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Incredible pictures from an era of games we never got to experience

sweeneezy

Novice
Joined
Nov 17, 2015
Messages
6
Location
Derekville, Stonehenge
A couple of my favorites from fmtownsmarty
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felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,274
Location
Terra da Garoa
Why isn't there a Japanese version of GOG.com?
There is. It's called Project Egg and it's even older than GOG: https://www.amusement-center.com/project/egg/

They charge a $5 subscription fee every month and give you access to 150 free games, but the big, popular ones must be bought individually - usually costing $5-10 each as well. They have tons of goodies, like soundtracks & manuals, and great proprietary emulators.

The problem is that their marketing sucks and they are 100% focused on Japanese customers. Probably because filthy gaijins will just pirate.
 

Shinji

Savant
Joined
Jan 10, 2017
Messages
313
I think I read this in an interview -- probably from the Untold History book -- that japanese developers in the 80's used to heavily borrow elements from western games (e.g. Wizardry, Ultima), but then they would change a lot of stuff to make it more appealing for the japanese audience.

Btw, thanks for necroing this thread.
 
Joined
Dec 17, 2013
Messages
5,106
... that japanese developers in the 80's used to heavily borrow elements from western games (e.g. Wizardry, Ultima), but then they would change a lot of stuff to make it more appealing for the japanese audience.


Furry-san ... on your right is a dark hallway, at the end of which is a chest with a katana... HA-YA! And on your left, is a vending machine with used panties.
 
Joined
Sep 16, 2017
Messages
41
I think I read this in an interview -- probably from the Untold History book -- that japanese developers in the 80's used to heavily borrow elements from western games (e.g. Wizardry, Ultima), but then they would change a lot of stuff to make it more appealing for the japanese audience.

Btw, thanks for necroing this thread.

You are correct; Even the likes of both Hironobu Sakaguchi of Final Fantasy fame and Yuji Horii (Dragon Quest) cited the Wizardry and Ultima series game design as direct inspiration for their games. So much so that while Wizardry has (at least to a certain extent compared to Ultima) fallen into obscurity in the West in Japan the series continued to have ports (SNES), remakes (PS1) and new entries for quite some time. The series even had special commemoration celebrations there a few years back.

Wizardry's popularity was prominent enough to spawn this...

 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,759
Why isn't there a Japanese version of GOG.com?
There is. It's called Project Egg and it's even older than GOG: https://www.amusement-center.com/project/egg/

They charge a $5 subscription fee every month and give you access to 150 free games, but the big, popular ones must be bought individually - usually costing $5-10 each as well. They have tons of goodies, like soundtracks & manuals, and great proprietary emulators.

The problem is that their marketing sucks and they are 100% focused on Japanese customers. Probably because filthy gaijins will just pirate.
ETHR0011_1.jpg


Interesting... :M
 

Shinji

Savant
Joined
Jan 10, 2017
Messages
313
I think I read this in an interview -- probably from the Untold History book -- that japanese developers in the 80's used to heavily borrow elements from western games (e.g. Wizardry, Ultima), but then they would change a lot of stuff to make it more appealing for the japanese audience.

Btw, thanks for necroing this thread.

You are correct; Even the likes of both Hironobu Sakaguchi of Final Fantasy fame and Yuji Horii (Dragon Quest) cited the Wizardry and Ultima series game design as direct inspiration for their games. So much so that while Wizardry has (at least to a certain extent compared to Ultima) fallen into obscurity in the West in Japan the series continued to have ports (SNES), remakes (PS1) and new entries for quite some time. The series even had special commemoration celebrations there a few years back.

Wizardry's popularity was prominent enough to spawn this...



When it gets an anime, you can bet that it's something popular in Japan.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,548
After a few dungeons, you’ll open the way to the Tower of No Return. But at the entrance, you’ll discover that you need to view all 108 lithographs in order to enter the tower. There’s no in-game checklist, so hopefully you’ve been keeping track of which ones you’ve seen this whole time! This is one of the only design decisions in the game deemed so regrettable that it was softened in a later release – the PCE CD version requires you to visit only 12 particular red lithographs, thankfully.
Ho, so that may be what I've missed, since I remember it was a tower where a monster wouldn't let me in after I was told to go there or something. But unless I was very unattentive or don't remember well it only says I can't enter and doesn't mention the monoliths. Looks like I'll have to get back to the game some day now that I'm aware of that (unintentional cheating), although the game is not particularly interesting past the setting and open world, fights are only mediocre and dungeons were very empty up to then.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,144
Location
Searching for my kidnapped sister
... that japanese developers in the 80's used to heavily borrow elements from western games (e.g. Wizardry, Ultima), but then they would change a lot of stuff to make it more appealing for the japanese audience.


Furry-san ... on your right is a dark hallway, at the end of which is a chest with a katana... HA-YA! And on your left, is a vending machine with used panties.

Talk about fucking C&C...
 

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