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Jeff Vogel reveals his new IP

ecliptic

Liturgist
Joined
Feb 11, 2003
Messages
915
Portraits that do not make me ill. Excellent.

Terrible name though. Couldn't be any closer to Avalon without .. being Avalon.

I look forward to Avadong jokes though.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
I hope there are some walking animations this time. I simply found Avernum unplayable without them.

Furthermore, does anyone know if there is any music?

For future reference, are there any sites that host Public Domain or Creative Commons licensed material that an indie developer could use?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,494
Location
Swedish Empire
seems like Vogel developed a fetish for A's.

Avernum, Avadon.

there is alot of nice names in the B department too, like Boleria, Borinia, Barentum, Balezecium etc.
 
Joined
May 29, 2006
Messages
5,364
Location
Astrology
The new setting is more vanilla fantasy than geneforge :decline:

It sound very similar to Dragon Age.

and it took until the 2nd page for someone to point that out
:decline:
 

SkeleTony

Augur
Joined
Aug 17, 2006
Messages
938
Not only is it not party-based but he went backwards to the 'humans only' thing?! Stupid. I get so sick of humans in fantasy RPGs. It is far worse than any tired cliche' I can imagine. Freaking boring.

I will pass on this as well.
 
Joined
Aug 6, 2008
Messages
7,269
The graphics look really polished, which is nice. Overall, can't say I'm excited about another high fantasy game, but whatever. At least I can count on a quality demo.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
SkeleTony said:
Not only is it not party-based but he went backwards to the 'humans only' thing?! Stupid. I get so sick of humans in fantasy RPGs. It is far worse than any tired cliche' I can imagine. Freaking boring.
I see nothing wrong with a humans-only game universe. I mean, it's not as if other "races" aren't just recycled versions of the same stuff we've seen before, with generally unrealistic and cliched societies. At least we know how humans operate.
 

visions

Arcane
Joined
Jun 10, 2007
Messages
1,801
Location
here
Norfleet said:
I see nothing wrong with a humans-only game universe. I mean, it's not as if other "races" aren't just recycled versions of the same stuff we've seen before, with generally unrealistic and cliched societies. At least we know how humans operate.

+1

I'd like to see more games with different distinct human cultures, preferably one or two empires and many different barbarian tribes (inspired by historical barbarian tribes, not Conan types running around half-naked and in leather undies).
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,242
Location
Ingrija
ElectricOtter said:
mondblut said:
Starting with one character and recruiting bullshit NPCs?
why do you lie :(

The blurb addresses protagonist in singular. "You are the servant", not "you are the servants". And most screenshots feature 1 character only. Ergo, most likely a biowhorish aberration.

Judas said:
Why is this bad?

Because I want my fucking parties back. Go play biowhore games if you want gay romances with NPCs instead.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
The blurb addresses protagonist in singular. "You are the servant", not "you are the servants". And most screenshots feature 1 character only. Ergo, most likely a biowhorish aberration.
also note the DA-like *specialisations*. Someone has been inspired by Bio's latest masterpiece it seems.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Rageing Atheist said:
Norfleet said:
I see nothing wrong with a humans-only game universe. I mean, it's not as if other "races" aren't just recycled versions of the same stuff we've seen before, with generally unrealistic and cliched societies. At least we know how humans operate.

+1

I'd like to see more games with different distinct human cultures, preferably one or two empires and many different barbarian tribes (inspired by historical barbarian tribes, not Conan types running around half-naked and in leather undies).
 

aleph

Arcane
Joined
Jul 24, 2008
Messages
1,778
SkeleTony said:
Not only is it not party-based but he went backwards to the 'humans only' thing?! Stupid. I get so sick of humans in fantasy RPGs. It is far worse than any tired cliche' I can imagine. Freaking boring.

Is it worse than Vancian magic in D&D?
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Let me guess:
- in the first game it will slowly become apparent that the 'bandits' are actually ideological rebels. However, it looks like they have a really poor chance of being able to run the place adequately.
- in the 2nd game, the rebels pull out 2 showstoppers - a weapon that makes them a genuine threat against the ruling main force, and a means by which they 'might' insititute a system of fair control, but with questionable sustainability with regards to the the land and resources. Also, the emissary sent out to fight the rebels will be one of the few 'outright good' characters in the series, forcing you to question your loyaltes. There will also be the first emergence of an outright evil faction gathering early power.
- 3rd game - the outright evil power has been vanquished, but their technology has been adopted by the rebels, possibiliy corrupting them in part. The rulers in turn have become even harsher and more inhuman in order to put down the rebellion. There'll be the first inklings of a peasant-led 'death-to-all-magic' faction, that has almost no power in this game, but is just starting to appear here and there,
- 4th game - the decider between the factions - side with the more humane of the original rulers and have a harder time beating the rebels, or side with the torturing/pillaging bastards and have an easier time destroying the rebellion. Side with those corrupted by the magics taken from the bad guys from the 2nd game and have an easier time (at risk of establishing an even worse dictatorship) or convince the original rebels to fight a near-impossible war on two fronts (against the rulers and the corrupted ultra-magical rebels), or go the uber-hard route and shape the smattering of anti-magic peasants into a fighting force to take on every other faction in the game.

And it will fucking ROCK!!!!!

