thexsa
Educated
- Joined
- Jan 29, 2015
- Messages
- 79
Oh, I misunderstood your original post. I though you meant a situation where a golden weapon would be more effective against silver armor, silver weapon > iron, iron > gold. Yeah, reading is hard.
What you described with material progression is logical to me, I don't see why it's a bad system. Steel IS indeed better than iron AND more expensive, so it is a higher tier material, just like in real life. Or do I have 0 concept of how metals wok in real life?
Also what is so bad with mythril, ebony, glass, daedric gear in TES? If they fit the game world then it's enough for me to not mind it.
Why does games need random item progression that makes no sense all the time? I am more in favour for "the right tool for the right job"-mindset. Want to fight a fire-demon? Make sure you come equipped with ice-enchanted weapons and enchantments that protect against fire. Don't have access to a mage? Tough luck, shitface. Do you think a regular wannabee Conan can beat a creature of magical fire? Lazy game design is all it is when all that is required to get to the next stage is find marginally better equipment, because of some retarded "every class should be able to tackle every problem"-mindset.
And on the TES materials, imo they don't really fit the world more so than they just made random shit up to create weapons that look cool, and totally impractical. Arguing over game design when it comes to TES is pretty pointless though.
I will however say that they had a superb opportunity to make enchanting matter a lot more than it does. Morrowind was on the right track with enchanting, but then someone took a spoon to the brain of every person with a say at Bethesda.