Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter INSOMNIA: The Ark - dieselpunk sci-fi action-RPG set on a decaying space station

Jools

Eater of Apples
Patron
Joined
Feb 1, 2009
Messages
10,652
Location
Mêlée Island
Codex 2014 Make the Codex Great Again! Insert Title Here Codex Year of the Donut Codex+ Now Streaming! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
Only looked at the screens and thought it looks cool. Then found out it's rt combat ...

My thoughts, too, but still very intrigued. Some of the screens gave me really boner-inducing vibes. Hell, they reminded me of a Nar-Shaddaa/Syndicate/BladeRunner crossover.

About RT combat, modders will fix it. XD

No seriously, devs, make it TB! Play SR(vanilla/DF/HK), then play Invisible Inc., then play PoE. You'll see the light.

resized_ScreenShot607.jpg
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,800
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Nothing wrong with real-time combat, just that most games don't even try to do it justice. Pillars of Eternity is turn-based design style in RTwP jacket lol
 

Jools

Eater of Apples
Patron
Joined
Feb 1, 2009
Messages
10,652
Location
Mêlée Island
Codex 2014 Make the Codex Great Again! Insert Title Here Codex Year of the Donut Codex+ Now Streaming! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
Nothing wrong with real-time combat, just that most games don't even try to do it justice. Pillars of Eternity is turn-based design style in RTwP jacket lol

Pathfinding and character positioning in PoE is too random (/shit) to be even remotely linkable with TB, imho. To me, PoE's combat feels more like arcade-y H&S design in RTwP jacket.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,800
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I'm not talking about the pathfinding / technical stuff. I'm talking about the general combat design on paper that Josh Sawyer came up with.
 

Jools

Eater of Apples
Patron
Joined
Feb 1, 2009
Messages
10,652
Location
Mêlée Island
Codex 2014 Make the Codex Great Again! Insert Title Here Codex Year of the Donut Codex+ Now Streaming! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
I'm not talking about the pathfinding / technical stuff. I'm talking about the general combat design on paper that Josh Sawyer came up with.

Even so, that's how the combat feels to me. So it's probably due to both (poor) design choices AND to the technical shortcomings that further hindered said choices.

Hope, there is none.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,810
Update #35
Combat system elements

Hello everyone! We've already talked about inventory and role playing system details, so today we will take a sneak peek at yet another important aspect of InSomnia - combat system.

Tactical pause
Though combat will run in real time mode you will have an opportunity to use a feature generally known as a "tactical pause". It will give you some time to think, analyze the current situation, make up your mind with commands and use your resources wisely.

However you won't be able to do just everything at once using this little helper - the number of actions you can perform will be directly connected with the amount of action points you have. APs can be spent to immediately heal your character and his team with meds, for energy shields activation, accessing your inventory etc.

0367733b0ac3205bda058c48ba5295c2_original.jpg

It will take some time to restore your action points so you won't be able to use tactical pause non-stop. The maximum amount of APs of your character will depend on his parameters and traits.

Sure, you will be able to switch between your NPCs and give them orders even without ever using the pausing mechanism. This way however you should be ready to feel the consequences of someone firing right in your face while you are trying to heal. Ouch!

Combat statuses
Any conflict can cause all kinds of outcomes that might make your character suffer in different ways:

Exhaustion - this penalty goes active whenever endurance indicator of your character drops to zero. This status has a temporary influence on the following things:

  • the damage you do to others is decreased
  • the accuracy of your long-range weaponry drops
  • you can't sprint
Disorientation - whenever you get hit during the close combat your character might feel some additional negative effects of this damage. While this status is active your fire rate drops, so the best idea is to deal with anyone who is close to you before aiming at distant enemies.

f9be7ef0160ff3f04dac25028fb84db0_original.jpg

Keeping yourself healthy is always a priority!
The other interesting thing that might happen to your character while being hurt is interruption which will interrupt (well wasn't that obvious) your current action like using healing items, taking aimed shots etc. It can be ignored if your durability parameter is developed enough. However chances to do that decrease if the damage is too high.

Critical condition - if your character's health drops too low you will lose ability to perform any actions with his help at all as he will be in coma. To fix that you'll need another NPC with a proper item in his inventory.

