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Isometric games in VR - Discuss!

Telengard

Arcane
Joined
Nov 27, 2011
Messages
1,621
Location
The end of every place
VR would just mean the re-death of isometric RPGs, because what would be the point of them when you can BE the Biowarean hero and interact directly with your sex slaves companions? Once you achieve that, immersion takes on a whole new meaning. And Bioware and Bethesda will be launched into the stratosphere of sales, dwarfing everything that has ever been so badly that nobody will see a reason to make any other type of RPG ever again.

Of course, that's only until Sengoku Rance VR comes out, and smashes everything else into oblivion. And, the RPG scene will never be the same again.
 

Osvir

Learned
Joined
Oct 7, 2012
Messages
193
This technology is completely unsuitable for isometric games. You might as well say that VR and AR are going to replace televisions.

That is my belief, yes. But not until 20-25 years from now.

EDIT:
- Imagine Pokemon. Outdoor Pokemon. Throw the pokeball from your hand, give it commands, catch pokemon and battle other Players on your way to work.
- Paintball with special effects and immersion? Hell yeah!
- Minecraft Parks? Heck yeah.
- LARPing with special effects? Throw a fireball from your palm?
- Education. Construction. Project Management. Communication. Effectivity and Productivity. Medical.

It is superior to the computer and television interface we use today (And a HoloLens & Glass, especially, will potentially be a professional tool. Something you use at your work to do your work better).

In an AR device, you will eventually be able to project both a Virtual TV screen and a Virtual Computer screen.... and such a device takes up WAY less space than both of them.

All kinds of Games would be able to be fit on an AR or VR device, FPS, Driving, Open World, Top-Down, 3rd Person, Platforming, Isometric, RPG, Action, Casual, Strategy whatever... why is Isometric so special to be excluded and doomed? It's a type of game perspective~ it's just a matter of developers designing and developing a game in such a way.
 
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