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Killing Floor 2

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,485
Location
California
I wouldn't say so.

-the Pulverizer is prob. the best melee weapon I've ever used in a game
-Clots being able to grapple you further encourages team cooperation especially if things are getting hectic; in that sense it's not like being pinned by a Hunter whilst a horde rushes the team
-darkness has a huge role this time around. especially since many weapons don't have a flash light attachment, it makes combat much more tense.
-in the end, i's still fun as ever and I'm looking forward to how it develops in the coming years
 
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skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Flashlights aren't infinite either, they work on a replenishing battery. I really like the level design, the maps are way more open than in KF where it was rather easy to find a spot and camp for the rest of the game without too much trouble (Offices and Biotics Lab in particular were easy even on Hell on Earth if you were in the right spot). I do like the fact that the game seems to be more hectic than KF overall too, the Flesh Pound seems to be furious by default for instance.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,044
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I figured out why berserker sucks: I'm doing it wrong.

The role of a zerker has changed from trash mob cleanup to big zed specialist. Your job is to be the largest source of single target burst dmg in the party with the hammers alt fire.

1. The katana objectively sucks. Your starting shovel is superior because it's just strong enough to kill crawlers in one hit.
2. Strong attacks should be your default attack.
3. Always circle strafe and crab walk everywhere. The side swipe is much better than the front swipe for decaps. (but front swipe is the most reliable way to hit a tall zed)
4. Parrying makes you invincible to large zeds. You can stun lock everything with parry->alt fire->parry->alt fire.
5. nailgun should be your primary and weapon you use 70% of the time. dont even try to melee crawlers. you will inevitably get hit and waste your armor.
6. you can play baseball using leaping crawlers using the hammer backswing. try to get a home run.


Zerk is still probably the best solo class, since the zeds are weak enough to die in one body shot.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,352
I figured out why berserker sucks: I'm doing it wrong.

The role of a zerker has changed from trash mob cleanup to big zed specialist. Your job is to be the largest source of single target burst dmg in the party with the hammers alt fire.

zerker was never trash mob cleanup class. Zerker was used to stun-decap Scrakes on Hard mode and higher. And also for kiting.

Does zerker still get movement speed bonus in KF2?
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,044
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I figured out why berserker sucks: I'm doing it wrong.

The role of a zerker has changed from trash mob cleanup to big zed specialist. Your job is to be the largest source of single target burst dmg in the party with the hammers alt fire.

zerker was never trash mob cleanup class. Zerker was used to stun-decap Scrakes on Hard mode and higher. And also for kiting.

Does zerker still get movement speed bonus in KF2?

25% bonus, .8 every level max 25 levels so 45% at max perk
 

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
This game is pretty fantastic. Just like Killing Floor 1.
Out of games I don't despise (Dota), my top 2 most played Steam games are: Anno 2070 and Killing Floor 1.
This game is what I needed. I needed an actual good shooter, so I can shoot stuff when I get home from work, without unfun bullshit. Good weapon animations and sounds, responsive enemy impacts. Good performance. Crysis 3 has the better engine, but the gameplay and gunplay is shit compared to this game. This is a game I can play every day for an hour or two and never get tired of it.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,352
I've 186 hours in Killing Floor 1.

2 hours in Killing Floor 2.

First impressions.

1) Open your console and type "fov 110" then press enter. Default FOV is somewhat claustrophobic, especially compared to the first game.

2) Do what this guy said in the config to turn off mouse smoothing
PSA: to remove the goddamn mouse smoothing + acceleration Unreal Engine 3 has on by default:

\killingfloor2\KFGame\Config\DefaultInput.ini



\killingfloor2\Engine\Config\BaseInput.ini

I've been playing the game on hard mode.

Game is much more mobile than KF1. You can outrun all Zeds as long as you don't get cut off by the Zed spawning system. Zeds spawn everywhere, including around the corner and behind doorways, but generally you have to be moving in this game. Camping was the strategy in KF1.

Hitboxes are far more consistently triggered than the first game, and this appears to be because the hitboxes are placed more accurately. In Killing Floor 1, for a good long while, the scrake's headshot hitbox was actually slightly off-center, leading to some unusual techniques for killing them.

Perks level slow as fuck, and in an even more punctuated way than KF1, possibly unintentionally. The perk tree is separated by increments of 5 levels and it takes a long god damn time to reach them. The tier 2 talent for commando is literally +50% magazine capacity.

