Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I'm playing a melee char, why would I use fire spells?

Checked the bow. It's up to level 35. I doubt that those draugr were level 35, not all of them anyway. If they were it's retarded since it's the location of the 2nd legion quest and there's no reason to put level 35+ enemies there.
The bow should work if it's charged, but 35 isn't that much damage - if it turns your targets, it is working about as well as it will at given skill level. Silver arrows really help, but bow isn't going to be an optimal weapon here - anti undead bow is more of a control tool than actual killing weapon.

Some other stuff to check:
  • is your stamina full or near full? At low stamina levels your performance, including damage dealt, drops spectacularly.
  • are you firing at extreme range while unperked? Damage drop off is severe especially if you suck at archery.
  • Are you drawing your weapon back fully?
Since then however I've found a silver Katana that was conveniently placed in Bleak Falls Barrows, which does work nicely against the Draugr.
Problem is that silver weapons seem to be quite rare, so unless you a) play a mage or b) get lucky or c) know where to look, Draugr are a real pain in the ass.
If you can't find a silver weapon, you might consider making one. Or making some silver arrows (although those are common enough in limited quantities). Or trying to find (or steal) as powerful sword or axe as you can find and offset lack of material advantage with raw damage.
If you have any perks in enchanting you can put fire or anti-undead enchant on said weapon. If you have a 1h weapon you can use a torch as poor man's fire attack.

What is your build?
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
The bow should work if it's charged, but 35 isn't that much damage - if it turns your targets, it is working about as well as it will at given skill level. Silver arrows really help, but bow isn't going to be an optimal weapon here - anti undead bow is more of a control tool than actual killing weapon.

Some other stuff to check:
  • is your stamina full or near full? At low stamina levels your performance, including damage dealt, drops spectacularly.
  • are you firing at extreme range while unperked? Damage drop off is severe especially if you suck at archery.
  • Are you drawing your weapon back fully?
Yes/No/Yes

No idea why it didn't work really, maybe a script didn't fire properly, or there's a bug.
Bow didn't work against a lightly armored Vampire up close either, but I will do some more tests with it.
If you can't find a silver weapon, you might consider making one. Or making some silver arrows (although those are common enough in limited quantities). Or trying to find (or steal) as powerful sword or axe as you can find and offset lack of material advantage with raw damage.
If you have any perks in enchanting you can put fire or anti-undead enchant on said weapon. If you have a 1h weapon you can use a torch as poor man's fire attack.

What is your build?

Currently Heavy Armor, 1-handed, blocking. Most perks invested in heavy armor, as it sucks using otherwise, the rest in 1-handed and blocking. A few other perks for utility stuff, but not much (restoration for a slow regen spell which helps to reduce my potion intake, lockpicking for some more loot and one or two other things). Not yet specialized in a weapon (sword/mace/axe).
I wanted to try and make a char without crafting (alchemy/smithing/enchanting) for once. Not sure if it will work out in the long run, but for now I wanted to rely on what I find/can buy.
Having smithing however certainly would have helped getting some silver weapons without having to find one.
 
Last edited:

tred

Augur
Joined
Jan 2, 2012
Messages
241
hey guys, I am sorry for asking but here goes a dumb question:
Should I do the main quest? Is it worth it?
I started it (killed the first dragon and went to high hrothgar) and it seems really really crappy story wise...almost completely breaks my immersion...does it get better? Or should I just ignore it?
Thanks in advance.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,395
Location
Swedish Empire
alrighty laddies, im dl'ing Skyrim v1.9.32.0 with Dawnguard, Hearthfire andDragonborn now, would this be a naisu modlist?

Falskaar
Requiem
Warzone Civil war redone
Arena Immersive city (adds a few new towns)
Expanded towns and cities
Populated cities
Adventurers and Travellers
Sounds of Skyrim
Helgen Reborn
saucy nudity of course

anymore tips? i dont want some 250+ mods, i want to play the game as crashless as possible.

which of those mod loadorder fixer stuff should i pick? NMM?
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Bow didn't work against a lightly armored Vampire up close either, but I will do some more tests with it.
In-lore the vampires originate from Molag-Bal who is Prince of Rape.
It very much shows in Requiem.
Fighting them is usually a very bad idea unless you have an enchanted item with drain protection, something to shield you from the cold based magic and a phat bunch of levels under your belt. Wspecially if you can't fight them outside and during the day. Even then they just aren't very vulnerable to arrows.

