pippin
Guest
It's simple, you actively contribute to decline with complaints about absolutely menial details. You deserve those ratings.
It's simple, you actively contribute to decline with complaints about absolutely menial details. You deserve those ratings.
It's simple, you actively contribute to decline with complaints about absolutely menial details. You deserve those ratings.
Presentation is one of the most important parts of videogames, just like it is in TV shows, films and music.
Imagine if we removed the presentation from Fallout's dialogue. It would literally be:
- "Water Chip"
- "Rumours"
- "Services"
Plus the "Taunt/Intimidate/Persuade" options.
It's simple, you actively contribute to decline with complaints about absolutely menial details. You deserve those ratings.
Presentation is one of the most important parts of videogames, just like it is in TV shows, films and music.
Imagine if we removed the presentation from Fallout's dialogue. It would literally be:
- "Water Chip"
- "Rumours"
- "Services"
Plus the "Taunt/Intimidate/Persuade" options.
So, like Utiima.
It's simple, you actively contribute to decline with complaints about absolutely menial details. You deserve those ratings.
Presentation is one of the most important parts of videogames, just like it is in TV shows, films and music.
Imagine if we removed the presentation from Fallout's dialogue. It would literally be:
- "Water Chip"
- "Rumours"
- "Services"
Plus the "Taunt/Intimidate/Persuade" options.
So, like Utiima.
Ultima is an archaic game simply unacceptable for the 21st Century.
That's kind of a superficial way of analyzing the differences between systems.
That just isn't true, seems like you never played the game.
That's kind of a superficial way of analyzing the differences between systems.
I was just joking about Ultima, I don't really know how it works. But the thing in Morrrowind is that there's a combination of elements that simply make it a terribly game for conversations:
- Most NPCs have literally no personality at all. They are all copies of each other.
- Responses are as neutral as they can be, with few exceptions.
- You have no input at all in conversations, other than "I want to know about this particular topic". And even then, it's just "Topic".
It's simply awful. I have no reason to talk to most NPCs because they may as well not be there. I don't care about an NPC's background if instead of "I'm the guy who is in charge of this farm" (which in turn gives me unique conversation opportunities) I get something generic as "I'm a commoner. I clean, cook" etc etc.
Ok.
Caius Cosades is a crackhead super spy who sees the decline coming, Fargoth is a faggot, so on and sheeit. There's pretty good range of personalities. Most commoners spout generic shit but that's why they're commoners. What did you want from them? Quest givers and those you interact with during quests all have well defined personalities, with a few exceptions I guess but none really notable. Those with plot importance - and some service providers - also have their own distinct personalities.
You can check the wiki or something, I will not rattle off a big list. Best would be if you went back and played the game in full.
In Morrowind, you just can't be sure which NPC is worth your time and which ones are filler best avoided.
In Morrowind, you just can't be sure which NPC is worth your time and which ones are filler best avoided.
Yes you can, use your journal xDDDD
And Morality Games did a great job of breaking down exactly how the game conveys personality. You may have to use your brian a bit to piece it together, but the NPCs work.
You are complaining about something nearly all RPGs do. They help fill the world, and at least the ones in Morrowind can give you region/faction/profession/race specific info. You usually won't be interacting with them.
I still think you wouldn't have said what you did unless you hadn't played the game.
My guess is that less than 20% of the non-guard NPC, non Merchant population has no unique dialogues. If you don't believe me, go check out Seyda Neen's NPCs and see what you find.