Sirens do maybe 5-10 hit points of damage per shriek on hard mode compared to somewhere around 40 health per shriek in suicidal in Killing Floor. They're more of a grenade shield than the devastating slaughterer that they were in the first game. In fact, most all Zeds hit much more softly now. You now only really get fucked if you get caught in a corner.

Animations, particularly Zed anims, are a gigantic improvement. Animations are much smoother and consequently it is easier to place shots against Zeds.

The removal of the sharpshooter class is huge and a big reason that camping is dead. In KF1, sharpshooters were used to completely defang fleshpounds in a single headshot. I believe sharpshooter was removed as a class because they defused the most powerful zeds in the game and they felt necessary for high level play.

Performance and graphics are excellent. Gun handling feels smooth and precise when hipshooting and when ADS. The game is clean and playable and therefore it should be easy to introduce to someone who hasn't played it before. Eminently playable. It makes me feel why RO2 still feels wrong.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
I'm pretty sure the sharpshooter will be introduced later. I do agree with the fact that the game is more mobile.
 

omega21

Arcane
Joined
Aug 30, 2014
Messages
949
Location
Singakekkles, LLC
Jesus, the way you guys talk about the game is intimidating, but this shit sounds good. If I never played KF1, what's the learning curve like?
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
It didn't help that sharpshooters were probably the easiest to level up out of all the classes because the starter pistol was part of their weapon class. And once you hit level 4 you could pretty much take on everything short of a scrake with that pistol.

Jesus, the way you guys talk about the game is intimidating, but this shit sounds good. If I never played KF1, what's the learning curve like?

It's definitely alot more noob-friendly than KF1. You actually begin with the starter weapon of your particular class in this one as opposed to just a pistol as was in KF1 (i.e. a shotgun for support, AR-15 for Commando, etc), so death isn't quite as punishing. Another issue in KF1 was that how well you did was pretty much dependent on how high a level you were in your chosen class: playing on hard and getting a level zero character was pretty much a death sentence in KF1. This is less so in KF2. Here it's actually pretty feasible to beat a stage on the harder levels with a group of level 1-5's.

Other than that, there's not much else that elaborate about the game. Just shoot things until they die, keep moving around, and don't lose your teammates.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,684
Yeah IIRC Sharpshooter and Medic were the ones I leveled the fastest. Medic in particular because you do so much healing the higher up the difficulty chain you go.

I heard there was a coupon for this game sent out by GMG, but I haven't received it. Maybe they saw that I actually had it in my cart so they figured "He'll buy it anyway", but now I'm just sitting waiting around for a deal :argh:
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
Jesus, the way you guys talk about the game is intimidating, but this shit sounds good. If I never played KF1, what's the learning curve like?

I don't think it will be very intimidating if you played some non-popamole FPS.


Some basic tips:

This is a proper FPS so be agile, circle strafe,...
Play your class (this maybe less important than in KF 1, not sure yet) but do heal teammates even if you're not a medic.
Think about enemy prioritization, killing a Siren is more important than killing a few Clots, unless said Clots are already in the process of chewing off your face of course.
Don't rage the Fleshpound before you're ready to take it on.
Be careful with the welding tool, you don't want to fuck up an escape route.
Sharing is caring: share some weapons, armor, ammo, dosh,... don't be (too) greedy.
Make sure you're not too far away from the trader when the round ends.


edit: took some HUDless screens


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:love:

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1D4EF6846E900FFDFB446B7EC02DC45168CF0024
 
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pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,091
There are another 6 classes that will be introduced during early access. AFAWK there's sharpshooter, gunslinger, ninja/samurai, firestarter, some kind of explosions guy and one more.

Sirens now seem more geared towards making the environment inhospitable: lights off, doors broken. Two Scrakes are s death sentence. Balance will change during EA for sure.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,352
Just killed Patriarch for the first time on normal solo mode. He hits like a girl compared to the Patty in KF1. However, he probably has 20 times as much health. Old Patty could be stunned by one full magazine from the AA-12 on solo-suicidal, then finished off if you could hit him when he was cloak-healing. Patties often died in teamplay in 20 some-odd seconds, usually due to pipebomb and grenade spam in KF1.

Conversely Patty could usually oneshot you with a rocket or twoshot you by strafing you with his chaingun.