I wanted to try and make a char without crafting (alchemy/smithing/enchanting) for once. Not sure if it will work out in the long run, but for now I wanted to rely on what I find/can buy.
That's ok but silver weapons are fairly specialist gear.
Join the Companions if you want a supply of them early on.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
hey guys, I am sorry for asking but here goes a dumb question:
Should I do the main quest? Is it worth it?
I started it (killed the first dragon and went to high hrothgar) and it seems really really crappy story wise...almost completely breaks my immersion...does it get better? Or should I just ignore it?
Thanks in advance.

That depends on what you found immersion breaking, but tbh the answer is most probably no, it doesn't get better. If you have Requiem or similar installed you can use Skyrim for some nice hiking and dungeoneering, improving your char, finding loot, getting killed a lot and sometimes surviving.

alrighty laddies, im dl'ing Skyrim v1.9.32.0 with Dawnguard, Hearthfire andDragonborn now, would this be a naisu modlist?

which of those mod loadorder fixer stuff should i pick? NMM?

Look for "even better quest objectives" if you want to do shit without quest compass and "the choice is yours" against auto-quest pickup.
Better Fast Travel for more immersive and useful travel options.

Maybe some eye-candy stuff like SIMM (better models/fixed textures) and Ruins Clutter Improved, Vurt's Flora overhaul and something like Climates of Tamriel/Realistic lighting overhaul/Enhanced lights and FX (usefulness of the last 3 might depend on whether you use ENB).

Depending on your system maybe "High-res DLC optimized" for less vram usage without losing too much texture quality.

For load order I just use BOSS, but keep in mind that Requiem wants to be put at the end of the load order (see the installation instructions).
 
Last edited:

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
Boss is outdated, use Loot instead and maybe switch the load order of some gameplay change mods that cover the same stuff if you don't agree with the order Loot put them in.
Also for the love of Talos use Mod Organizer. It has 2 quick tutorials built in and the rest is pretty easy too. Just never forget that now you have 2 load orders and that the "Overwrite" folder (at the end of the left load order) is where all those tools (Wrye Bash, SkyProc Patchers, FNIS, ...) dump their output.
Never forget to remove the old stuff (old ASIS patch output for example) and turn the newly dumped stuff into a new mod. But the warning sign in the upper right corner is pretty obvious anyway. That one also greatly helps to narrow down mod conflicts btw.
My game is much more stable with Mod Organizer :advertising plant:.

Luzur
For mods:
I wouldn't install anything that begins with Warzones. The old mod was a bugged and overly cluttered mess and somehow I doubt that the author has changed his very nature (clutterers rarely change ^^). But who knows, maybe it came out fine.

And install Cutting Room Floor, the modder is very experienced and this is more like some sort of Unofficial Vanilla Quest Patch anyway.
Inconsequential NPCs is a nice addition and not intrusive. Also it's voiced.
Something to improve the flying lizards wouldn't hurt too. But Requiem also addresses them, maybe that suffices.
I guess I don't have to tell you about SkyUI.

And highly recommended, some neat little tool I found recently: Onetweak
Fixes the double cursor after minimizing the game and gets rid of the intro logos.
borat-nice.gif
 
Last edited:

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,395
Location
Swedish Empire
alrighty laddies, im dl'ing Skyrim v1.9.32.0 with Dawnguard, Hearthfire andDragonborn now, would this be a naisu modlist?

which of those mod loadorder fixer stuff should i pick? NMM?

Look for "even better quest objectives" if you want to do shit without quest compass and "the choice is yours" against auto-quest pickup.
Better Fast Travel for more immersive and useful travel options.

Maybe some eye-candy stuff like SIMM (better models/fixed textures) and Ruins Clutter Improved, Vurt's Flora overhaul and something like Climates of Tamriel/Realistic lighting overhaul/Enhanced lights and FX (usefulness of the last 3 might depend on whether you use ENB).

Depending on your system maybe "High-res DLC optimized" for less vram usage without losing too much texture quality.

For load order I just use BOSS, but keep in mind that Requiem wants to be put at the end of the load order (see the installation instructions).

