Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 56,518
For the record, i didn't say i was looking for something similar to Dark Souls, just something that that is comparable to it in terms of quality.
Scythe has good enough damage. Alternatively, you can break his shield and shoot Aquila, so he is eating damage while you deal with others.What about something like blue Demon Knight, these which can be damaged only by angelic weapons (in theory made for attacking multiply enemies and crowd control). One strong enemy with such requirement sounds like definition of sponge.
I still dont like it since it restrict use of specific weapons. Minor damage buff and debuff like in DMC3 would probably be enough.Scythe has good enough damage. Alternatively, you can break his shield and shoot Aquila, so he is eating damage while you deal with others.
For the record, i didn't say i was looking for something similar to Dark Souls, just something that that is comparable to it in terms of quality.
You could check out the armored core series, made by the same company that does the Dark Souls/Kingsfield line of games. Though you'd need an emulator or console for that. Very different genre obviously, but widely regarded as having excellent gameplay, and shares some similarities with Dark Souls, like weapon/combat variety, branching/open paths (both within missions and in terms of selecting them) and a significant amount of 'character' customization in the form of equipment.I'm not really sure i'm looking for a "genre" either. To me console gaming is completely uncharted territory. I was impressed with the gameplay in Dark Souls so i thought that was a thing with Japanese devs, or something. The art style of a lot of those games is just very hard to digest for me but i figured if the game is good i can close an eye to it (maybe).
It's a long running series, the major changes during it being 4 (things went into anime super robot territory with energy fields and insane mobility) and 5 (where they went in the opposite direction and made things much more awkward and clunky.) I linked #2 because it's my favourite, partly due to the massive dueling arenas that disappeared in later titles, but also just due to the overall atmosphere and a lot of the little details like overheating mechanisms, as well as the general pace and variety of missions.
YESSSSSSSSSOn a slightly unrelated note, Platinum Games' newest game, The Legend of Korra, was just released on Steam. It costs 15€ so my guess is that it'll be 15 USD.
And ridiculous is not even an exaggeration, FFS I have no idea what's going on ever.Well, there was an expansion/spinoff of AC2, Another Age, then AC3 came out, then that had a shitton of spinoffs. Nexus, Last Raven, Silent Line, maybe another, I forget. Then the series lied dead for quite a while until AC4 came out for PS3. AC4 and it's spinoff are the ridiculous super fast energy shielded mechs. The most recent entries are AC5 and it's spinoff, which are the other way around, big clunky things that can barely get airborne and require drones to assist their fire control systems and shit. I actually enjoyed AC4 and it's spinoff for the sheer spectacle of the giant boss fights and insane mobility and weapons, but it's definitely a different animal, and the series has suffered a pretty serious decline in number and variety of parts ever since it moved past the PS2.
It's all a matter of zen.And ridiculous is not even an exaggeration, FFS I have no idea what's going on ever.Well, there was an expansion/spinoff of AC2, Another Age, then AC3 came out, then that had a shitton of spinoffs. Nexus, Last Raven, Silent Line, maybe another, I forget. Then the series lied dead for quite a while until AC4 came out for PS3. AC4 and it's spinoff are the ridiculous super fast energy shielded mechs. The most recent entries are AC5 and it's spinoff, which are the other way around, big clunky things that can barely get airborne and require drones to assist their fire control systems and shit. I actually enjoyed AC4 and it's spinoff for the sheer spectacle of the giant boss fights and insane mobility and weapons, but it's definitely a different animal, and the series has suffered a pretty serious decline in number and variety of parts ever since it moved past the PS2.
ACV and especially Verdict Day go back to this level design method, with stealth also being back due to the limits of sensor probes and Scan Mode. Of course, stealth was all about outwitting and predicting the opponent more so than actively using any particular equipment (after all, deploying something like ECM units would just tip anyone off that some motherfucker is right near them). The stages are also very huge in vertical sense, something that any tank will notice because they can't gain altitude worth shit since they can't Ninja Gaiden jump off the walls (and thus face vastly reduce mobility).It's a shame the arenas after AC2 got so small, I really missed the whole stealth/evasion aspect of places like Etal Base, sniping some poor tank fucker from beyond radar range or popping up behind him with the stealth parts in Another Age. Or having ridiculous chases across the desert where you're both overboosting until someone turns around and starts unloading, or someone runs out of energy and becomes a sitting duck.