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- Jan 28, 2011
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So Doublefine's fundraiser ends in 10 days.
And it begs the question - why not just leave the thing open right up until the game is released? Put out screenshots, videos, demos during development and if they look promising, there's a good chance some people will be motivated to donate multiple times.
Of course, this idea isn't without its problems. It might lead to a focus on COOL features at the expense of core mechanics (see The Cool Cam). It might even cause greedy developers to artificially draw out development time in hopes of scrounging more donations from the public (although of course this would have diminishing returns).
Still, I can't help but think that anything that makes cutting out the publisher middleman look more profitable is a good idea. What do you think?
And it begs the question - why not just leave the thing open right up until the game is released? Put out screenshots, videos, demos during development and if they look promising, there's a good chance some people will be motivated to donate multiple times.
Of course, this idea isn't without its problems. It might lead to a focus on COOL features at the expense of core mechanics (see The Cool Cam). It might even cause greedy developers to artificially draw out development time in hopes of scrounging more donations from the public (although of course this would have diminishing returns).
Still, I can't help but think that anything that makes cutting out the publisher middleman look more profitable is a good idea. What do you think?