Telengard
Arcane
1. TrueImpressions (i havent read anything.. maybe some of these are wrong):
1. Auto fire can only hit one enemy - Confrmed in chat.
2. Shooting in general has no random element to it that permits it to hit something else, other than the thing you aimed at
3. Walls blocking objectives that you must destroy with bullets (and miss point blank)
4. Objectives that look like any other objective but then unexpectedly spawn enemies when touched leading to cheap 'deaths' (aka ways to get you to blow cash on medpacks)
5. No weapon customization. No scopes, silencers or any attachments in general. at least from what i can tell so far
6. Rape of Ja universe
7. Braindead ai. Worse than Ja2
8. Tiny maps with A - B linear approaches
9. No going prone. Only ducking
10. You cant see over cars. They block vision like a wall lol!
11. Incredibly retarded character customization. Worse than many D&D CRPG's. You are going to pick the same stats pretty much every time. It's the equivalent of always picking strength for a fighter and putting intelligence as low as possible in D&D (and you have to pay to level up lol!)
12. Cryptic as fuck gear stats (Interrupt bonus? Wtf is interrupt bonus? Does it cause me to interrupt more? Does it negate interrupts? Is a big or low number better? The redshirt description says it makes you stick out and that only the brave would wear it.. is this fluff? Does it have a mechanical effect?)
13. I'm getting tired of writing. There is more
14. Forced single player before being able to play multi) and i can honestly imagine it being pretty fun, if just because there is no other f2p tactics game out there with a large community. Maybe, just maybe if you can ignore the jagged alliance part and just enjoy it for what it is, the multi may be pretty cool. I'll report back when i get there.
Bonus Complaint: Apologist retard community claiming that 'this is what the new XCOM should have been!' despite this being literally the same fucking thing.. an extremely dumbed down modern version of an amazing game. Only this has a much smaller budget
2. True
3. True, though unless they've changed things since beta you're supposed to shoot the exploding gas cans instead, "conveniently" placed to open specific walls
4. True
5. True
6. True
7. True
8. Occasionally there is a C option
9. True
10. True
11. True
12. Agreed
I was in the beta. Your impressions are perfectly accurate.
The entire abomination is structured as an MMO, not a tactical game. Real life weapon and armor counterparts mean nothing. Weapons and armor have a fixed stat by tier. Everything in a given tier is effectively the same. The tier you have unlocked is the sole import. That mixed with level are the only deciding factors in combat. In MMO structure, 7 levels above you means you will barely scratch. 8 levels above means you cannot win.
Of course, you can spend real money to "upgrade" your equipment and people, giving you a huge edge.
Chest high walls.
The retarded leveling system means unlocked mercs are useless. You are better off sticking with the ones you hired at the beginning.
I would say the community are dumb as bricks, but at least bricks can serve a useful purpose.