Well, i dont want to make Skyrim into something that'll ignite my PC, so i opted out the clutter and HD rez mods.

Boss is outdated, use Loot instead and maybe switch the load order of some gameplay change mods that cover the same stuff if you don't agree with the order Loot put them in.
Also for the love of Talos use Mod Organizer. It has 2 quick tutorials built in and the rest is pretty easy too. Just never forget that now you have 2 load orders and that the "Overwrite" folder (at the end of the left load order) is where all those tools (Wrye Bash, SkyProc Patchers, FNIS, ...) dump their output.
Never forget to remove the old stuff (old ASIS patch output for example) and turn the newly dumped stuff into a new mod. But the warning sign in the upper right corner is pretty obvious anyway. That one also greatly helps to narrow down mod conflicts btw.
My game is much more stable with Mod Organizer :advertising plant:.

Luzur
For mods:
I wouldn't install anything that begins with Warzones. The old mod was a bugged and overly cluttered mess and somehow I doubt that the author has changed his very nature (clutterers rarely change ^^). But who knows, maybe it came out fine.

And install Cutting Room Floor, the modder is very experienced and this is more like some sort of Unofficial Vanilla Quest Patch anyway.
Inconsequential NPCs is a nice addition and not intrusive. Also it's voiced.
Something to improve the flying lizards wouldn't hurt too. But Requiem also addresses them, maybe that suffices.
I guess I don't have to tell you about SkyUI.

And highly recommended, some neat little tool I found recently: Onetweak
Fixes the double cursor after minimizing the game and gets rid of the intro logos.
borat-nice.gif

Shit, i forgot about the dragon hordes! what does Requiem change on those? the "output"?

what about ApolloDown's Civil War Overhaul then?

Also all this info about different modloaders and stuff...ugh, im prob gonna need help.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Well, i dont want to make Skyrim into something that'll ignite my PC, so i opted out the clutter and HD rez mods.


Shit, i forgot about the dragon hordes! what does Requiem change on those? the "output"?.

Clutter Improved and SMIM (static mesh improvement mod) are not that performance intensive and come with some customisation options. The performance impact for me was always negligible anyway. The city improvements will be more problematic, imho.

Dragons will be much more challenging with Requiem. So much that you probably shouldn't touch most of the main quest until you've gained quite a few levels and found some good gear.

About load order: It's not that complicated if you use BOSS or, I guess, LOOT. They should do most of the stuff for you. Otherwise you need to remember: the last mod gets to overwrite those before, so if you have several mods affecting the same thing, the last one will apply its changes and the others before won't, or only incompletely. In such cases sometimes the authors offer compatibility patches.
If there are special things to look out for, many authors will mention it (like (in-)compatibilities, special placement, patches, requirements, etc...)

Here's a video I just found about LO and LOOT:
https://www.youtube.com/watch?v=YzsBKYUrcbE
https://www.youtube.com/watch?v=SzoyWugzZAw

NotAGolfer, didn't know about LOOT yet, I've not played Skyrim in quite some time and only recently picked it up again. Will check that out.
About cutting room floor, how's the content? Some stuff gets cut for a reason...
 
Last edited:

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
I started as a mage again. Perkus Maximus spells are fun so far, but I have a feeling that most of these mod authors copypaste their spell selections ^^
Hence I was curious about the added quests and stuff at the College of Winterhold. So far that stuff appears like it always was in there. I also installed Immersive College of Winterhold to make the place less boring and that mod simply rocks. But the free XP for clicking on all the new stuff in the college might be a bit too much for some players. I liked it.

Luzur:
As long as you don't intend to change your load order again and again and don't want to install 100+ mods, NMM should be enough at first.
I would still advise you to use Mod Organizer, it's just so much more convenient in case you want to update mods or install/uninstall them or change which mod overwrites which.

Regardless what mod management tool you use the basic things you have to do are (in that order):

1. On your fresh Skyrim install start the game completely unmodded and wait until you climb off the carriage. Then quit the game.

2. Download and install the latest SKSE, add a SKSE.ini file under Data\SKSE with the following content:

[General]
ClearInvalidRegistrations=1


[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

The way you install it depends on if you use NMM or MO. In MO you can't just dump all the files under your Steam\Common\Skyrim\Data folder, that doesn't work.
Here's how it works.

