Tried the demo, and the early verdict is that it is more basementware than shovelware. It stays closer to Fallout than AoD but is uglier than Underrail.
It clearly has a lot of problems that they need to deal with, especially in the art and interface department. The whole game seems to blur together, often leading to the player missing NPCs or the player not realising that there is a chain-link fence blocking the path. The interface also works like ass from a mouse-oriented perspective.
In general the demo gives leaves you with less an unfinished view and more of a "how did they miss this?", for example when the movement-circle, that shows you how far you can move, falls in with the background. It's not so much a matter of function as a matter of not being butt-ugly and eye-straining.
It also seems to be a combat focused game where the combat really isn't entertaining, this seems to put it in
good company.
All of this should be read with the knowledge that I detest people who think that the essential artistic touch of Fallout was the fact that it was a single-char RPG with a cool acronym attribute system.
Also, since my post is quite negative, it should be understood less as STAY AWAY and more as caveat emptor. You should probably check out the demo before you crowdfund them with your retirement fund.
I took some screens, they are less useful for anyone who has watched the trailer and more for checking that what I say is correct or for anyone who hates trailers as much as I do: