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Jeff Vogel vs Pillars of Eternity

Mustawd

Guest
I think Vogel just got a bit lost in trying to identify the issues. There's probably a good compromise between dumbing down char gen and what PoE does. I just don't think Vogel thought through how to do it enough.

My friendly suggestion: Don't play PoE.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,852
You have diarrhea. Some natives attack your caravan. Weird things happen. The two characters who you might have been forming some sort of bond through adversity with die accidentally/incidentally. Now you are left to wonder around in some generic fantasy world, reading a bunch of flavor text and trying to figure out what the plot is.
Nice, you just summed up everything wrong with the game in a few short sentences. You do not need an editor.
 

gaussgunner

Arcane
Joined
Jul 22, 2015
Messages
6,158
Location
ХУДШИЕ США
You have diarrhea. Some natives attack your caravan. Weird things happen. The two characters who you might have been forming some sort of bond through adversity with die accidentally/incidentally. Now you are left to wonder around in some generic fantasy world, reading a bunch of flavor text and trying to figure out what the plot is.
Nice, you just summed up everything wrong with the game in a few short sentences. You do not need an editor.
That was some shit, killing your first two companions, who actually had potential. No. You can't have them. You can only have Weak Elf, Native Midget Woman, her pet wolf, Token Negro, Grieving Mother, Nasty Druid Dude, and like 10 other totally forgettable companions who give you pointless sidequests and add basically nothing of interest to the story or gameplay.

I could make it better:

You have diarrhea. Some natives attack your caravan. You die. EDIT: In the rain.
 

a cut of domestic sheep prime

Guest
That was some shit, killing your first two companions, who actually had potential. No. You can't have them.
Killing your intro companions in a forced cutscene is some sort of Bioware/Obsidian tradition, I think. NWN2, Dragon Age 1, Dragon Age 2, and even Mass Effect all had some red shirt die at the start.

Forced companion losses are really frustrating for a player and I don't really like them. On the other hand, if you do it, it can be used as a tool to involve the player emotionally in the story - like with the forced death of Gorion, the forced death of Kahlid, or the forced abduction of Imoen.

This didn't even do that though because their deaths were incidental. The bad guys didn't even notice you were there.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
You have diarrhea. Some natives attack your caravan. Weird things happen. The two characters who you might have been forming some sort of bond through adversity with die accidentally/incidentally. Now you are left to wonder around in some generic fantasy world, reading a bunch of flavor text and trying to figure out what the plot is.
Nice, you just summed up everything wrong with the game in a few short sentences. You do not need an editor.
That was some shit, killing your first two companions, who actually had potential. No. You can't have them. You can only have Weak Elf, Native Midget Woman, her pet wolf, Token Negro, Grieving Mother, Nasty Druid Dude, and like 10 other totally forgettable companions who give you pointless sidequests and add basically nothing of interest to the story or gameplay.

I could make it better:

You have diarrhea. Some natives attack your caravan. You die. EDIT: In the rain.

Those first 2 companions dying like that bothered me as well...
Can't help but wonder if the game was meant to continue with them at first and you all together exploring this new world/area of the world (after all the devs invented a whole new "not-DND" universe just for this and it'd be nice not to just read all that pointless lore that has no bearing on the game but experience part of the history yourself instead, visit some of those foreign places and learn the lore that way).
But then someone said "Hey we need a generic bs fantasy plot of the sort that everyone is already tired of! All the lore should just be window dressing! Axe the old stuff now!".
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
That was some shit, killing your first two companions, who actually had potential. No. You can't have them.
Killing your intro companions in a forced cutscene is some sort of Bioware/Obsidian tradition, I think. NWN2, Dragon Age 1, Dragon Age 2, and even Mass Effect had some red shirt die at the start.

Forced companion losses are really frustrating for a player and I don't really like them. On the other hand, if you do it, it can be used as a tool to involve the player emotionally in the story - like with the forced death of Gorion, the forced death of Kahlid, or the forced abduction of Imoen.

This didn't even do that though because their deaths were incidental. The bad guys didn't even notice you were there.
I think it's mostly a bad idea because you never get to spend enough time with these guys to become attached in the first place... Except for Imoen, but she's annoying so you're kind of dragging your feet hoping Irenicus will cut out her tongue or something before you rescue her.
Oh, and Khalid I guess. Who cares though, the "bonding" with him happens during the first game where companions don't really talk to you that much apart from plot stuff.

But thanks for reminding me how bad certain developers are when it comes to game starts...
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
It's not wonder: Vögel are natural enemies of pillars around the world.
Oh boy, the Janitor-Man is going to be pissed at this little Vogel!
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
This didn't even do that though because their deaths were incidental. The bad guys didn't even notice you were there.

Yeah, that makes it even worse. There's no saving them, no revenge, they were just in the wrong place at the wrong moment. The message is "don't get emotionally invested."
It's an appropriate message considering the rest of the game :D
 

ore clover

Learned
Joined
Mar 25, 2017
Messages
171
The real test of how good a game it is, is not how it sells, but how much its sequel sells.

If nothing else, I agree with this statement 100% and it needs to be stated more often.
I understand the sentiment, but people could draw the wrong conclusions. For example:

"Have you seen Skyrim's sales figures? Yup, proof that Oblivion's a masterpiece." :happytrollboy:
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,668
Location
Wandering the world randomly in search of maps
The real test of how good a game it is, is not how it sells, but how much its sequel sells.

If nothing else, I agree with this statement 100% and it needs to be stated more often.
I understand the sentiment, but people could draw the wrong conclusions. For example:

"Have you seen Skyrim's sales figures? Yup, proof that Oblivion's a masterpiece." :happytrollboy:

Well... Oblivion's popularity was probably due heavily to Morrowind's success.
 

PrettyDeadman

Guest
Jeff Vogel is 100% right about this issue. If you add a generous amount of shitprose to a dull monster grinding gameplay you are not making your game better, you are adding an insult to the injury.
I don't even read dialogue in rpgs anymore + use cheat engine to dull my senses to decadent combat systems of modern rpgs.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
The real test of how good a game it is, is not how it sells, but how much its sequel sells.

If nothing else, I agree with this statement 100% and it needs to be stated more often.
I understand the sentiment, but people could draw the wrong conclusions. For example:

"Have you seen Skyrim's sales figures? Yup, proof that Oblivion's a masterpiece." :happytrollboy:

Well... Oblivion's popularity was probably due heavily to Morrowind's success.
Also Xbox/ps3 ports for a new and unexploited (well, exploited in different ways) markets maybe?
Vgchartz seem whacky for Oblivion though. Xbox sales at 4.40m and PS3 at 3.10m. Pc only 0.26m how does that even work?

Edit: It'd be great if that was true, though. Would mean that Pc players realized it was shit and mostly didn't buy it.
One can hope.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Huh. Vgchartz entire pc section looks whacky. Are they ignoring certain types of sales or something?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,440
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Those numbers are completely normal. vgchartz doesn't count digital sales. PC boxed retail sales are pathetic and have been for many many years. Consolization happened for a reason you know.
 

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