3. Install the mods following their instructions. Install all the things they list as prerequisite. And the requirements for those and so on.

4. Let LOOT handle the load order (in MO that's a built in feature). Change the result manually if mod authors emphasize it and/or if it makes sense (the mods that add the changes you care for the most should load later), but don't overdo it. The load order Loot gives you is pretty good, even if it looks chaotic. Only change it if you know what you're doing (MO would be helpful there).

5. Open Wrye Bash (if you use MO: start it from within it) and create a new Bashed Patch (there are also tweaks you can change here like max number of NPCs with working AI at the same time, timescale (so you don't need a mod for that), crime alarm radius etc.) and patches/smaller mods you can merge (add to the Bashed Patch so they don't take up one of your precious 250 load slots).
When using Mod Organizer this is the first time you have to convert your overwrite folder into a mod. Activate the result.

6. If you use anything that has its own SkyProc patcher now would be the right time to run that (for MO: again from within it, see a pattern? that's because the data folder is virtual in MO, it doesn't exist in that form on your hard drive, so you have to start everything inside MO or things get messy)). Activate the result in your load order.

7. For naughty stuff run FNIS for users now and click the correct checkmarks for your mod selection. (for MO: ... you know it already)

8. Start the game via the SKSE exe. Never again start both the normal Skyrim launcher and the main exe. The main exe would just crash I think and the launcher will screw up your load order so you have to sort it out again.
So if you want to install anything from the Skyrim Workshop (I would recommend to install pretty much everything by ThirteenOrange) do it before 4 and convert it into a mod archive by hand.
I have the whole Thirteen-Orange collection here, so if anyone wants that stuff, here is it (100MB, dunno why it says 0): Click me.
 
Last edited:

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,395
Location
Swedish Empire
The way you install it depends on if you use NMM or MO. In MO you can't just dump all the files under your Steam\Common\Skyrim\Data folder, that doesn't work.
Silly me, that wouldn't even work without a mod manager. head -> wall
Meant Skyrim folder, scratch data

So, i should just let the intro runa nd suddenly just quit the game as my yet unmade char jumps off the wagon?

im only gonna use these mods + the 3 DLC's:

Falskaar - Downloaded
Requiem - Downloaded
One of the working civil war remake mods (tip me) -
Arena Legendary cities (adds a few new towns) - Downloaded
Expanded towns and cities -Downloaded
Travellers of Skyrim - Downloaded
Sounds of Skyrim - Downloaded
Helgen Reborn - Downloaded
SkyUI -Downloaded
Cutting Room Floor -Downloaded
Calientes BB - Downloaded
Daggerfall Music - Downloaded
Beast Race Morrowind Lore Friendly Digigrade feet - Downloaded

which order should they go on then, or would the modloader fix that?

also, this:

http://forums.nexusmods.com/index.p...patch-fixing-ils-ugrids-ctd-freezes-for-real/

Yes or no??
 
Last edited:

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
About the memory patch?
Nope. That stuff is outdated, or better it is already incorporated into the newest SKSE.
Add the lines that I mentioned in my last post in the SKSE.ini instead.

Civil war overhauls are tricky. Lots of possible errors and instabilities, but it might be worth to try out anyway.
I chose the Civil War Overhaul mod by appollodown, because that actually changes the civil war and doesn't just add lots and lots of oversized bloodbaths that make you wonder why there is anyone left afterwards.
Some of the other random encounter mods do nearly the same stuff Warzones does but a size smaller btw.
Immersive Patrols for example also has sieges. The two random encounter mods I use atm are Radiance and Extended Encounters.

About orders:
You have the order of installation and the load order.

Installation: Here you decide which files you want. If 2 or more mods change the same textures or meshes for example, the according files from one of them will overwrite the ones from the others.
Mod Organizer makes it easy by letting you switch around the installation order in the left window (mod order or whatever it's called).

Load order: Here you sort the esp files in your Skyrim\Data folder. That's what is usually refered to as load order. Mods loaded later overwrite earlier ones. Just let LOOT handle it. Dunno if anything in there conflicts with Requiem and if yes, which mod should load later.
And don't forget to run the SkyProc patcher for Requiem... Just follow the installation instructions.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,395
Location
Swedish Empire
About the memory patch?
Nope. That stuff is outdated, or better it is already incorporated into the newest SKSE.
Add the lines that I mentioned in my last post in the SKSE.ini instead.