6500a050eb5016c9ea8978caffef78a4_original.jpg

Meds will keep you alive... for a while
You will be pleased to know that your enemies will also experience critical conditions... and you will be able to "finish" them. The execution animation depends on the weapon you are currently equipped with.

Other combat aspects
There is a list of things that you won't be able to do while fighting, including the following:

  • traveling between locations and visiting global map
  • saving your game progress
  • talking and performing barter
  • building a camp
All these activities will be available for you again after you kill all enemies around. The other alternative is try to hide from your foes and stay out of their sight at least for some time.

432720818acb1304c0003c4e86c9420f_original.jpg

There's usually nothing to talk about with a person who tries to shoot you down
Hopefully this was an enjoyable read, as we really enjoyed to prepare this update for you. Until next time!
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,251
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Tactical pause
Though combat will run in real time mode you will have an opportunity to use a feature generally known as a "tactical pause". It will give you some time to think, analyze the current situation, make up your mind with commands and use your resources wisely.

However you won't be able to do just everything at once using this little helper - the number of actions you can perform will be directly connected with the amount of action points you have. APs can be spent to immediately heal your character and his team with meds, for energy shields activation, accessing your inventory etc.

So it is RTwP.
Good.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,251
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
oh really? I thought this was just a one character game (camera seems to indicate so).
I asked on their VK page. Will post the answer of the dev team.
APs can be spent to immediately heal your character and his team with meds, for energy shields activation, accessing your inventory etc.
Sure, you will be able to switch between your NPCs and give them orders even without ever using the pausing mechanism. This way however you should be ready to feel the consequences of someone firing right in your face while you are trying to heal. Ouch!
There.
 
Last edited:

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
Camping, shelter & transportation system
Posted by Studio MONO
Hello everyone! Previously we have already mentioned an in-game mechanic known as"build a camp". Today we will go into additional details by telling you more about this and other related elements.

Let's camp together
Camping is something you can do almost always and everywhere: during your global map adventures, while exploring specific locations etc. You will have a separate button in UI for this purpose:

This place is huge!
Building a camp gives you an opportunity to craft items, manage inventory of your characters and NPCs, have some food and water (yes, you will have to do that to survive), heal your wounds and rest to reduce the overall level of exhaustion.

Note that you won't be able to camp while being in combat mode or in company of any hostile creatures sniffing nearby. Some missions you might take won't give you an opportunity to rest until you finish, along with certain locations which are generally considered to be too dangerous to stay there for too long.

Loot, loot never changes...
You should also remember that camping in abandoned corners of the station will likely get your party an unwanted company.

Your shelter
Each lost soul should have a place to call its own and you are not an exception. Your shelter is located on the territory of one of the station's military bases. Basically this location will offer you the same advantages as any other camp you build throughout the game. However the amount of features you'll be able to make a use of is going to be slightly... bigger:

Be careful with some of those "features" though
Here you will also find a special locker for everything you are too in love with to throw out, all your loyal companions you ever had in your party, a few merchants to suit your medical and technical needs etc. And of course what home it would be without workbenches of all sorts? You will definitely like this place.

Delivery terminals and instant transportation system
Station is a gigantic space ship so you can't always count on being around your shelter. This is when delivery terminals come to the rescue. This special tech can be found all over the place being connected with the help of complicated system of shafts.


Using these terminals you will be able to exchange items with the locker from your shelter. It will take some in-game time and you should be ready to wait even more if you find yourself too far from home.

To access the terminals you will need special cards which are rare. Also do not expect that all existing terminals will be perfectly functional - some of them will require extensive repair and other manipulations before you can actually use them.

You will be able to travel using a similar transportation system yourself:

https://www.youtube.com/watch?v=vs6mL4E9Az4
Thanks for reading this update and until next time!
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Fucking RTwP shit. God damnit stop being so fuckikng stupid it's an awful fucking system.
RTwP > TB. And I'm so glad to see that there are indie developers out there who don't pay attention to loudmouth TB fanboys.

Speaking of TB fanboys... you guys are are worse than CoD kids. Seriosly. At least they don't post in every thread on every forum telling everyone how every game must be like CoD.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
RTwP > TB. And I'm so glad to see that there are indie developers out there who don't pay attention to loudmouth TB fanboys.

Speaking of TB fanboys... you guys are are worse than CoD kids. Seriosly. At least they don't post in every thread on every forum telling everyone how every game must be like CoD.
-> www.rpgwatch.com <-
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom