Whiran
Magister
- Joined
- Feb 3, 2014
- Messages
- 641
I used to care about "save scumming," thought that it was "cheating," and believed game designers should design games that actively thwarted attempts to do it.
Now I don't care what other people do in their single player games anymore. If someone wants to spend hours reloading their game for the perfect (in their mind) result who am I to argue or to police their behaviour?
Game designers should NOT design a game with "save scumming" in mind that creates really bad design in my opinion. I don't want a game "balanced" around a belief that someone needs to reload the game for success or that somehow the game's difficulty is impacted by a game designer worrying about someone reloading the game. If the game designers do not want reloading in their game then they should not allow reloading.
Save anywhere and anytime - of course
Load anytime - nope.
But, really, why care what someone else is doing?
I do not "save scum" in most games. In some games I do reload because I am curious about what alternative results might happen. Usually that is actually due to bad game design (lack of clarity as to what the consequence of a decision will be: if a dialogue option suggests that you are being kind only to find out that, nope, that was the you are a total asshole option - not cool) although sometimes I become curious about loot tables so I will reload over and over and over at a random loot chest just to see what are the possibilities.
If I do or if I do not makes no difference to how someone else plays the game.
Now I don't care what other people do in their single player games anymore. If someone wants to spend hours reloading their game for the perfect (in their mind) result who am I to argue or to police their behaviour?
Game designers should NOT design a game with "save scumming" in mind that creates really bad design in my opinion. I don't want a game "balanced" around a belief that someone needs to reload the game for success or that somehow the game's difficulty is impacted by a game designer worrying about someone reloading the game. If the game designers do not want reloading in their game then they should not allow reloading.
Save anywhere and anytime - of course
Load anytime - nope.
But, really, why care what someone else is doing?
I do not "save scum" in most games. In some games I do reload because I am curious about what alternative results might happen. Usually that is actually due to bad game design (lack of clarity as to what the consequence of a decision will be: if a dialogue option suggests that you are being kind only to find out that, nope, that was the you are a total asshole option - not cool) although sometimes I become curious about loot tables so I will reload over and over and over at a random loot chest just to see what are the possibilities.
If I do or if I do not makes no difference to how someone else plays the game.