Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software King's Field (From Software)

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
13,998
Location
Platypus Planet
The slow movement speed in King's Field is a design choice, because that way they don't have to use loading screens and can make one gigantic, seamless dungeon. The FPP crawlers by From that have loading screens have noticeably faster movement speeds.
If you're talking about the Eternal Ring, it's just set to 'always run' in the US/EU versions.

It's not just the running speed that's faster in Eternal Ring, but you turn faster as well.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom