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KickStarter Kingdom Come: Deliverance Pre-Release Thread [RELEASED, GO TO NEW THREAD]

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
If I had a few billions, I'd make that game.

Just out of spite.

Naturally only after I make the game where Adolf Hitler is proven to be the messiah and Jews are space aliens that plot for humanity's downfall.

Butthurt Inc.
 

Wirdschowerdn

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar



Dan & Wardawg.

vavra_dogsujxw.png



:brodex:
 

evdk

comrade troglodyte :M
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Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Keep an eye out for social justice enthusiasts: http://imgur.com/WrVnJ0l
Somewhat weak, probably just a troll. True SJ stalwarts are gonna write about this injustice on their blogs and gaming sites.
Hopefully developers will ignore their input.
You mean "ignore beyond putting that option to play as a female rogue in a series of quest as a stretch goal."
As long as the player character is the only one, I think it can be OK. Interesting even.
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
Something caught my attention while browsing the KS comments :

One guy asked Warhose this (among other things) :

LOOT-system: Looting the armour of a bandit shouldn’t be a problem but wearing it might confuse peasants in thinking you’re a bandit. Killing a guard and wearing his armour gives you some limited disguise but could also end up betraying that you murderized him. Looting things is something you can do braindead in most fantasy games but should in my opinion have consequences to a certain degree in a game like Kingdome Come: Deliverance where realism is important.

and their answer :

Similar system to what you desribed is already being implemented. People will see what you are wearing and even the state of your clothes (whether you are dirty, blood-spattered etc.) and will act accordingly. Disguises will play significant role in our game.

I think it's a very neat idea. I hope it's implemented to the full extent.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
Something like that is supposed to be in Sui Generis as well. Good.
 

imweasel

Guest
We’re mixing the freedom and mechanics of Skyrim, the setting of Mount and Blade, the storytelling styles of The Witcher and Red Dead Redemption, and the tough combat dynamics of Dark Souls into a single, gorgeous package.
Skyrim mechanics?

No thanks, I'll pass on this one.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,007
We’re mixing the freedom and mechanics of Skyrim, the setting of Mount and Blade, the storytelling styles of The Witcher and Red Dead Redemption, and the tough combat dynamics of Dark Souls into a single, gorgeous package.
Skyrim mechanics?

No thanks, I'll pass on this one.

It is marketing speak for "we are open world and you can explore", the actualy gameplay mechanics are nothing like Skyrim's.
 

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