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Indie Space Sims - post 'em if you find 'em

YourConscience

Scholar
Joined
Feb 9, 2006
Messages
537
Location
In your head, obviously
Starscape (not Starscope) is quite good. Combines fast paced action (very much like old-school sidescroller) with some strategic considerations so that neither gets boring too fast. Gameplay is like following:

You have a mothership from which you launch by yourself in a smaller fighting ship. You are always in a sector, in order to move to another sector you have to dock to your mothership again. You can defeat enemies in the current sector or, if there arent anymore, collect resources from asteroids.

The game is divided in stages: each stage you are in a 'galaxy' which consists of a dozen sectors. Basically, in each stage you have to find the sector where the enemy mothership is and destroy it.

Combined with some research and resource managment this makes for some happy hunting, if one doesn't mind the childish graphics.
 

Frau Bishop

Erudite
Joined
Aug 16, 2005
Messages
2,147
Location
Mitten im Vaterland
Avè said:
Exitium said:
Isn't GGG wacky disgusting German bukkake/piss porn?
Bukkake only as far as I know, but yes. Although I prefer not to look at that kind of stuff...

Well, the pissaction is mainly distributed under the label "666", but it´s also owned by John Thompson, the sick GGG bastard.
http://shop.openerotik.de/dvd-das-gross ... -4415.html
Dare to click the pic.. it´s really "different". :oops:
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,658
Location
Behind you.
  • Escort Wing - [freeware?] - Haven't tried it.
  • Transcedence - [freeware] - The controls are really wacky. Definitely needs the DOWNARROW = Reverse inertial direction control scheme. It's moddable, though.
  • Epiar - [freeware] - Still in development. Slow development. 0.6.0rc2 is available in source form, though.
  • Space Rangers 2 - [Retail - $30] - I didn't care too much for it, but some people liked it. There's a few nice ideas, but there's also a lot of really bad ideas.
  • Event Horizon - [freeware] - Haven't tried it. It's 3D, and very ugly.
  • Sol - [freeware] - Haven't tried it. It's moddable and multiplayer with a client/server model.
  • Final Frontier Trader - [freeware] - Haven't tried it, but it's a Star Treky themed one judging by the screenshots.
  • Flatspace 2 - [Shareware - $24] - There's a lot to do, but the lack of any major distinction of each area of space kind of makes the game seem more dull than it should be. It could also use some major interface refining to make things more interesting.
 

Severian Silk

Guest
You forgot to add Beta Blocker to the list.

Also, this MMO might be along the same lines as EVN (supposedly, it's more like Trade Wars 2002). Haven't played it yet.
 

Revival

Novice
Joined
Jul 1, 2006
Messages
1
Infinity: The Quest For Earth
(in development)


Massively, multiplayer online space trader with hawt ship on planet action.


Open ended gameplay
Procedural galaxy
Seamless Planet take off and landing
Astrophysics

http://video.google.com/videoplay?docid=8426566575107987989
http://video.google.com/videoplay?docid=-3744650885934024232

I hope this doesn't endup in the elite-like graveyard. It's been far too long since I've seen planet landing in a space sim. Most new games just have space stations or "docking rings" like freelancer.

Oh, and yes I stoped lurking just to post this.(seeing this part of the forum go unused for so long just made me sad :( )
 

Kiwi

Novice
Joined
May 24, 2007
Messages
2
Location
south Texas
Escape Velocity - Nova

This forum has been the first plaice that I have been to saying that such a game existed. If it's good enough to use as a standard to compare others with, are there professional reviews to read? (I presume they will be in Macintosh publications, and that the development emphasis for that platform is why it gets almost no notice from the WinTel gaming press.)

My own experience with space sims is limited to some exposure to Star Wars' X-Wing and Tie Fighter games, and even less exposure than that to the Wing Commander games.
 

flabbyjack

Arcane
Joined
Jul 15, 2004
Messages
2,592
Location
the area around my keyboard
Hammerfall, now in version 0.2 It is a demo that you can only play for 60 minutes before having to start a new game(I tried to find a workaround in the .ini files, but couldn't)

Summary : Very original, and very fun! The physics are really cool. You are a noble Abyss-dwelling human who will pilot a whirly-gig(helicopter) that wields a huge sword, mace, or hammer. It's story/mission based although there are times when you get to choose which mission to go on and the setting is in a huge void with floating spires of rocks which humans live in.

To play past the slavers/gladitorial games you have to play in Russian :/
 

Rhett Butler

Scholar
Joined
Sep 22, 2007
Messages
939
Re: Escape Velocity - Nova

Kiwi said:
This forum has been the first plaice that I have been to saying that such a game existed. If it's good enough to use as a standard to compare others with, are there professional reviews to read? (I presume they will be in Macintosh publications, and that the development emphasis for that platform is why it gets almost no notice from the WinTel gaming press.)

My own experience with space sims is limited to some exposure to Star Wars' X-Wing and Tie Fighter games, and even less exposure than that to the Wing Commander games.

What the hell is a Kiwi doing in south Texas?
 

Kiwi

Novice
Joined
May 24, 2007
Messages
2
Location
south Texas
Everyone must be from somewhere

I was born there, but my folks were Americans, and we ended up in Texas when I was ten, so I'm more Texas than anything else, that's the deal. Seems like a good enough excuse to me.
 