New patty does like - 10-20 damage on normal mode? But he's fast as hell and like I said he has shit tons of life. It's more like a long-fought duel - you have to kite him and I almost ran out of ammo on my back-up AK-47 before I killed him.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,352
10 hours in, more thoughts.

Berserker is fun as hell. Way better than in Killing Floor 1

WASD keys affect the direction of your melee swings. A-D swings sideways. W gives a vertical chop. S gives a diagonal cross-chop.

When playing Zerk you may as well tape down your sprint key.

I and everyone I know is extremely irritated that they took out the classic voice comms of KF1. The new ambient flavor voice acting is not funny. I turned it off. This reminds me of when Tripwire took out the much-loved "Achtung Shambeh-Bambeh" from Red Orchestra Ost-Front and replaced it with automatic flavor voice comms that never shut up (even if you turn them off). Well, at least you can turn them off in KF2.

Tripwire has no respect for your eyes and ears. Why do the husks cause tinnitus (that horrible ringing noise), but Siren screams don't?

Stalkers lost their titties. Tripwire has gone SJW - it isn't just the unnerving language in the ToU they make you sign on installation.
 
Joined
May 2, 2012
Messages
406
The game really, really needs a single target spike damage perk to be implemented (i.e. sharp) for the sake of pub games. Otherwise it is very difficult to get a pub team past wave 6-7 of a long game when multiple scrakes start spawning given that they currently require a coordinated team effort to put down. In my experience they get engaged far too early resulting in them either being raged before everyone is ready or drawing everyone's attention before all the trash has been cleared properly.

Still a really good EA game though - definitely shaping up to be a worthy successor to KF.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,352
The game really, really needs a single target spike damage perk to be implemented (i.e. sharp) for the sake of pub games. Otherwise it is very difficult to get a pub team past wave 6-7 of a long game when multiple scrakes start spawning given that they currently require a coordinated team effort to put down. In my experience they get engaged far too early resulting in them either being raged before everyone is ready or drawing everyone's attention before all the trash has been cleared properly.

Still a really good EA game though - definitely shaping up to be a worthy successor to KF.

Pussy. There's a perk for dealing with wave 6-7, it's called easy mode.

Pulverizer alt-fire to the head staggers scrakes just like KF1. Grenade spam also helps.
 
Joined
Apr 18, 2009
Messages
8,268
Location
Gritville
Just killed Patriarch for the first time on normal solo mode. He hits like a girl compared to the Patty in KF1. However, he probably has 20 times as much health. Old Patty could be stunned by one full magazine from the AA-12 on solo-suicidal, then finished off if you could hit him when he was cloak-healing. Patties often died in teamplay in 20 some-odd seconds, usually due to pipebomb and grenade spam in KF1.

Conversely Patty could usually oneshot you with a rocket or twoshot you by strafing you with his chaingun.

New patty does like - 10-20 damage on normal mode? But he's fast as hell and like I said he has shit tons of life. It's more like a long-fought duel - you have to kite him and I almost ran out of ammo on my back-up AK-47 before I killed him.

That's not the "new" Patriarch but rather a new boss all together. Hans Volter is designed around the idea of full assault; he is relentless where as the Patriarch was all about hit and run attacks. Don't worry though, the Patriarch will be put back into the game soon enough.
 
Joined
May 2, 2012
Messages
406
The game really, really needs a single target spike damage perk to be implemented (i.e. sharp) for the sake of pub games. Otherwise it is very difficult to get a pub team past wave 6-7 of a long game when multiple scrakes start spawning given that they currently require a coordinated team effort to put down. In my experience they get engaged far too early resulting in them either being raged before everyone is ready or drawing everyone's attention before all the trash has been cleared properly.

Still a really good EA game though - definitely shaping up to be a worthy successor to KF.

Pussy. There's a perk for dealing with wave 6-7, it's called easy mode.

Pulverizer alt-fire to the head staggers scrakes just like KF1. Grenade spam also helps.

You misunderstand - for the sake of pub games. In a controlled environment with a group of competent players an individual could circle strafe and melee bash a scrake to death from behind. But when you can't rely on your teamates to keep the trash off you or not steal aggro it presents more of a problem.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,352
Run directly up to the scrake with a pulverizer, hold W and shift and right-click. Aim for the head. Scrake will heavy stagger every time if you get it in the head.
 

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