You know, coming back to that Demon's Souls stuff, it's actually embarrassing for someone on the Codex not to like at least DeS. Some common arguments (on the Codex)
DeS and DS are shining examples what the Codex is supposed to love: innovative, interesting games with non-standard lore, a pleasant aesthetic and no handholding or dumbing down, made with no consideration for the mass market at time of inception. If anything I am surprised it didn't rank higher in our Top Ten of all time RPGs, but I suppose that's still good enough, considering the amount of people who never played it, but rated it 0.