That's my predictions, anyway/
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,911
Location
Frown Town
Judas said:
mondblut said:
Starting with one character and recruiting bullshit NPCs?

:rage:

Decline of Spiderweb.
Why is this bad?

It's bad because
011_Octriallach.gif


Which is actually a good argument, if you think about it for a long, long while... so long that nothing matters anymore

Anyway, it looks good but I'm not sure about the setting. The moment I heard magic was the moment I wasn't interested. We'll have to see about that one
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Azrael the cat said:
Let me guess:
- in the first game it will slowly become apparent that the 'bandits' are actually ideological rebels. However, it looks like they have a really poor chance of being able to run the place adequately.
- in the 2nd game, the rebels pull out 2 showstoppers - a weapon that makes them a genuine threat against the ruling main force, and a means by which they 'might' insititute a system of fair control, but with questionable sustainability with regards to the the land and resources. Also, the emissary sent out to fight the rebels will be one of the few 'outright good' characters in the series, forcing you to question your loyaltes. There will also be the first emergence of an outright evil faction gathering early power.
- 3rd game - the outright evil power has been vanquished, but their technology has been adopted by the rebels, possibiliy corrupting them in part. The rulers in turn have become even harsher and more inhuman in order to put down the rebellion. There'll be the first inklings of a peasant-led 'death-to-all-magic' faction, that has almost no power in this game, but is just starting to appear here and there,
- 4th game - the decider between the factions - side with the more humane of the original rulers and have a harder time beating the rebels, or side with the torturing/pillaging bastards and have an easier time destroying the rebellion. Side with those corrupted by the magics taken from the bad guys from the 2nd game and have an easier time (at risk of establishing an even worse dictatorship) or convince the original rebels to fight a near-impossible war on two fronts (against the rulers and the corrupted ultra-magical rebels), or go the uber-hard route and shape the smattering of anti-magic peasants into a fighting force to take on every other faction in the game.

And it will fucking ROCK!!!!!

That's my predictions, anyway/

:incline:

If companies attempted even 1/4 of the complexity that Jeff regularly delivers, gaming wouldn't be so declined now.
 

ElectricOtter

Guest
Azrael the cat said:
Let me guess:
- in the first game it will slowly become apparent that the 'bandits' are actually ideological rebels. However, it looks like they have a really poor chance of being able to run the place adequately.
- in the 2nd game, the rebels pull out 2 showstoppers - a weapon that makes them a genuine threat against the ruling main force, and a means by which they 'might' insititute a system of fair control, but with questionable sustainability with regards to the the land and resources. Also, the emissary sent out to fight the rebels will be one of the few 'outright good' characters in the series, forcing you to question your loyaltes. There will also be the first emergence of an outright evil faction gathering early power.
- 3rd game - the outright evil power has been vanquished, but their technology has been adopted by the rebels, possibiliy corrupting them in part. The rulers in turn have become even harsher and more inhuman in order to put down the rebellion. There'll be the first inklings of a peasant-led 'death-to-all-magic' faction, that has almost no power in this game, but is just starting to appear here and there,
- 4th game - the decider between the factions - side with the more humane of the original rulers and have a harder time beating the rebels, or side with the torturing/pillaging bastards and have an easier time destroying the rebellion. Side with those corrupted by the magics taken from the bad guys from the 2nd game and have an easier time (at risk of establishing an even worse dictatorship) or convince the original rebels to fight a near-impossible war on two fronts (against the rulers and the corrupted ultra-magical rebels), or go the uber-hard route and shape the smattering of anti-magic peasants into a fighting force to take on every other faction in the game.

And it will fucking ROCK!!!!!

That's my predictions, anyway/
eh, i think it will be more like Nethergate: barbarianism vs. civilization
 

visions

Arcane
Joined
Jun 10, 2007
Messages
1,801
Location
here
ElectricOtter said:
eh, i think it will be more like Nethergate: barbarianism vs. civilization

This could be cool I think. Granted, I've only played the Nethergate demos but I liked the idea, the concept of barbaric tribes fighting against more civilized and powerful empires has appealed to me since childhood.

Also I can't think of too many games centered on barbaric tribes in which the barbarians resemble (or actually are) the historical European barbarians from the Roman era.

King of Dragon Pass, Teudogar, Nethergates, Balor of the Evil Eye, Celtic Kings: Rage of War and Rome:Barbarian Invasion are all that come to mind.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
Walking animations would slow movement down substantially.

In Avernum games you spend at least 35% of your gameplay time walking around.

Walking animations would make this even slower and more tiresome. 50% walking?

They better be toggleable.

Although with a max 3 man party and large solo sections (per vogel interview quote), odds of me making it out of the demo are tiny.
 

ElectricOtter

Guest
I'm going to reserve judgment until more information is released. What we see right now is probably just a outline for the game, things are subject to change

but dammit vogel if it is a three man party with skill trees and romance plotlines i'm going to fucking kill you
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Azrael the cat said:
Let me guess:
- in the 2nd game, the rebels pull out 2 showstoppers - a weapon that makes them a genuine threat against the ruling main force
from what i picked up on the forum, unlike avernum and geneforge, there will be several different ruling forces.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
you have different factions, but not counting player involvement, i think the shaper council clearly classifies as the main ruling force.
 

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