Johannes
Arcane
No, it wouldn't be the same at all. If only goal difference at the end of the season matters, you have zero incentive to play differently based on the situation of the current game. Scoring a 3-0 goal is just as valuable as scoring a 4-0 one.I have no clue about hockey rules, so I can only comment on football.Think hockey or football. If a league is based on goal difference only, and not the win record of matches, obviously it changes how you play and plan your games a ton. Even when winning games is obviously linked to scoring goals.Which changes nothing about how you play.
Except if the scoring system was so bonkers that you'd not just go for victory but do some other weird shit in order to rake in maximum points even if you should lose. Which would be a bad idea if that other weird shit gets in the way of winning.
I really don't see the practical difference here.
In football (and I'm talking about the real one, what US people wrongfully call soccer, not that stuff barely involving feet) there actually is a scoring system, it's just not fine grained (and definitely not balanced ). A victory nets 3 points, a draw 1, a loss 0. So there are at least not only win and loss.
Anyway, if a league was based on goal difference only (as in a ratio of scored to received goals), then each team would try to make as many goals as possible while receiving as few as possible. Which is exactly what happens now, so no difference there. All the different strategies, like walling up after scoring a 1:0 or 2:0 or going all in or being extremely defensive if you are already in the lead league-wise would still be valid.
That'd be way worse than the league based on goals. A goals-based league would be pretty different than a normal Football league, but still fun I'd reckon. Whereas if you start handing points for possession and passes, it gets really gay - what's the purpose of possessing the ball currently? To score goals, and prevent the enemy from doing so. If these secondary measurements become goals in themselves, it makes it quite retarded - how is a win where you possess the ball a minority of the time, supposed to be worse? It reduces variety by incentivising everyone to maximize these secondary stats.I also don't think just using scored and received goals as a substitute for an actual score as I supposed in an RTS is the same thing. Such a thing would have to include % of time owning the ball, precision of passes, etc. I'm really no sports expert, so I hope you get what I mean anyway.
Even worse in a strategy game with a compounding economy and indefinite playing time. In a football-like sport, or strategy game, where the pieces and/or time is limited, you can somewhat easily come up with a system that's at least not ridiculous - still doubtful if you should do so.
Horseshit.The basic point is: There is no change in overall strategy. You still try to win each game using the same methods as before in the same way.