It’s not just sort of me as a mediaevalist reflecting on the Middle Ages in some sort of historicist mode; it’s very much thinking hard about what’s happening in this moment towards a past that’s not ours whatsoever.”

Generally, Ellard feels that psychoanalysis is a way of looking at life on a wider scale, but feels video games, as products of human psychology, must be viewed through this lens. Fantasy and play are both key components in psychoanalysis, therefore Ellard points out that these concepts can be applied more broadly towards any piece of art. From this standpoint, Ellard’s initial attraction to Skyrim was purely academic.

Although never previously interested in video games, whilst watching over her nephew’s shoulder one afternoon - where he wrestled not only with the game’s host of formidable fantasy antagonists, but also its complex socio-political themes - she became entranced. And although something almost entirely new to her, Ellard was able to draw fairly distinguished parallels between Tolkien fantasy lore, modern US politics, and Skyrim itself. She identifies the time period during which the Lord of the Rings trilogy was written as Tolkien’s attempt to manage what it meant to be British, against the frailties of a nation and empire sandwiched between two world wars. Ellard believes Skyrimechoes this status disparity, and in a wider sense the overarching concept translates to real world American politics.

“[Skyrim] comes in a world post-9/11. [This] was a moment in which the US started to realise it was an empire on the rocks and its popularity through the beginning of the 2000s very much corresponded both to its insecurities as a nation and as an empire that recognised itself as no longer the tour de force that it thought it was,” she says. “I think that even though we talk about globalisation, stories of nation and empire are stories of identity formation. Britain lost at the end of WWII and America began to rise as a world power. I think that the Victorian era is one that we are mourning, or least are attempting to mourn, now particularly in America where we can finally see that the sun has set. We’re not doing a very good job of letting that go.

“Mourning and grieving are Freudian concepts, going back to the course, that we associate with what we do in our personal lives; someone dies, and you mourn their passing as a means of reconstructing your own - an identity in the present tense without them. I think the same thing is true when you’re talking about nations - we hitch our stars to these little stories that we get told in history classes about where we come from as a people. Once those narratives and myths are no longer valid we struggle as a people until we make new myths for ourselves; ones that perhaps have a black president, for example, and you know how that’s not gone so well in the US. Or a myth in which our forefathers aren’t all Anglo-American, and you can see our inability to come up with the immigration bill in the US. That’s another inability to grieve and move forward toward a new set of myths and fantasies.

“You can see this in Skyrim: the Stormcloaks [a group which wishes to secede from the Empire] and the Empire act as a through line in the main quest, and nation and empire is critical to playing the game. It's fantasy mix-and-match with these creatures that come out of a Tolkienian wellspring, and [they] are part and parcel of all that.”

Once thinking in these terms, there are perhaps an abundance of parallels to be drawn between the in-game political narratives portrayed in Skyrim, and those which exist in the real world - not necessarily exclusive to the American spectrum. As Skyrim itself is the class primary text, the course is centered around three core modules whereupon students complete different portions of its main quest, encouraged in turn to arrive at this potential myriad of conclusions themselves. At the end of each module, students dissect YouTube videos which showcase players at various stages in the game’s storyline - similar to when literature students read poems as homework which are then discussed in the classroom, suggests Ellard.

Consistent with any other course of academic study, assessment takes the form of a midterm and a final examination, whereby students must frame a connection between Skyrim lore and a psychoanalytical reading covered in the weeks prior, as well as answering questions relevant to video sequences of the game in action.

By putting the relative snobbery and pretension at times associated with academia to one side, the Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim course is a perfect example of the potential video games carry in not only transcending stereotypes, but in actively encouraging learning. As an interactive medium, video games have arguably more power than any other in conveying their desired message, as the learning process becomes an idiosyncratic, two-way operation. There will no doubt be those who scoff at these attempts to integrate the medium into the classroom, however, perhaps surprisingly, the majority of Professor Ellard’s student enlistment came from medievalist backgrounds who were not video game enthusiasts. The rest came from even further afield.

“Most of those who took the class were not videogame players - they had taken many medieval classes with me and so they were approaching it from a kind of similar perspective,” she says. “The ones who came to me from mathematics, or engineering disciplines that are pretty far afield from literary studies - I found them to be the most interested, because it challenged them in so many different ways the way that they thought about what literature could do.

“In terms of marks, I would say I got some of the best student papers I got at Rice.”

 

No Great Name

Arcane
Joined
Jan 24, 2014
Messages
572
Location
US
How is a video game being called a primary text and core reading material?

Also I have a feeling that they are going to be rather underwhelmed by the depth of Skyrim's plot.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom