Luzur
Good Sir
will it be railroaded as usual?
denizsi said:Tycn said:Man has conquered the stars but still shoot each other with EOTech SCAR lookalikes
And how is that a bad thing? I don't see any problem with that.
RPG
Playing a pre-made character in a game can be great fun, but when designing Interstellar Marines it was pretty clear that we wanted more than that, we wanted to give players the freedom to shape and mold their character themselves.
In the game the characters will enter the solar system as rookies, but during the progression of the game all gradually become more and more experienced as the story unfolds. With experience comes new skills and abilities as well as access to new and better weaponry, and it is now all up to each player how they want to build and equip their Marine.
Create a stealthy medic with hacking skills, a heavy armored sniper with explosives or maybe an officer with excellent strategic abilities and a minigun?
It is all up to the player to decide.
When the hunter becomes the hunted ...
Just like the character is growing and taking shape by gaining skills during the course of the game, so are the weapons of the marine. In a somewhat similar way to traditional RPG character progression we also wanted the players to be able to "personalize" their weaponry and equipment.
As an Interstellar Marine moves up in rank, he gets to choose more and more weapons and weapon utilities from the vast armory of the IM corps and is now able to freely customize his guns and items. If you pick an assault rifle you could choose to improve it with the shotgun extension and hollow point bullets or perhaps a silencer, piercing rounds and a scope?
The options are plentiful and it is all up to each player to freely make the decisions that suit his or hers preferred play style.
Open Ended Level Design
When we were to create the world of the Interstellar Marines, plenty of ideas came up for great locations and places for the players to explore. However no matter where the story would take the marines, we were pretty sure about one thing; the places should all be open ended and not in any way force the players to just take a pre-chosen path through.
So we constructed the game in such a way that there are always several ways to achieve the main objectives/complete the levels and players will have the option of using brute force, stealth tactics and/or make use of the various skills as a mean to successfully clear a mission.
However not only should players be able to explore the areas of the game freely, we also wished for the levels to be as dynamic as possible, so that the game would stay fresh and exciting even when you came back for the fifth or sixth time. The cool thing about a dynamic environment is that it allows for tactical choices, and the player should consider the effects of shutting down the lights, turning on the sprinklers and how the enemy AI will react to such changes in the environment.
To add to the re-playability all levels are non-scripted and the various “inhabitants” of a location will have a life of their own (guards patrolling, scientists working, crew personnel cleaning, etc) until the players intervene one way or the other, so there are no monsters jumping out of the closet when players step on that exact trigger on the floor.
TalesfromtheCrypt said:I couldn't listen to this moron and his overblown bullshit for more than a minute. So what is their games outstanding feature again, besides being indy (and having a STORY and IMMERSION)?
These guys sure are pretentious as fuck. Over what? Making a generic Space FPS?
Tycn said:Guns looked different 50 years ago
In principle, the idea of a space marines game is great. SF story, campaign mode, non linear, lots of micromanagement, strategic gameplay, RPG stats and character development.
Luigi said:Dont start explaining that space travel was a miracle breakthrough/whatever and everything else (except for bipedal self-sustaining robots) progressed more slowly to stay up to todays standards. Especially the guns.
Tycn said:Luigi said:Dont start explaining that space travel was a miracle breakthrough/whatever and everything else (except for bipedal self-sustaining robots) progressed more slowly to stay up to todays standards. Especially the guns.