Severian Silk

Guest
There's a big list in its own section, here. The creator of the list doesn't want to add 2D games, though.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
Anyone looking for information on running Elite on various formats through emulation, including the old BBC computer or the Archimedes version (which in the following links was declared the best version) can have a look at the post by Lord Rocket here or here (duplicated).

Not really indie space sim for the emulation aspect (although there is the fan-enhanced version and a remake which should qualify), but I'm making an exception as it is useful information. Hopefully anyone searching the forums should be able to find this or the other post easily enough in the future. It may save someone spending ages with the forum search function or Google to hunt it down with just the right terms six months later when they have a vague memory of it.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
flabbyjack said:
Hammerfall, now in version 0.2 It is a demo that you can only play for 60 minutes before having to start a new game(I tried to find a workaround in the .ini files, but couldn't)

It's not hard to work around the time limit in the .ini files, at least not in the version I downloaded. This game is truly awesome... fun combat, lots of customization, beautiful artwork... it also uses the game's engine in a number of creative ways (such as the various sports that you play in a tournament).

However, it is def. not a space sim.
 

Severian Silk

Guest
There's another list, here, courtesy of Wikipedia. Note that 2D games like EVN (duh!) aren't listed for some reason.
 

cutterjohn

Cipher
Joined
Sep 28, 2006
Messages
1,629
Location
Bloom County
The Starwraith series has some new entries, Arvoch Conflict for purely combat oriented space simming and Evochron Renegades as, apparently a successor to Riftwars, as a general combat/trading/exploration sim.

Side note: Be careful of what you write on their forums, as while they're not as ban happy as Derek Smart (legitimate in his case as he was cyberstalked for years) is with his BC/UC series, they are even more insular and will misconstrue any non-asskissing comments as insulting some how.

Anyways the Starwraith games are nice int hat their system requirements are significantly lower than other "current gen" gen space sims, have a MUCH lower learning curve as a result of reduced feature set, which means that you can go into a game and get done in 10-30m what would entail merely setting up to get something done in other sims.

The graphics remain fairly decent, although they are highly repetitive, and combat falls in between the BC/UC series and the X series, being better than X's while not as good as the BC/UC series. Trading, again falls in between the X and BC/UC series, not being nearly as rich as the X experience, while offering more options as compared to the BC/UC series. As far as ship options and types, both X and BC/UC severely exceed the Starwriath games in terms of options in the number of ships availabel (both X and BC/UC), and the number of ships available/ownable by the player in a game, although X severely trumps BC/UC in this respect as well.

The Starwraith games, specifically, sport MP capability now, although good luck in finding more than 2 players on any server at any given time, not to mention the relative ship capabilities available to you. i.e. n00bs you WILL need to make $$ first to afford a capable ship before realistically playing against other players. This is a nice option, entirely provided for the Dark BASIC application development environment that this series has been developed in.

Bottom line: It's a good game for what it is, even if the developer and fanboys seem to think that it some how can compete with the big boys offering quick access to game play and results.

NOTE: I'll re-iterate here, while they'r e not as ban happy as DS, they are so insular that anything that is NOT asskissing or giving free ideas for gameplay improvements is immediately construed as flame and you WILL immediately be subjected to "counter"-flaming. To their credit they're not banhappy, nor do they (as of now) delete threads in question. Highly unprofessional? Yes. Understandable? No, not AFAIK in this case, so I suggest looking elsewhere for a more friendly environment in which to obtain your space-sim fix.

(The NOTE section refers entirely to my own personal feeling about this "company" and their response to posts. I'll update with further information about the game itself (Evochron Renegades) once I put more time into it, which IS going to wait until I've picked up either a more capable netbook or a full form factor notebook as that is the platform that I purchased this game to run on with all of the above limitations wrt features/system resource requirements/"fun" (although my fun factor has been significantly reduced by the childish responses of the developer and his fanboys on the official site). [EDIT2] Fuck reviewing this fanboy shit, it's a shit ripoff of Elite, and mostly akin to FFE with somewhat updated grafix, well that is updated if you're a real developer otherwise its just shit, so IMO stick with the OpenGL (glffe) versio of Frontier First Encounters rather than shit from Starwraith, as they certainly are ethereal about what makes their game better and are like rabid dogs if they scent ANY sort of "negative" commentary... [/EDIT2=FOAD vice]

[EDIT]
Oh, and here's the link to the thread mentioned above
http://www.starwraith.com/forum/viewthread.php?tid=3567

Let me know if the link dies, as I archived a copy...
[/EDIT]
 

Severian Silk

Guest
Had a similar experience over at Elite Games. The fans/devs had the hubris to think that in their collective Russian might they could mash together something that has a passing chance of being recognized as English, and then get all psycho and start deleting posts and threads and issuing "warnings" when you correct them. Apparently, there is also a minimum smiley count that must be met before a thread is considered acceptible. (The topic in question concerned the translation of a mod, so no I didn't just start correcting their grammar for the fun of it. Nor was the idea of correcting grammar my own.)

I would provide a link but the thread was deleted.
 

Severian Silk

Guest
redacted
 
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