Civil war overhauls are tricky. Lots of possible errors and instabilities, but it might be worth to try out anyway.
I chose the Civil War Overhaul mod by appollodown, because that actually changes the civil war and doesn't just add lots and lots of oversized bloodbaths that make you wonder why there is anyone left afterwards.
Some of the other random encounter mods do nearly the same stuff Warzones does but a size smaller btw.
Immersive Patrols for example also has sieges. The two random encounter mods I use atm are Radiance and Extended Encounters.

About orders:
You have the order of installation and the load order.

Installation: Here you decide which files you want. If 2 or more mods change the same textures or meshes for example, the according files from one of them will overwrite the ones from the others.
Mod Organizer makes it easy by letting you switch around the installation order in the left window (mod order or whatever it's called).

Load order: Here you sort the esp files in your Skyrim\Data folder. That's what is usually refered to as load order. Mods loaded later overwrite earlier ones. Just let LOOT handle it. Dunno if anything in there conflicts with Requiem and if yes, which mod should load later.
And don't forget to run the SkyProc patcher for Requiem... Just follow the installation instructions.

Ok, i added the apollodown mod instead.

Daggerfall Music - Downloaded
I've always found it pretty cool that even in vanilla Skyrim you had some Daggerfall Music played in the inns.

Beast Race Morrowind Lore Friendly Digigrade feet - Downloaded
Gibe linx plox.

I DL'd this one, but there is a couple of others, but this one seems error free.

http://www.nexusmods.com/skyrim/mods/51097/?
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I chose the Civil War Overhaul mod by appollodown
How much b0rkedness unexpected fun stuff can it cause?

I have always been tempted by it but too scared to try.
Also apollodown's... ahem... status effects make extracting information out of documentation he writes somewhat problematic.
I DL'd this one, but there is a couple of others, but this one seems error free.

http://www.nexusmods.com/skyrim/mods/51097/?
Looks interdasting - lower quality than Grimoa's (on par with vanilla content, actually), but comprehensive, whereas Grimoa's only does fur, iron, dragonscale ad daedric (in addition to obvious stuff like footwraps, sandals, and falmer) so far.
Downloadan.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,395
Location
Swedish Empire
I chose the Civil War Overhaul mod by appollodown
How much b0rkedness unexpected fun stuff can it cause?

I have always been tempted by it but too scared to try.
Also apollodown's... ahem... status effects make extracting information out of documentation he writes somewhat problematic.
I DL'd this one, but there is a couple of others, but this one seems error free.

http://www.nexusmods.com/skyrim/mods/51097/?
Looks interdasting - lower quality than Grimoa's (on par with vanilla content, actually), but comprehensive, whereas Grimoa's only does fur, iron, dragonscale ad daedric (in addition to obvious stuff like footwraps, sandals, and falmer) so far.
Downloadan.

http://www.nexusmods.com/skyrim/mods/37216/?

The description seems very Codex/interesting atleast.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I chose the Civil War Overhaul mod by appollodown
How much b0rkedness unexpected fun stuff can it cause?

I have always been tempted by it but too scared to try.
Also apollodown's... ahem... status effects make extracting information out of documentation he writes somewhat problematic.
I DL'd this one, but there is a couple of others, but this one seems error free.

http://www.nexusmods.com/skyrim/mods/51097/?
Looks interdasting - lower quality than Grimoa's (on par with vanilla content, actually), but comprehensive, whereas Grimoa's only does fur, iron, dragonscale ad daedric (in addition to obvious stuff like footwraps, sandals, and falmer) so far.
Downloadan.

http://www.nexusmods.com/skyrim/mods/37216/?

The description seems very Codex/interesting atleast.
Yes, the question is:
- How bad can it break *IF* it breaks?
- How to run it with Requiem?
- How bad will it break if I run it with Requiem?
- I'd rather not restart *again*, how bad will it break if I run it without restarting, but without having started anything civil-war related yet?
- have you played it?
- have you played it with Requiem?
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Hm, interesting NPCs is a mixed bag.
Some NPCs are really pretty good, esp. the companions you can hire are pretty cool since they often have some comments to places and stuff you encounter.
Even voice acting is quite decent a lot of times.

OTOH, some NPCs are just cringeworthy and on the level of bad Bioware-fan-fiction, making me almost want to uninstall it again...
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Hm, interesting NPCs is a mixed bag.
Some NPCs are really pretty good, esp. the companions you can hire are pretty cool since they often have some comments to places and stuff you encounter.
Even voice acting is quite decent a lot of times.

OTOH, some NPCs are just cringeworthy and on the level of bad Bioware-fan-fiction, making me almost want to uninstall it again...
You can always just uninstall the offending NPCs - with crossbow.

Overall 3DNPCs is a big net gain - it's not just characters but complete questlines as well, then there is simple mechanical fact that its followers are parallel to vanilla ones, which is derpy design-wise, but it allows you to have a mini-party of three.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
You can always just uninstall the offending NPCs - with crossbow.

Overall 3DNPCs is a big net gain - it's not just characters but complete questlines as well, then there is simple mechanical fact that its followers are parallel to vanilla ones, which is derpy design-wise, but it allows you to have a mini-party of three.

Yeah, I just try to ignore them, if necessary smash my head to the table so I forget about the last couple of minutes.

Do you use any Requiem-patch with it? There seems to be one from the Azirok guy (or what's his name), but apparently it's more of a quick&dirty hackjob, simply fixing their level to 35. I found some discussion on reddit, where one guy wants to make a better effort at it, but that only got started 2 months ago and doesn't seem to have resulted in much yet.

Currently I'm playing without any patch, which seems to work surprisingly well (then again I don't know what the new Requiem patcher one has to use can do, but I assumed it was simply to prevent some graphics bug).
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
I chose the Civil War Overhaul mod by appollodown
How much b0rkedness unexpected fun stuff can it cause?

I have always been tempted by it but too scared to try.
Also apollodown's... ahem... status effects make extracting information out of documentation he writes somewhat problematic.
Beats me. I'm still lurking around at Winterhold and doing that abysmal mage guild questline.
appollodown's mod is dormant atm, its MCM menu says so and it doesn't seem to do anything as long as I don't enter the civil war.

But I don't worry too much, modded Skyrim is pretty stable compared to Oblivion and there are always console commands if something breaks.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Do you use any Requiem-patch with it? There seems to be one from the Azirok guy (or what's his name), but apparently it's more of a quick&dirty hackjob, simply fixing their level to 35. I found some discussion on reddit, where one guy wants to make a better effort at it, but that only got started 2 months ago and doesn't seem to have resulted in much yet.

Currently I'm playing without any patch, which seems to work surprisingly well (then again I don't know what the new Requiem patcher one has to use can do, but I assumed it was simply to prevent some graphics bug).
The patch is not up to date and seems to make some things wonky, so I'd go without.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I chose the Civil War Overhaul mod by appollodown
How much b0rkedness unexpected fun stuff can it cause?

I have always been tempted by it but too scared to try.
Also apollodown's... ahem... status effects make extracting information out of documentation he writes somewhat problematic.
I DL'd this one, but there is a couple of others, but this one seems error free.

http://www.nexusmods.com/skyrim/mods/51097/?
Looks interdasting - lower quality than Grimoa's (on par with vanilla content, actually), but comprehensive, whereas Grimoa's only does fur, iron, dragonscale ad daedric (in addition to obvious stuff like footwraps, sandals, and falmer) so far.
Downloadan.

http://www.nexusmods.com/skyrim/mods/37216/?

The description seems very Codex/interesting atleast.
Yes, the question is:
- How bad can it break *IF* it breaks?
- How to run it with Requiem?
- How bad will it break if I run it with Requiem?
- I'd rather not restart *again*, how bad will it break if I run it without restarting, but without having started anything civil-war related yet?
- have you played it?
- have you played it with Requiem?
One more:
- Requiem seems to add disguise as potential speechcraft perk, CWO seems to require disguise to move around in cities of opposite allegiance - how nicely do those two features play with each other? Does generic disguise override the CWO one, other way around, does one break another?
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,520
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
I'm a craft-whore and a village management one also. Any good mods? Like Real Time Settler?

Oh, and better werewolf/vampire stuff would be nice too.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom